Mapping/Sound Replacement Guide

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What is Sound Replacement?

Sven Co-op features coding that allows for the mapper (and server-side) replacement of sounds in monsters and global entities. This works by using a file that overrides the default sound file paths and directs the game to use one sound instead of another. Sounds can be replaced globally and locally.

How to set up Global Sound Replacement?

1. Create a GSR file in the "maps" folder matching your maps name (eg. mymap.gsr).

2. Type the desired sounds into the file. In this example I've replaced the crowbar model with a knife model and I want to replace the crowbar sounds with their knife counterparts.

"weapons/cbe/cbe_hit1.wav" "weapons/knife_hit_wall1.wav"
"weapons/cbe/cbe_hit2.wav" "weapons/knife_hit_wall2.wav"
"weapons/cbe/cbe_miss1.wav" "weapons/knife1.wav"
"weapons/cbe/cbe_miss2.wav" "weapons/knife2.wav"
"weapons/cbar_miss1.wav" "weapons/knife3.wav"
"weapons/cbar_hitbod1.wav" "weapons/knife_hit_flesh1.wav"
"weapons/cbar_hitbod2.wav" "weapons/knife_hit_flesh2.wav"
"weapons/cbar_hitbod3.wav" "weapons/knife_hit_flesh1.wav"
"weapons/cbar_hit1.wav" "weapons/knife_hit_wall1.wav"
"weapons/cbar_hit2.wav" "weapons/knife_hit_wall2.wav"

3. Open or create the map CFG file (eg. mymap.cfg) in the "maps" folder and add this line to the end for your map:

globalsoundlist ../../maps/mymap.gsr

4. Save both the GMR and CFG file and load up your map.