trigger_setcvar

From Sven Co-op
Revision as of 23:29, 27 January 2019 by GeckonCZ (talk | contribs) (Import of converted entguide pages from Sven Manor.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
trigger_setcvar
Type

point

Status

supported

 


Point entity which allows you to set several control variables ("CVars") such as sv_gravity. To do so, give it a name, set which CVar to change as well as the new desired value and trigger it.

1 Keyvalues

CVar (only these are allowed) : m_iszCVarToChange

Set the name of the CVar to change. You can only change those CVars you can set with a map config-file. If you want to change a skill variable, make sure to append either 1, 2 or 3 to determine the according skill level. You can also omit the digit or put a hash ('#') instead, in order to have all 3 skill-variants of the skill-CVar changed and the according damage-, health- or miscellaneous value be updated to the game engine. If you change the "skill"-CVar itself, all skill-CVars will be reread, which is a relatively expensive operation, so better don't spam it.

New Value : message

Specify the new CVar value.

Trigger after set : netname

Target to trigger after trigger_setcvar has set the CVar.

Which CVARs to set : SetType

Allows to filter CVAR Types.

2 Notes

Players and the server console will receive a console message reading which CVar has changed and to what value.

If you set a skill-CVar, only the server console will get information about the change printed.

3 Changes

5.0 Steam Release: Added 'Which CVARs to set' keyvalue, updated 'CVar' keyvalue.