trigger_hurt_remote
trigger_hurt_remote | |
---|---|
Type |
point |
Status |
supported |
This is a more feature-rich variant of game_player_hurt.
1 Keyvalues
Target : target
Target entity to deal a damage. Write '!activator' to make it hurt activator of the script.
Target Class : targetclass
If specified, all entities with the given class will be affected. Write 'player' in this field to make it hurt players.
Damage : dmg
Damage to deal. If "Constant" flag is selected, this is a damage to deal every "Delay" seconds. Can be negative to provide healing instead of dealing damage.
Armor Damage : armordmg
Armor damage to deal, works only if "Do Armor" flag is selected. When target is out of armor, the damage is not dealt. Can be negative to give an armor instead of draining it.
Delay (Only when Constant) : delay
Delay between hurts when "Constant" flag is selected.
Damage Type : damagetype
Used for HUD info icon, determines which damage icon appears when player is taking damage from trigger.
2 Flags
1 : Instant Kill
Kill the target instantly. That will heal the target instantly when "Damage" value is negative.
2 : Constant
Make use of "Delay" keyvalue and affect target entities repeatedly.
4 : Start On
Trigger_hurt_remote is enabled at start, this only makes sense when "Constant" flag is selected.
8 : Do armor
Allows to use "Armor Damage" keyvalue.
3 Issues
Constant feature is unstable for server, it's recommended to trigger this entity with looped mutli_manager to achieve similar effect.