path_waypoint

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path_waypoint
Type

point

Status

supported

 


Path_waypoint is a waypointing entity, mostly works correctly but suffers from few minor bugs. The most important feature of this entity is that monster following it would always finish his route, even when blocked, attacked, disturbed, after overriding his AI or revived.Use entity by specifying name of first path_waypoint in the monster/squadmaker/monstermaker "Path Name" keyvalue.

Keyvalues

Next Path_waypoint : target

"Alternate Next Path_waypoint", alternate_target :

Move to Position : movementtype

"Move within Radius", radius :

Face Waypoint Direction : useangles

"Trigger on Arrival", trigger_on_arrival :

Arrival Animation : arrival_animation

"Trigger After Arrival Animation", trigger_after_arrival :

Wait Activity : wait_activity

"Wait Animation", wait_animation :

Wait Time : wait_time

"Wait Master", wait_master :

Wait Here Until Full : waituntilfull

"Departure Animation", departure_animation :

Trigger on Departure : trigger_on_departure

"Occupant Radius", occupant_radius_check :

Maximum # Occupant : occupant_limit

"Overflow Waypoint", overflow_waypoint :

Force Waypoint Completion : force_complete

"Trigger on Stop Condition", stop_trigger :

Delay Before Return : restart_delay