light_shadow
Jump to navigation
Jump to search
light_shadow | |
---|---|
Type |
point |
Status |
supported |
Allows mapper to toggle shadows among all toggleable/killable entities that cast shadows. Best effect when using among light_bounce. To use this entity place it anywhere on the map and set it's target to entity that will appear/disappear dynamically in-game. Targeting light_shadow will toggle the shadows. Note that entity need to have 'Opaque' selected in "ZHLT Lightflags" to cast a shadow. Does not support multiple or switchable light_environments.
1 Keyvalues
Classname in Game : convertto
Used by compilers. You don't need to set this.
Lot's of self-explanatory keyvalues for effect-manipulation.
2 Flags
1 : Initially dark
Shadows starts turned OFF at start. Make sure this is not selected at map start when the brush is visible too.