light_bounce

From Sven Co-op
Revision as of 23:29, 27 January 2019 by GeckonCZ (talk | contribs) (Import of converted entguide pages from Sven Manor.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
light_bounce
Type

point

Status

supported

 


Used as compliment for light_shadow. Light_bounce can dynamically toggle light bouncing from targeted entity. Works in the same way as light_shadow- triggering this entity will toggle lights that are bouncing from targeted entity. Note that entity need to have 'Opaque' selected in "ZHLT Lightflags" to cast a shadow. Does not support multiple or switchable light_environments.

1 Keyvalues

Classname in Game : convertto

Used by compilers. You don't need to set this.

Lot's of self-explanatory keyvalues for effect-manipulation.

2 Flags

1 : Initially dark

Bounced lights starts turned ON at start (should be reverted to light_shadow at start). Make sure this is selected when the brush is visible at start.