gibshooter

From Sven Co-op
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gibshooter
Type

point

Status

supported

 


Similar to env_shooter, except that this can only fire human gibs.

1 Keyvalues

Number of Gibs : m_iGibs

Set the amount of gibs to be shot when triggered.

Delay between shots : delay

Set a delay between the individual gibs to be fired, in seconds.

Gib velocity : delay

Firing-velocity of the gibs shot, in units per second.

Course variance : m_flVariance

This is multiplied with 3 random numbers from -1 to 1 to form a vector to be added to the normalized direction-vector of the gib-direction, per gib. A great value like 100 would make the gib-direction almost entirely random. You can think of this as a value between 0 and 1 resulting in a course-cone from 0 to 180 degrees size, though that's not exactly what it is, just an approximation.

Gib Life : m_flGibLife

Time, in seconds, the gib will be visible till fading out of world and getting removed. This is actually randomly altered for every individual by minus to plus 5 per-cent.

2 Flags

1 : Repeatable

If set, the env_shooter can be used more than once.

3 Notes

If your delay between shots is 0, the game may increase it notably; 0.01 works, though.The gibs also bounce off players.Gibs do not get stuck in each other.