game_player_hurt
Jump to navigation
Jump to search
game_player_hurt | |
---|---|
Type |
point |
Status |
supported |
Point entity which will apply damage to its activator. For a more feature-rich version see trigger_hurt_remote.
1 Keyvalues
Damage to apply : dmg
Set how much damage to apply. Can kill the activator. Can be negative, but won't heal above 100, except starthealth is greater than that.
2 Flags
1 : Remove on fire
The game_player_hurt is removed from the game after being used once.
3 Notes
Unlike other entities, game_player_hurt sends the same output type as received, instead of 'Toggle'.