env_spark

From Sven Co-op
Revision as of 23:29, 27 January 2019 by GeckonCZ (talk | contribs) (Import of converted entguide pages from Sven Manor.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
env_spark
Type

point

Status

supported

 


The env_spark entity is used for emitting the visuals and sounds of a spark, often used for implying cut electric cables, broken buttons and malfunctioning machinery.

1 Keyvalues

Maximum delay : MaxDelay

Set the maximum delay, in seconds, between sparks, when the 'Toggle'-flag is set. Otherwise, this is redundant.

2 Flags

32 : Toggle

Instead of emitting one spark whenever it is fired, the env_spark will automatically emit multiple sparks consecutively, with a delay between them, while activated.

64 : Start on

If set, the env_spark entity will start enabled. Makes sense only in combination with the 'Toggle'-flag above.