env_shake

From Sven Co-op
Revision as of 23:29, 27 January 2019 by GeckonCZ (talk | contribs) (Import of converted entguide pages from Sven Manor.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
env_shake
Type

point

Status

supported

 


Causes nearby players' screens to shake. Used for simulating earthquakes.

1 Keyvalues

Amplitude : amplitude

Ranging from 0.0 to 16.0, this sets the amplitude in degrees.

Effect radius : radius

Radius around the entity in which the rumble affects players. Becomes less noticeable towards the outside of the radius.

Duration : duration

The duration, in seconds, which the rumble lasts. This includes a linear fade-out: The rumble starts with the set amplitude, which becomes less towards the duration time running out.

Frequency : frequency

The frequency of the rumble. A value of 10 would mean that your screen will shake up and down ten times per second.

2 Flags

1 : Global shake

The env_shake will affect the whole map equally, instead of a radius around it.

3 Notes

Env_shakes can safely be triggered while a rumble is still in progress, causing the new rumble to overwrite the old one entirely.