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- === Game library === ...yer class filter, as player classes (similar to TFC) are not going to be a game feature. (Mappers will implement classes in their own way.)9 KB (1,389 words) - 20:29, 24 January 2021
- ...within search radius or not. Set this to a large value if not used, as the game even does the check when the 'Search radius' is zero. Setting zero here mea ...le animation is not played smoothly.Kill-targeting this entity crashes the game when action animation ends or idle animation is beign played.5 KB (874 words) - 23:29, 27 January 2019
- === Game library === ...soundtrack, so this feature is no longer needed. Fixes an issue where the game would start playing audio CD, if there was one present in user's optical dr11 KB (1,669 words) - 16:54, 12 December 2020
- No. As of release 5.0 (January 2016) Sven Co-op is a fully standalone game! == Is this game really free? ==23 KB (3,859 words) - 02:31, 28 December 2023
- ...consists of a .WAD file called "tempdecal.wad" that is saved in your root game directory. Some common directories include2 KB (305 words) - 05:55, 28 January 2019
- ...ne diagnostic settings (such as '''gl_wireframe''') even in a multi-player game. |Give yourself every weapon in the game with some ammo for it. The minigun and shock rifle are omitted due to their5 KB (834 words) - 20:41, 22 December 2020
- Removing a multi_manager from the game while it is running results in it properly ceasing all of its triggering-ac2 KB (310 words) - 01:12, 18 March 2023
- * If your delay between shots is 0, the game will increase it notably; 0.01 works, though.2 KB (333 words) - 00:17, 28 January 2019
- ...ripted weapons created by Norman Roger, Der Graue Fuchs, and KernCore. The game menu has also been updated with an excellent Halloween-inspired theme song === Game library ===11 KB (1,701 words) - 16:53, 12 December 2020
- ...ct WAV-files, but other formats do work as they are fully supported by the game's sound engine. Type the path in manually in that case. File Path starts6 KB (995 words) - 21:57, 19 March 2023
- ...Angelscript hooks to a file. Usage: '''as_dumphooks <filename>''' (in the game directory). | toggle_classic_mode ||Server||Game||||Toggle [[Classic Mode]].18 KB (2,319 words) - 17:14, 12 December 2020
- === Game library === ...e the "GAMECONFIG" PathID to make sure they will always end up in the main game directory ("svencoop") even if some other path was added later on ("svencoo9 KB (1,396 words) - 16:54, 12 December 2020
- ...Once|Only update the target once and remove the trigger_setorigin from the game afterwards.}}3 KB (452 words) - 13:54, 10 July 2023
- ...led at map start, so it will start it's timer and trigger random target on game start. If 'Trigger Once' flag isn't selected, it will continue until deacti3 KB (430 words) - 23:29, 27 January 2019
- ...within search radius or not. Set this to a large value if not used, as the game even does the check when the 'Search radius' is zero. Setting zero here mea3 KB (465 words) - 04:23, 28 January 2019
- ...ckpoint entity at the coordinates specified in the ENT file. Load it up in-game to check. *mp_survival_supported - If set to '1', this tells the game that Survival Mode is supported by the map. This enables Survival Mode voti6 KB (1,121 words) - 11:51, 28 August 2023
- === Game library === * Fixed the game rules class not always initialising the number of players correctly.11 KB (1,765 words) - 16:52, 12 December 2020
- === Game library === * Fixed the dead end bug in the find maze bonus game.9 KB (1,427 words) - 10:57, 24 August 2024
- ...ots|firedelay|The delay between shots, in seconds. Minimum accepted by the game is one second, to avoid spamming.}}3 KB (462 words) - 23:29, 27 January 2019
- ...game Name|displayname|If set, this will overwrite the monster's default in-game name, which appears in the HUD monsterinfo, which can be enabled/disabled u7 KB (1,172 words) - 19:07, 12 May 2023