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  • === Game library === ...yer class filter, as player classes (similar to TFC) are not going to be a game feature. (Mappers will implement classes in their own way.)
    9 KB (1,389 words) - 20:29, 24 January 2021
  • ...within search radius or not. Set this to a large value if not used, as the game even does the check when the 'Search radius' is zero. Setting zero here mea ...le animation is not played smoothly.Kill-targeting this entity crashes the game when action animation ends or idle animation is beign played.
    5 KB (874 words) - 23:29, 27 January 2019
  • === Game library === ...soundtrack, so this feature is no longer needed. Fixes an issue where the game would start playing audio CD, if there was one present in user's optical dr
    11 KB (1,669 words) - 16:54, 12 December 2020
  • No. As of release 5.0 (January 2016) Sven Co-op is a fully standalone game! == Is this game really free? ==
    23 KB (3,859 words) - 02:31, 28 December 2023
  • ...consists of a .WAD file called "tempdecal.wad" that is saved in your root game directory. Some common directories include
    2 KB (305 words) - 05:55, 28 January 2019
  • ...ne diagnostic settings (such as '''gl_wireframe''') even in a multi-player game. |Give yourself every weapon in the game with some ammo for it. The minigun and shock rifle are omitted due to their
    5 KB (834 words) - 20:41, 22 December 2020
  • Removing a multi_manager from the game while it is running results in it properly ceasing all of its triggering-ac
    2 KB (310 words) - 01:12, 18 March 2023
  • * If your delay between shots is 0, the game will increase it notably; 0.01 works, though.
    2 KB (333 words) - 00:17, 28 January 2019
  • ...ripted weapons created by Norman Roger, Der Graue Fuchs, and KernCore. The game menu has also been updated with an excellent Halloween-inspired theme song === Game library ===
    11 KB (1,701 words) - 16:53, 12 December 2020
  • ...ct WAV-files, but other formats do work as they are fully supported by the game's sound engine. Type the path in manually in that case. File Path starts
    6 KB (995 words) - 21:57, 19 March 2023
  • ...Angelscript hooks to a file. Usage: '''as_dumphooks <filename>''' (in the game directory). | toggle_classic_mode ||Server||Game||||Toggle [[Classic Mode]].
    18 KB (2,319 words) - 17:14, 12 December 2020
  • === Game library === ...e the "GAMECONFIG" PathID to make sure they will always end up in the main game directory ("svencoop") even if some other path was added later on ("svencoo
    9 KB (1,396 words) - 16:54, 12 December 2020
  • ...Once|Only update the target once and remove the trigger_setorigin from the game afterwards.}}
    3 KB (452 words) - 13:54, 10 July 2023
  • ...led at map start, so it will start it's timer and trigger random target on game start. If 'Trigger Once' flag isn't selected, it will continue until deacti
    3 KB (430 words) - 23:29, 27 January 2019
  • ...within search radius or not. Set this to a large value if not used, as the game even does the check when the 'Search radius' is zero. Setting zero here mea
    3 KB (465 words) - 04:23, 28 January 2019
  • ...ckpoint entity at the coordinates specified in the ENT file. Load it up in-game to check. *mp_survival_supported - If set to '1', this tells the game that Survival Mode is supported by the map. This enables Survival Mode voti
    6 KB (1,121 words) - 11:51, 28 August 2023
  • === Game library === * Fixed the game rules class not always initialising the number of players correctly.
    11 KB (1,765 words) - 16:52, 12 December 2020
  • === Game library === * Fixed the dead end bug in the find maze bonus game.
    9 KB (1,427 words) - 10:57, 24 August 2024
  • ...ots|firedelay|The delay between shots, in seconds. Minimum accepted by the game is one second, to avoid spamming.}}
    3 KB (462 words) - 23:29, 27 January 2019
  • ...game Name|displayname|If set, this will overwrite the monster's default in-game name, which appears in the HUD monsterinfo, which can be enabled/disabled u
    7 KB (1,172 words) - 19:07, 12 May 2023

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