func_op4mortarcontroller

From Sven Co-op
Revision as of 03:51, 28 January 2019 by GeckonCZ (talk | contribs) (Formatting, typos, links etc.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
func_op4mortarcontroller
Type

brush

Status

supported

 


A button to control an op4mortar with the 'Can control'-flag set. Holding your 'Use'-key on this button makes the target op4mortar either rotate on its horizontal or vertical axis (depending on your setup) in a direction at 40 degrees per second and change the rotation direction when the rotation limit for that direction has been reached. (Pitch always ranges from 0 to 90 degrees). Using this controller consecutively gives more control over the op4mortar's angle as it will rotate slower. When not using the controller for a half second, the direction into which it will make the op4mortar turn the next time you use the func_op4mortarcontroller is reversed for convenience, so players don't have to turn the op4mortar all the way to its rotation limit in order to adjust into the other direction.

Keyvalues

Target : target

Name of an op4mortar entity to control. If bad value specified, the game crashes.

Axis : mortar_axis

Set which axis of the targeted op4mortar to control. 'Vertical' axis refers to Yaw (left and right). 'Horizontal' refers to Pitch (up and down).