Difference between revisions of "Console/Commands/Impulse"
Jump to navigation
Jump to search
(Created page with "List of all impulse commands. {| class="wikitable" |- !Command !Cheat !Description |- |impulse 50||No||Toggle HUD. |- |impulse 76||Yes||Create Human Grunt ("Grunt-o-m...") |
m |
||
Line 7: | Line 7: | ||
!Description | !Description | ||
|- | |- | ||
− | |impulse 50||No||Toggle [[HUD]]. | + | |impulse 50||No||Toggle [[HUD]]. Obsolete, use '''hud_draw 0/1''' instead. |
|- | |- | ||
|impulse 76||Yes||Create [[Human Grunt]] ("Grunt-o-matic"). | |impulse 76||Yes||Create [[Human Grunt]] ("Grunt-o-matic"). | ||
Line 15: | Line 15: | ||
|impulse 101||Yes||Give player [[HEV suit]], [[Battery]], all weapons and ammo (except for "exclusive hold" weapons - [[Minigun]] and [[Shock Rifle]]). | |impulse 101||Yes||Give player [[HEV suit]], [[Battery]], all weapons and ammo (except for "exclusive hold" weapons - [[Minigun]] and [[Shock Rifle]]). | ||
|- | |- | ||
− | |impulse 103||Yes||Print AI state of the NPC under the crosshairs. If the entity isn't an NPC print class name, target name and target. Requires developer 1. | + | |impulse 103||Yes||Print AI state of the NPC under the crosshairs. If the entity isn't an NPC print class name, target name and target. Requires '''developer 1'''. |
|- | |- | ||
|impulse 104||Yes||Dump all of the global state variables and global entity names. | |impulse 104||Yes||Dump all of the global state variables and global entity names. | ||
Line 21: | Line 21: | ||
|impulse 105||Yes||Make player silent/audible. | |impulse 105||Yes||Make player silent/audible. | ||
|- | |- | ||
− | |impulse 106||Yes||Print the class, target name, model and global name of the entity under the | + | |impulse 106||Yes||Print the class, target name, model and global name of the entity under the crosshair. Requires '''developer 1'''. |
|- | |- | ||
|impulse 107||Yes||Print name of the texture the player is looking at. | |impulse 107||Yes||Print name of the texture the player is looking at. | ||
Line 37: | Line 37: | ||
|impulse 202||Yes||Spray blood over the brush under the crosshair. | |impulse 202||Yes||Spray blood over the brush under the crosshair. | ||
|- | |- | ||
− | |impulse 203||Yes||Remove the entity under the | + | |impulse 203||Yes||Remove the entity under the crosshair. |
|- | |- | ||
|impulse 204||No||Demo recording, update client dll specific data again. TODO: CHECK THIS | |impulse 204||No||Demo recording, update client dll specific data again. TODO: CHECK THIS | ||
|} | |} |
Revision as of 18:16, 25 October 2018
List of all impulse commands.
Command | Cheat | Description |
---|---|---|
impulse 50 | No | Toggle HUD. Obsolete, use hud_draw 0/1 instead. |
impulse 76 | Yes | Create Human Grunt ("Grunt-o-matic"). |
impulse 100 | No | Toggle flashlight. |
impulse 101 | Yes | Give player HEV suit, Battery, all weapons and ammo (except for "exclusive hold" weapons - Minigun and Shock Rifle). |
impulse 103 | Yes | Print AI state of the NPC under the crosshairs. If the entity isn't an NPC print class name, target name and target. Requires developer 1. |
impulse 104 | Yes | Dump all of the global state variables and global entity names. |
impulse 105 | Yes | Make player silent/audible. |
impulse 106 | Yes | Print the class, target name, model and global name of the entity under the crosshair. Requires developer 1. |
impulse 107 | Yes | Print name of the texture the player is looking at. |
impulse 195 | Yes | Node viewer - show shortest paths for entire level to nearest node. |
impulse 196 | Yes | Node viewer - show shortest paths for entire level to nearest node. |
impulse 197 | Yes | Node viewer - show shortest paths for entire level to nearest node. |
impulse 199 | Yes | Node viewer - show nearest node and all connections. |
impulse 201 | No | Spray player decal. |
impulse 202 | Yes | Spray blood over the brush under the crosshair. |
impulse 203 | Yes | Remove the entity under the crosshair. |
impulse 204 | No | Demo recording, update client dll specific data again. TODO: CHECK THIS |