Custom precache: Difference between revisions
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Import of converted entguide pages from Sven Manor. |
Added info about sky map precaching |
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Allows you to set 9 custom models and 9 custom | Allows you to set 9 custom models, 9 custom sounds, and 9 custom skyboxes to be precached. Note that model and sound replacements done through model and/or sound replacement file are already precached automatically. In case 9 of either sort do not suffice for your case, create another custom_precache entity. Model path starts in Sven Co-op's directory. | ||
* You should put your models into the 'models'-folder. | |||
* Sound path starts in the 'sound'-folder. | |||
* Skyboxes are placed in the 'gfx/env/' directory. | |||
Creating subfolders by your map's name for models & sound is advised. | |||
Latest revision as of 11:56, 7 January 2023
| custom_precache | |
|---|---|
| Type |
point |
| Status |
supported |
Allows you to set 9 custom models, 9 custom sounds, and 9 custom skyboxes to be precached. Note that model and sound replacements done through model and/or sound replacement file are already precached automatically. In case 9 of either sort do not suffice for your case, create another custom_precache entity. Model path starts in Sven Co-op's directory.
- You should put your models into the 'models'-folder.
- Sound path starts in the 'sound'-folder.
- Skyboxes are placed in the 'gfx/env/' directory.
Creating subfolders by your map's name for models & sound is advised.