Custom precache: Difference between revisions

From Sven Co-op
Jump to navigation Jump to search
Import of converted entguide pages from Sven Manor.
 
Tunac (talk | contribs)
Added info about sky map precaching
 
Line 3: Line 3:
}}
}}


Allows you to set 9 custom models and 9 custom sounds to be precached. Note that model and sound replacements done through model and/or sound replacement file are already precached automatically. In case 9 of either sort do not suffice for your case, create another custom_precache entity. Model path starts in Sven Co-op's directory. You should put your models into the 'models'-folder. Sound path starts in the 'sound'-folder. Creating subfolders by your map's name is adviced.
Allows you to set 9 custom models, 9 custom sounds, and 9 custom skyboxes to be precached. Note that model and sound replacements done through model and/or sound replacement file are already precached automatically. In case 9 of either sort do not suffice for your case, create another custom_precache entity. Model path starts in Sven Co-op's directory.
 
* You should put your models into the 'models'-folder.
* Sound path starts in the 'sound'-folder.
* Skyboxes are placed in the 'gfx/env/' directory.
Creating subfolders by your map's name for models & sound is advised.





Latest revision as of 11:56, 7 January 2023

custom_precache
Type

point

Status

supported

 


Allows you to set 9 custom models, 9 custom sounds, and 9 custom skyboxes to be precached. Note that model and sound replacements done through model and/or sound replacement file are already precached automatically. In case 9 of either sort do not suffice for your case, create another custom_precache entity. Model path starts in Sven Co-op's directory.

  • You should put your models into the 'models'-folder.
  • Sound path starts in the 'sound'-folder.
  • Skyboxes are placed in the 'gfx/env/' directory.

Creating subfolders by your map's name for models & sound is advised.