Difference between revisions of "Func op4mortarcontroller"
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| − | A button to control an op4mortar with the 'Can control'-flag set. Holding your 'Use'-key on this button makes the target op4mortar | + | A button to control an [[op4mortar]] with the 'Can control'-flag set. Holding your 'Use'-key on this button makes the target op4mortar either rotate on its horizontal or vertical axis (depending on your setup) in a direction at 40 degrees per second and change the rotation direction when the rotation limit for that direction has been reached. (Pitch always ranges from 0 to 90 degrees). Using this controller consecutively gives more control over the op4mortar's angle as it will rotate slower. When not using the controller for a half second, the direction into which it will make the op4mortar turn the next time you use the func_op4mortarcontroller is reversed for convenience, so players don't have to turn the op4mortar all the way to its rotation limit in order to adjust into the other direction. |
| − | either rotate on its horizontal or vertical axis (depending on your setup) in a direction at 40 degrees per second and change the rotation direction when the rotation limit for that direction has been reached. (Pitch always ranges from 0 to 90 degrees). Using this controller consecutively gives more control over the op4mortar's angle as it will rotate slower. When not using the controller for a half second, | ||
| − | the direction into which it will make the op4mortar turn the next time you use the func_op4mortarcontroller is reversed for convenience, | ||
| − | so players don't have to turn the op4mortar all the way to its rotation limit in order to adjust into the other direction. | ||
== Keyvalues == | == Keyvalues == | ||
{{Entity_keyvalue|Target|target|Name of an op4mortar entity to control. If bad value specified, the game crashes.}} | {{Entity_keyvalue|Target|target|Name of an op4mortar entity to control. If bad value specified, the game crashes.}} | ||
| − | {{Entity_keyvalue|Axis|mortar_axis|Set which axis of the targeted op4mortar to control. 'Vertical' axis refers to Yaw (left and right). | + | {{Entity_keyvalue|Axis|mortar_axis|Set which axis of the targeted op4mortar to control. 'Vertical' axis refers to Yaw (left and right). 'Horizontal' refers to Pitch (up and down).}} |
| − | 'Horizontal' refers to Pitch (up and down).}} | ||
{{entity_title}} | {{entity_title}} | ||
Latest revision as of 03:51, 28 January 2019
| func_op4mortarcontroller | |
|---|---|
| Type |
brush |
| Status |
supported |
A button to control an op4mortar with the 'Can control'-flag set. Holding your 'Use'-key on this button makes the target op4mortar either rotate on its horizontal or vertical axis (depending on your setup) in a direction at 40 degrees per second and change the rotation direction when the rotation limit for that direction has been reached. (Pitch always ranges from 0 to 90 degrees). Using this controller consecutively gives more control over the op4mortar's angle as it will rotate slower. When not using the controller for a half second, the direction into which it will make the op4mortar turn the next time you use the func_op4mortarcontroller is reversed for convenience, so players don't have to turn the op4mortar all the way to its rotation limit in order to adjust into the other direction.
Keyvalues
Target : target
Name of an op4mortar entity to control. If bad value specified, the game crashes.
Axis : mortar_axis
Set which axis of the targeted op4mortar to control. 'Vertical' axis refers to Yaw (left and right). 'Horizontal' refers to Pitch (up and down).