Env sound: Difference between revisions

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== Keyvalues ==
== Keyvalues ==


{{Entity_keyvalue|Radius|radius|Radius, in units, in which a player has to be for the ambiental effect to change for him. The ambiental effect will stay after leaving the radius, until another env_sound is entered. If set to 0, the radius won't be used, this is useful when entity is  
{{Entity_keyvalue|Radius|radius|Radius, in units, in which a player has to be for the ambiental effect to change for him. The ambiental effect will stay after leaving the radius, until another env_sound is entered. If set to 0, the radius won't be used, this is useful when entity is "Use only".}}
"Use only".}}
{{Entity_keyvalue|Room type|roomtype|Pick the ambiental effect here. There are 29 options.}}
{{Entity_keyvalue|Room type|roomtype|Pick the ambiental effect here. There are 29 options.}}


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== Issues ==
== Issues ==
When a player spawns within the radius of an env_sound, he won't be affected.Being in an env_sound for too short of a time won't cause its effects to be applied on the player.An env_sound effect is not reset to normal after a map change. If you do not want to use env_sounds in your map, you should at least add a few around its start locations to properly reset the effect.
* When a player spawns within the radius of an env_sound, he won't be affected.
* Being in an env_sound for too short of a time won't cause its effects to be applied on the player.
* An env_sound effect is not reset to normal after a map change. If you do not want to use env_sounds in your map, you should at least add a few around its start locations to properly reset the effect.


== Changes ==
== Changes ==


5.0 Steam Release: Added 'Use Only' Flag.
* 5.0 Steam Release: Added 'Use Only' Flag.


{{entity_title}}
{{entity_title}}

Latest revision as of 00:21, 28 January 2019

env_sound
Type

point

Status

supported

 


Allows you to set up specific ambient effects for increasing the sound experience and making it consistent with the visuals of your map.

Keyvalues

Radius : radius

Radius, in units, in which a player has to be for the ambiental effect to change for him. The ambiental effect will stay after leaving the radius, until another env_sound is entered. If set to 0, the radius won't be used, this is useful when entity is "Use only".

Room type : roomtype

Pick the ambiental effect here. There are 29 options.

Flags

1 : USE Only

If selected, the env_sound apply sound effect directly (if radius is 0), or will check for players inside that radius single time whenever it is triggered.

Issues

  • When a player spawns within the radius of an env_sound, he won't be affected.
  • Being in an env_sound for too short of a time won't cause its effects to be applied on the player.
  • An env_sound effect is not reset to normal after a map change. If you do not want to use env_sounds in your map, you should at least add a few around its start locations to properly reset the effect.

Changes

  • 5.0 Steam Release: Added 'Use Only' Flag.