Env sentence: Difference between revisions

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== Notes ==
== Notes ==


The announcer is audible over the whole map, in full volume, with no stereo or 3D-audio effect in relation to the env_sentence's position.This can be triggered repeatedly and cause the same sentence to be read out multiple times in one moment.
The announcer is audible over the whole map, in full volume, with no stereo or 3D-audio effect in relation to the env_sentence's position. This can be triggered repeatedly and cause the same sentence to be read out multiple times in one moment.
Unlike other entities, env_sentence sends the same output type as received, instead of 'Toggle'.
Unlike other entities, env_sentence sends the same output type as received, instead of 'Toggle'.


{{entity_title}}
{{entity_title}}

Revision as of 00:12, 28 January 2019

env_sentence
Type

point

Status

supported

 


The env_sentence entity allows you to make announcements; think of the announcer in Black Mesa from Half-Life's single player mode.

Keyvalues

Sentence : _text

Put a space-separated list of WAV-file names from the "sounds/vox"-folder here, without the ".wav"-extension. Put a period for a pause, e.g. when at the end of a sentence. E.g. "unlocked maximum power.get out of hazard zone immediately".

Notes

The announcer is audible over the whole map, in full volume, with no stereo or 3D-audio effect in relation to the env_sentence's position. This can be triggered repeatedly and cause the same sentence to be read out multiple times in one moment. Unlike other entities, env_sentence sends the same output type as received, instead of 'Toggle'.