Difference between revisions of "Console/Commands/Impulse"
Jump to navigation
Jump to search
(Links, formatting, additional info.) |
|||
Line 7: | Line 7: | ||
!Description | !Description | ||
|- | |- | ||
− | |impulse 50|| | + | |impulse 50||||Toggle [[HUD]]. See also '''hud_draw 0/1'''. |
|- | |- | ||
|impulse 76||Yes||Create [[Human Grunt]] ("Grunt-o-matic"). Requires map restart. | |impulse 76||Yes||Create [[Human Grunt]] ("Grunt-o-matic"). Requires map restart. | ||
|- | |- | ||
− | |impulse 100|| | + | |impulse 100||||Toggle [[flashlight]]. |
|- | |- | ||
|impulse 101||Yes||Give player [[HEV suit]], [[Battery]], all [[weapons]] and [[ammo]] (except for "exclusive hold" weapons - [[Minigun]] and [[Shock Rifle]]). | |impulse 101||Yes||Give player [[HEV suit]], [[Battery]], all [[weapons]] and [[ammo]] (except for "exclusive hold" weapons - [[Minigun]] and [[Shock Rifle]]). | ||
Line 33: | Line 33: | ||
|impulse 199||Yes||Node viewer - show nearest node and all connections. | |impulse 199||Yes||Node viewer - show nearest node and all connections. | ||
|- | |- | ||
− | |impulse 201|| | + | |impulse 201||||Spray player decal. |
|- | |- | ||
|impulse 202||Yes||Spray blood over the brush under the crosshair. | |impulse 202||Yes||Spray blood over the brush under the crosshair. | ||
Line 39: | Line 39: | ||
|impulse 203||Yes||Remove the entity under the crosshair. | |impulse 203||Yes||Remove the entity under the crosshair. | ||
|- | |- | ||
− | |impulse 204|| | + | |impulse 204||||Demo recording - force full update of client specific data. |
|} | |} |
Revision as of 22:54, 25 October 2018
List of all impulse commands.
Command | Cheat | Description |
---|---|---|
impulse 50 | Toggle HUD. See also hud_draw 0/1. | |
impulse 76 | Yes | Create Human Grunt ("Grunt-o-matic"). Requires map restart. |
impulse 100 | Toggle flashlight. | |
impulse 101 | Yes | Give player HEV suit, Battery, all weapons and ammo (except for "exclusive hold" weapons - Minigun and Shock Rifle). |
impulse 103 | Yes | Print AI state of the NPC under the crosshairs. If the entity isn't an NPC print class name, target name and target. Requires developer 1. |
impulse 104 | Yes | Dump all of the global state variables and global entity names. Requires developer 1. |
impulse 105 | Yes | Make the player silent/audible. |
impulse 106 | Yes | Print the class, target name, model and global name of the entity under the crosshair. Requires developer 1. |
impulse 107 | Yes | Print name of the texture the player is looking at. Requires developer 1. |
impulse 195 | Yes | Node viewer - show shortest paths for entire level to nearest node. |
impulse 196 | Yes | Node viewer - show shortest paths for entire level to nearest node. |
impulse 197 | Yes | Node viewer - show shortest paths for entire level to nearest node. |
impulse 199 | Yes | Node viewer - show nearest node and all connections. |
impulse 201 | Spray player decal. | |
impulse 202 | Yes | Spray blood over the brush under the crosshair. |
impulse 203 | Yes | Remove the entity under the crosshair. |
impulse 204 | Demo recording - force full update of client specific data. |