Difference between revisions of "Console/Commands/Impulse"
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|impulse 50||No||Toggle [[HUD]]. Obsolete, use '''hud_draw 0/1''' instead. | |impulse 50||No||Toggle [[HUD]]. Obsolete, use '''hud_draw 0/1''' instead. | ||
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− | |impulse 76||Yes||Create [[Human Grunt]] ("Grunt-o-matic"). | + | |impulse 76||Yes||Create [[Human Grunt]] ("Grunt-o-matic"). Requires map restart. |
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|impulse 100||No||Toggle [[flashlight]]. | |impulse 100||No||Toggle [[flashlight]]. | ||
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− | |impulse 101||Yes||Give player [[HEV suit]], [[Battery]], all weapons and ammo (except for "exclusive hold" weapons - [[Minigun]] and [[Shock Rifle]]). | + | |impulse 101||Yes||Give player [[HEV suit]], [[Battery]], all [[weapons]] and [[ammo]] (except for "exclusive hold" weapons - [[Minigun]] and [[Shock Rifle]]). |
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− | |impulse 103||Yes||Print AI state of the NPC under the crosshairs. If the entity isn't an NPC print class name, target name and target. Requires '''developer 1'''. | + | |impulse 103||Yes||Print AI state of the [[NPC]] under the crosshairs. If the entity isn't an NPC print class name, target name and target. Requires '''developer 1'''. |
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− | |impulse 104||Yes||Dump all of the global state variables and global entity names. | + | |impulse 104||Yes||Dump all of the global state variables and global entity names. Requires '''developer 1'''. |
|- | |- | ||
− | |impulse 105||Yes||Make player silent/audible. | + | |impulse 105||Yes||Make the player silent/audible. |
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|impulse 106||Yes||Print the class, target name, model and global name of the entity under the crosshair. Requires '''developer 1'''. | |impulse 106||Yes||Print the class, target name, model and global name of the entity under the crosshair. Requires '''developer 1'''. | ||
|- | |- | ||
− | |impulse 107||Yes||Print name of the texture the player is looking at. | + | |impulse 107||Yes||Print name of the texture the player is looking at. Requires '''developer 1'''. |
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|impulse 195||Yes||Node viewer - show shortest paths for entire level to nearest node. | |impulse 195||Yes||Node viewer - show shortest paths for entire level to nearest node. | ||
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|impulse 203||Yes||Remove the entity under the crosshair. | |impulse 203||Yes||Remove the entity under the crosshair. | ||
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− | |impulse 204||No||Demo recording | + | |impulse 204||No||Demo recording - force full update of client specific data. |
|} | |} |
Revision as of 18:37, 25 October 2018
List of all impulse commands.
Command | Cheat | Description |
---|---|---|
impulse 50 | No | Toggle HUD. Obsolete, use hud_draw 0/1 instead. |
impulse 76 | Yes | Create Human Grunt ("Grunt-o-matic"). Requires map restart. |
impulse 100 | No | Toggle flashlight. |
impulse 101 | Yes | Give player HEV suit, Battery, all weapons and ammo (except for "exclusive hold" weapons - Minigun and Shock Rifle). |
impulse 103 | Yes | Print AI state of the NPC under the crosshairs. If the entity isn't an NPC print class name, target name and target. Requires developer 1. |
impulse 104 | Yes | Dump all of the global state variables and global entity names. Requires developer 1. |
impulse 105 | Yes | Make the player silent/audible. |
impulse 106 | Yes | Print the class, target name, model and global name of the entity under the crosshair. Requires developer 1. |
impulse 107 | Yes | Print name of the texture the player is looking at. Requires developer 1. |
impulse 195 | Yes | Node viewer - show shortest paths for entire level to nearest node. |
impulse 196 | Yes | Node viewer - show shortest paths for entire level to nearest node. |
impulse 197 | Yes | Node viewer - show shortest paths for entire level to nearest node. |
impulse 199 | Yes | Node viewer - show nearest node and all connections. |
impulse 201 | No | Spray player decal. |
impulse 202 | Yes | Spray blood over the brush under the crosshair. |
impulse 203 | Yes | Remove the entity under the crosshair. |
impulse 204 | No | Demo recording - force full update of client specific data. |