Difference between revisions of "Console/Commands/Impulse"

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|impulse 50||No||Toggle [[HUD]]. Obsolete, use '''hud_draw 0/1''' instead.
 
|impulse 50||No||Toggle [[HUD]]. Obsolete, use '''hud_draw 0/1''' instead.
 
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|impulse 76||Yes||Create [[Human Grunt]] ("Grunt-o-matic").
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|impulse 76||Yes||Create [[Human Grunt]] ("Grunt-o-matic"). Requires map restart.
 
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|impulse 100||No||Toggle [[flashlight]].
 
|impulse 100||No||Toggle [[flashlight]].
 
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|impulse 101||Yes||Give player [[HEV suit]], [[Battery]], all weapons and ammo (except for "exclusive hold" weapons - [[Minigun]] and [[Shock Rifle]]).
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|impulse 101||Yes||Give player [[HEV suit]], [[Battery]], all [[weapons]] and [[ammo]] (except for "exclusive hold" weapons - [[Minigun]] and [[Shock Rifle]]).
 
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|impulse 103||Yes||Print AI state of the NPC under the crosshairs. If the entity isn't an NPC print class name, target name and target. Requires '''developer 1'''.
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|impulse 103||Yes||Print AI state of the [[NPC]] under the crosshairs. If the entity isn't an NPC print class name, target name and target. Requires '''developer 1'''.
 
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|impulse 104||Yes||Dump all of the global state variables and global entity names.
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|impulse 104||Yes||Dump all of the global state variables and global entity names. Requires '''developer 1'''.
 
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|impulse 105||Yes||Make player silent/audible.
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|impulse 105||Yes||Make the player silent/audible.
 
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|impulse 106||Yes||Print the class, target name, model and global name of the entity under the crosshair. Requires '''developer 1'''.
 
|impulse 106||Yes||Print the class, target name, model and global name of the entity under the crosshair. Requires '''developer 1'''.
 
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|impulse 107||Yes||Print name of the texture the player is looking at.
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|impulse 107||Yes||Print name of the texture the player is looking at. Requires '''developer 1'''.
 
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|impulse 195||Yes||Node viewer - show shortest paths for entire level to nearest node.
 
|impulse 195||Yes||Node viewer - show shortest paths for entire level to nearest node.
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|impulse 203||Yes||Remove the entity under the crosshair.
 
|impulse 203||Yes||Remove the entity under the crosshair.
 
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|impulse 204||No||Demo recording, update client dll specific data again. TODO: CHECK THIS
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|impulse 204||No||Demo recording - force full update of client specific data.
 
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Revision as of 18:37, 25 October 2018

List of all impulse commands.

Command Cheat Description
impulse 50 No Toggle HUD. Obsolete, use hud_draw 0/1 instead.
impulse 76 Yes Create Human Grunt ("Grunt-o-matic"). Requires map restart.
impulse 100 No Toggle flashlight.
impulse 101 Yes Give player HEV suit, Battery, all weapons and ammo (except for "exclusive hold" weapons - Minigun and Shock Rifle).
impulse 103 Yes Print AI state of the NPC under the crosshairs. If the entity isn't an NPC print class name, target name and target. Requires developer 1.
impulse 104 Yes Dump all of the global state variables and global entity names. Requires developer 1.
impulse 105 Yes Make the player silent/audible.
impulse 106 Yes Print the class, target name, model and global name of the entity under the crosshair. Requires developer 1.
impulse 107 Yes Print name of the texture the player is looking at. Requires developer 1.
impulse 195 Yes Node viewer - show shortest paths for entire level to nearest node.
impulse 196 Yes Node viewer - show shortest paths for entire level to nearest node.
impulse 197 Yes Node viewer - show shortest paths for entire level to nearest node.
impulse 199 Yes Node viewer - show nearest node and all connections.
impulse 201 No Spray player decal.
impulse 202 Yes Spray blood over the brush under the crosshair.
impulse 203 Yes Remove the entity under the crosshair.
impulse 204 No Demo recording - force full update of client specific data.