Difference between revisions of "Console/Variables"
m (Category.) |
(Copied over some descriptions from SC Server Config page) |
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Line 15: | Line 15: | ||
| adminsfile || 0 || sv, ext, nolog |||||| | | adminsfile || 0 || sv, ext, nolog |||||| | ||
|- | |- | ||
− | | allow_spectators || 1 || sv, ext |||||| | + | | allow_spectators || 1 || sv, ext |||||| Allow players to spectate the game. Currently obsolete in Sven Co-op. |
|- | |- | ||
| as_file_size_quota || 32 || ext, prot |||||| | | as_file_size_quota || 32 || ext, prot |||||| | ||
Line 241: | Line 241: | ||
| crosshair || 1 || a |||||| | | crosshair || 1 || a |||||| | ||
|- | |- | ||
− | | deathmatch || 1 || sv |||||| | + | | deathmatch || 1 || sv |||||| This is essential for the intended game play of Sven Co-op. Do not change this, and do not use the coop setting. |
|- | |- | ||
− | | decalfrequency || 30 || ext, prot |||||| | + | | decalfrequency || 30 || ext, prot |||||| The time (seconds) a player must wait before making their spray again. <code>0</code> will remove this delay, but is not recommended. |
|- | |- | ||
| default_fov || 70 || a, cl |||||| | | default_fov || 70 || a, cl |||||| | ||
Line 347: | Line 347: | ||
| HostMap || 0 |||||||| | | HostMap || 0 |||||||| | ||
|- | |- | ||
− | | hostname || 0 |||||||| | + | | hostname || 0 |||||||| The name of your server as players see it. This line comes first to minimize the chance of your server appearing as the default name <code>Sven Co-op</code>. Try to limit yourself to 40 characters on this. |
|- | |- | ||
| hostport || 27015 |||||||| | | hostport || 27015 |||||||| | ||
|- | |- | ||
− | | hpk_maxsize || 4 || a |||||| | + | | hpk_maxsize || 4 || a |||||| The size limit (megabytes) of the file that stores uploaded sprays. The oldest sprays are removed to make way for new sprays. |
|- | |- | ||
| hud_alpha_default || 160 || a, cl |||||| | | hud_alpha_default || 160 || a, cl |||||| | ||
Line 708: | Line 708: | ||
| password || 0 || user |||||| | | password || 0 || user |||||| | ||
|- | |- | ||
− | | pausable || 0 || sv |||||| | + | | pausable || 0 || sv |||||| Determines whether the game on your server can be paused by anyone. This is never recommended on public servers. |
|- | |- | ||
| plugin_list_file || 0 || ext, prot |||||| | | plugin_list_file || 0 || ext, prot |||||| | ||
Line 760: | Line 760: | ||
| rcon_address || 0 |||||||| | | rcon_address || 0 |||||||| | ||
|- | |- | ||
− | | rcon_password || 0 |||||||| | + | | rcon_password || 0 |||||||| Password used for accessing the server console remotely. Use a <code>password strength meter</code> to help you build a good password. Only your trusted server administrators should know this as it allows unlimited access to your game server. If you leave this blank, remote console access will not be available (don't worry -- it won't allow everyone to use RCON without a password). |
|- | |- | ||
| rcon_port || 0 |||||||| | | rcon_port || 0 |||||||| | ||
Line 1,120: | Line 1,120: | ||
| sk_zombie_soldier_health || 150 || ext, prot ||Server||Skill|| | | sk_zombie_soldier_health || 150 || ext, prot ||Server||Skill|| | ||
|- | |- | ||
− | | skill || 1 ||||Server||Skill|| | + | | skill || 1 ||||Server||Skill|| The default skill level your server will use. Maps can override this in their configuration. |
+ | * <code>0</code>: Always let the map choose. | ||
+ | * <code>1</code>: Easy, enemies are easy to kill, players are hard to kill. | ||
+ | * <code>2</code>: Hard, enemies are hard to kill, players are easy to kill. | ||
+ | * <code>3</code>: Realistic, enemies are easy to kill, players are very easy to kill - enables realistic weapon damage. | ||
+ | Mappers are recommended not to use this setting, but still do. | ||
|- | |- | ||
| skillcfgfile || 0 || sv, ext, nolog |||||| | | skillcfgfile || 0 || sv, ext, nolog |||||| | ||
Line 1,146: | Line 1,151: | ||
| sv_allow_dlfile || 1 |||||||| | | sv_allow_dlfile || 1 |||||||| | ||
|- | |- | ||
− | | sv_allowdownload || 1 |||||||| | + | | sv_allowdownload || 1 |||||||| Allow players to download custom content from your server. |
|- | |- | ||
− | | sv_allowupload || 1 || sv |||||| | + | | sv_allowupload || 1 || sv |||||| Allow players to send custom sprays to your server. |
|- | |- | ||
− | | sv_alltalk || 0 || sv, ext |||||| | + | | sv_alltalk || 0 || sv, ext |||||| Voice communication is sent to all teams. Currently obsolete in Sven Co-op. |
|- | |- | ||
| sv_bounce || 1 || sv |||||| | | sv_bounce || 1 || sv |||||| | ||
|- | |- | ||
− | | sv_cheats || 1 || sv |||||| | + | | sv_cheats || 1 || sv |||||| Allow players to use cheat commands. If the server is for Internet use the player slots must be 3 or less for players (non-administrators) to use cheats. |
+ | * <code>0</code>: Nobody can use cheats. | ||
+ | * <code>1</code>: Everyone can use cheats. | ||
+ | * <code>2</code>: Administrators can use cheats, players can't use cheats. | ||
+ | This is primarily intended for a map author to run a controlled test session. LAN servers are not subject to the player slots limit. [http://www.svencoop.com/manual/server-advanced.html#cheats More info] | ||
|- | |- | ||
| sv_clienttrace || 1 || sv |||||| | | sv_clienttrace || 1 || sv |||||| | ||
|- | |- | ||
− | | sv_contact || 0 || sv |||||| | + | | sv_contact || 0 || sv |||||| The email address of the server manager, so players have someone to contact when there is a problem. |
|- | |- | ||
| sv_disable_online_api || 0 || ext, prot, nolog |||||| | | sv_disable_online_api || 0 || ext, prot, nolog |||||| | ||
|- | |- | ||
− | | sv_downloadurl || 0 || prot |||||| | + | | sv_downloadurl || 0 || prot |||||| The HTTP address where your server's custom content can be found, so players can download it very fast. This is essential to get players onto your server while it's running non-standard maps. HTTPS is currently unsupported, but will be available in a future release. |
|- | |- | ||
| sv_enableoldqueries || 0 |||||||| | | sv_enableoldqueries || 0 |||||||| | ||
Line 1,168: | Line 1,177: | ||
| sv_failuretime || 0.500 |||||||| | | sv_failuretime || 0.500 |||||||| | ||
|- | |- | ||
− | | sv_filetransfercompression || 1 |||||||| | + | | sv_filetransfercompression || 1 |||||||| Allow custom content to be compressed on the fly for faster delivery. |
|- | |- | ||
| sv_filetransfermaxsize || 10485760 |||||||| | | sv_filetransfermaxsize || 10485760 |||||||| | ||
Line 1,182: | Line 1,191: | ||
| sv_lagcompensation || 5 || ext, prot |||||| | | sv_lagcompensation || 5 || ext, prot |||||| | ||
|- | |- | ||
− | | sv_lan || 0 |||||||| | + | | sv_lan || 0 |||||||| Server is only for a local area network. When enabled players authenticate with their IP address, and can only join if they are within the same subnet as the server. |
|- | |- | ||
− | | sv_lan_rate || 20000 |||||||| | + | | sv_lan_rate || 20000 |||||||| Rate (bytes/second) that the clients are forced to talk to the server at when in LAN mode. 100000 (100 kBtyes/sec) is more than enough for 32 players and sustainable on any modern LAN. |
|- | |- | ||
| sv_log_client_commands || 0 || ext, prot |||||| | | sv_log_client_commands || 0 || ext, prot |||||| | ||
Line 1,212: | Line 1,221: | ||
| sv_logsecret || 0 |||||||| | | sv_logsecret || 0 |||||||| | ||
|- | |- | ||
− | | sv_maxrate || 0 || sv |||||| | + | | sv_maxrate || 0 || sv |||||| The maximum rate (bytes/second) that clients can talk to the server at when in Internet mode. 20,000 (20 kBytes/sec) is enough for 16 players, though intense maps with lots of server-to-client traffic will likely need to be raised up to the maximum of 100,000 (100 kBytes/sec). |
|- | |- | ||
| sv_maxspeed || 270 || sv |||||| | | sv_maxspeed || 270 || sv |||||| | ||
Line 1,218: | Line 1,227: | ||
| sv_maxunlag || 0.500 |||||||| | | sv_maxunlag || 0.500 |||||||| | ||
|- | |- | ||
− | | sv_maxupdaterate || 30 |||||||| | + | | sv_maxupdaterate || 30 |||||||| The maximum number of events/second the server can send to a client. 50 is enough for 16 players. If you're running a server on a home broadband connection, consider lowering this to 15 or 20. |
|- | |- | ||
| sv_maxvelocity || 4096 |||||||| | | sv_maxvelocity || 4096 |||||||| | ||
|- | |- | ||
− | | sv_minrate || 0 || sv |||||| | + | | sv_minrate || 0 || sv |||||| The minimum rate (bytes/second) that clients can talk to the server at when in Internet mode. Please do not change this so dial-up users can still enjoy your server. |
|- | |- | ||
− | | sv_minupdaterate || 10 |||||||| | + | | sv_minupdaterate || 10 |||||||| The maximum number of events/second the server can send to a client. Please do not change this so dial-up users can still enjoy your server. |
|- | |- | ||
| sv_newunit || 0 |||||||| | | sv_newunit || 0 |||||||| | ||
Line 1,232: | Line 1,241: | ||
| sv_outofdatetime || 1800 |||||||| | | sv_outofdatetime || 1800 |||||||| | ||
|- | |- | ||
− | | sv_password || 0 || sv, prot |||||| | + | | sv_password || 0 || sv, prot |||||| Password used for players to join your server. Leave blank if your server is public. |
|- | |- | ||
− | | sv_proxies || 1 || sv |||||| | + | | sv_proxies || 1 || sv |||||| Allow spectator proxies (HLTV) to connect to your server. |
|- | |- | ||
| sv_rcon_banpenalty || 0 |||||||| | | sv_rcon_banpenalty || 0 |||||||| | ||
Line 1,274: | Line 1,283: | ||
| sv_stopspeed || 100 || sv |||||| | | sv_stopspeed || 100 || sv |||||| | ||
|- | |- | ||
− | | sv_timeout || 60 |||||||| | + | | sv_timeout || 60 |||||||| The time (second) a client stops responding before the server considers the client to have completely lost connectivity. |
|- | |- | ||
| sv_unlag || 1 |||||||| | | sv_unlag || 1 |||||||| | ||
Line 1,288: | Line 1,297: | ||
| sv_visiblemaxplayers || -1 |||||||| | | sv_visiblemaxplayers || -1 |||||||| | ||
|- | |- | ||
− | | sv_voiceenable || 1 || a, sv |||||| | + | | sv_voiceenable || 1 || a, sv |||||| Allow players to use voice communication. |
|- | |- | ||
| sv_wateraccelerate || 10 || sv |||||| | | sv_wateraccelerate || 10 || sv |||||| | ||
Line 1,296: | Line 1,305: | ||
| sv_waterfriction || 1 || sv |||||| | | sv_waterfriction || 1 || sv |||||| | ||
|- | |- | ||
− | | sv_zmax || 4096 || sp |||||| | + | | sv_zmax || 4096 || sp |||||| The radius based distance from players of which the sky map will be rendered at, causing anything further than this to not be drawn. (Only mappers should ever worry about this.) |
|- | |- | ||
− | | sys_ticrate || 100 |||||||| | + | | sys_ticrate || 100 |||||||| The maximum number of frames/second your server will process. |
+ | Frame rates too high will (over 200) also have a negative effect on physics and NPC movement, and will cause many brush entities to cause crush damage when nothing is blocking them. | ||
|- | |- | ||
| team || 0 || a, user |||||| | | team || 0 || a, user |||||| |
Revision as of 16:18, 17 June 2023
List of all console variables (CVARs).
Name | Default | Flags | Source | Category | Description |
---|---|---|---|---|---|
_snd_mixahead | 0.100 | a | |||
adminsfile | 0 | sv, ext, nolog | |||
allow_spectators | 1 | sv, ext | Allow players to spectate the game. Currently obsolete in Sven Co-op. | ||
as_file_size_quota | 32 | ext, prot | |||
as_log_level | 0 | ext, prot | |||
as_script_log_max | 8 | ext, prot | |||
bannedcfgfile | 0 | ||||
bgmvolume | 1 | a | |||
bitmapfonts | 1 | cl | |||
bottomcolor | 0 | a, user | |||
brightness | 1 | a | |||
c_maxdistance | 200 | cl | |||
c_maxpitch | 90 | cl | |||
c_maxyaw | 135 | cl | |||
c_mindistance | 30 | cl | |||
c_minpitch | 0 | cl | |||
c_minyaw | -135 | cl | |||
cam_command | 0 | cl | |||
cam_contain | 0 | cl | |||
cam_followaim | 0 | cl | |||
cam_idealdist | 64 | cl | |||
cam_idealpitch | 0 | cl | |||
cam_idealyaw | 0 | cl | |||
cam_snapto | 0 | cl | |||
chase_active | 0 | sp, cheat | |||
chase_back | 100 | sp, cheat | |||
chase_right | 0 | sp, cheat | |||
chase_up | 16 | sp, cheat | |||
cl_allowdownload | 1 | a | |||
cl_allowupload | 1 | a | |||
cl_anglespeedkey | 0.670 | cl | |||
cl_backspeed | 400 | a, cl | |||
cl_bob | 0.010 | cl | |||
cl_bobcycle | 0.800 | cl | |||
cl_bobup | 0.500 | cl | |||
cl_clockreset | 0.100 | ||||
cl_cmdbackup | 2 | a | |||
cl_cmdrate | 200 | a | |||
cl_crosshair_color | 0 | a | |||
cl_crosshair_translucent | 0 | a | |||
cl_dlmax | 512 | a, user | |||
cl_download_ingame | 1 | a | |||
cl_filterstuffcmd | 1 | ||||
cl_fixtimerate | 7.500 | ||||
cl_forwardspeed | 400 | a, cl | |||
cl_fpscolor | 0 | a | |||
cl_fpspos | 2 | a | |||
cl_gaitestimation | 1 | ||||
cl_gg | 0 | ||||
cl_gibcount | 10 | cl | |||
cl_hideadmin | 0 | a, user, cl | |||
cl_hidextra | 0 | a, user, cl | |||
cl_himodels | 1 | a | |||
cl_idealpitchscale | 0.800 | a | |||
cl_lc | 1 | a, user | |||
cl_logocolor | 0 | a | |||
cl_logofile | 0 | a | |||
cl_lw | 1 | a, user | |||
cl_mirror_disabled | 0 | a, cl | |||
cl_mirror_fps | 0 | a, cl | |||
cl_mirror_halfframes | 0 | a, cl | |||
cl_mirror_quality | 100 | a, cl | |||
cl_monitor_disabled | 0 | a, cl | |||
cl_monitor_fps | 0 | a, cl | |||
cl_monitor_halfframes | 0 | a, cl | |||
cl_monitor_quality | 100 | a, cl | |||
cl_mousegrab | 1 | a | |||
cl_movespeedkey | 0.300 | cl | |||
cl_needinstanced | 0 | ||||
cl_nosmooth | 0 | ||||
cl_outline_sounds | 0 | a, cl | |||
cl_particles_max | 800 | a, cl | |||
cl_pitchdown | 89 | cl | |||
cl_pitchspeed | 225 | cl | |||
cl_pitchup | 89 | cl | |||
cl_portal_disable_shaders | 0 | a, cl | |||
cl_portal_disabled | 0 | a, cl | |||
cl_portal_fps | 0 | a, cl | |||
cl_portal_halfframes | 0 | a, cl | |||
cl_portal_quality | 100 | a, cl | |||
cl_resend | 6 | ||||
cl_rollangle | 2 | a, cl | |||
cl_rollspeed | 200 | a, cl | |||
cl_scaleenginefont | 1 | a | |||
cl_showerror | 0 | ||||
cl_showevents | 0 | ||||
cl_showfps | 0 | a | |||
cl_showmessages | 0 | ||||
cl_shownet | 0 | ||||
cl_showstats | 0 | a, cl | |||
cl_sidespeed | 400 | cl | |||
cl_slist | 10 | ||||
cl_smoothtime | 0.100 | ||||
cl_solid_players | 1 | ||||
cl_spectrum_debug | 0 | a, cl | |||
cl_texture_lod | -0.600 | a, cl | |||
cl_timeout | 60 | a | |||
cl_updaterate | 60 | a, user | |||
cl_upspeed | 320 | cl | |||
cl_vr | 0 | a, cl | |||
cl_vr_inverted | 0 | a, cl | |||
cl_vsmoothing | 0.050 | a, cl | |||
cl_waterdist | 4 | cl | |||
cl_weaponlistfix | 0 | ||||
cl_yawspeed | 210 | cl | |||
clientport | 27005 | ||||
clockwindow | 0.500 | ||||
con_color | 180 | a | |||
con_fastmode | 1 | ||||
con_mono | 1 | a | |||
con_notifytime | 4 | ||||
con_shifttoggleconsole | 0 | ||||
console | 1 | a | |||
coop | 0 | sv | |||
crosshair | 1 | a | |||
deathmatch | 1 | sv | This is essential for the intended game play of Sven Co-op. Do not change this, and do not use the coop setting. | ||
decalfrequency | 30 | ext, prot | The time (seconds) a player must wait before making their spray again. 0 will remove this delay, but is not recommended.
| ||
default_fov | 70 | a, cl | |||
dev_overview | 0 | ||||
developer | 1 | ||||
direct | 0.900 | ||||
displaysoundlist | 0 | ext | |||
edgefriction | 2 | sv | |||
ex_interp | 0.100 | ||||
fakelag | 0 | ||||
fakeloss | 0 | ||||
fps_max | 100 | a | |||
fps_override | 0 | ||||
fs_lazy_precache | 0 | ||||
fs_perf_warnings | 0 | ||||
fs_precache_timings | 0 | ||||
fs_startup_timings | 0 | ||||
g_ai_drawpath | 0 | ext, prot, nolog | |||
g_pathfinding | 1 | ext, prot, nolog | |||
g_runai | 1 | ext, prot, nolog | |||
gamebuild | 6142 | sv, ext, nolog | |||
gamename | 0 | sv, ext, nolog | |||
gameversion | 5.170 | sv, ext, nolog | |||
gameversionnum | 5.170 | sv, ext, nolog | |||
gamma | 2.500 | a | |||
gl_alphamin | 0.250 | ||||
gl_ansio | 16 | ||||
gl_clear | 1 | ||||
gl_clearcolor | 0 | ||||
gl_cull | 1 | ||||
gl_envmapsize | 256 | ||||
gl_fog | 1 | a | |||
gl_keeptjunctions | 1 | ||||
gl_lightholes | 1 | ||||
gl_max_size | 1024 | ||||
gl_npot | 1 | a | |||
gl_overbright | 0 | a | |||
gl_picmip | 0 | ||||
gl_polyoffset | 4 | a | |||
gl_round_down | 0 | ||||
gl_spriteblend | 1 | ||||
gl_vsync | 1 | a | |||
gl_wateramp | 0 | ||||
gl_wireframe | 0 | sp, cheat | |||
gl_wireframecolor | 255 | a | |||
gl_zmax | 4096 | ||||
hisound | 1 | a | |||
host_framerate | 0 | ||||
host_killtime | 0 | ||||
host_limitlocal | 0 | ||||
host_profile | 0 | ||||
host_speeds | 0 | ||||
HostMap | 0 | ||||
hostname | 0 | The name of your server as players see it. This line comes first to minimize the chance of your server appearing as the default name Sven Co-op . Try to limit yourself to 40 characters on this.
| |||
hostport | 27015 | ||||
hpk_maxsize | 4 | a | The size limit (megabytes) of the file that stores uploaded sprays. The oldest sprays are removed to make way for new sprays. | ||
hud_alpha_default | 160 | a, cl | |||
hud_alpha_max | 255 | a, cl | |||
hud_bordersize | 16 | a, cl | |||
hud_capturemouse | 1 | a, cl | |||
hud_debug | 0 | cl | |||
hud_draw | 1 | cl | |||
hud_drawhistory_time | 5 | a, cl | |||
hud_fastswitch | 0 | a, cl | |||
hud_hidecustom | 0 | cl | |||
hud_saytext | 1 | cl | |||
hud_saytext_lines | 6 | a, cl | |||
hud_saytext_time | 5 | a, cl | |||
hud_selection_fadeout | 0.500 | a, cl | |||
hud_selection_timeout | 1.500 | a, cl | |||
hud_takesshots | 0 | a, cl | |||
hud_weaponautoswitch | 1 | a, user, cl | |||
index_1 | 1 | cl | |||
index_2 | 1 | cl | |||
index_3 | 1 | cl | |||
index_4 | 1 | cl | |||
ip | 0 | ||||
ip_clientport | 0 | ||||
ip_hostport | 0 | ||||
joyadvanced | 0 | cl | |||
joyadvaxisr | 0 | cl | |||
joyadvaxisu | 0 | cl | |||
joyadvaxisv | 0 | cl | |||
joyadvaxisx | 0 | cl | |||
joyadvaxisy | 0 | cl | |||
joyadvaxisz | 0 | cl | |||
joyaxisoffset | 0 | cl | |||
joybindthreshold | 0.150 | cl | |||
joyforwardsensitivity | -1 | cl | |||
joyforwardthreshold | 0.150 | cl | |||
joyname | 0 | cl | |||
joypitchsensitivity | 1 | cl | |||
joypitchthreshold | 0.150 | cl | |||
joysidesensitivity | -1 | cl | |||
joysidethreshold | 0.150 | cl | |||
joystick | 0 | a, cl | |||
joywwhack1 | 0 | cl | |||
joywwhack2 | 0 | cl | |||
joyyawsensitivity | -1 | cl | |||
joyyawthreshold | 0.150 | cl | |||
lambert | 1.500 | ||||
lightgamma | 2.500 | ||||
listipcfgfile | 0 | ||||
loadas8bit | 0 | ||||
logsdir | 0 | ||||
lookspring | 0 | a, cl | |||
lookstrafe | 0 | a, cl | |||
lservercfgfile | 0 | ||||
m_customaccel | 0 | a, cl | |||
m_customaccel_exponent | 1 | a, cl | |||
m_customaccel_max | 0 | a, cl | |||
m_customaccel_scale | 0.040 | a, cl | |||
m_filter | 0 | a, cl | |||
m_forward | 1 | a, cl | |||
m_mousethread_sleep | 10 | a, cl | |||
m_pitch | 0.022 | a, cl | |||
m_rawinput | 0 | a | |||
m_side | 0.800 | a, cl | |||
m_yaw | 0.022 | a, cl | |||
mapchangecfgfile | 0 | ||||
mapcyclefile | 0 | ||||
mapvotecfgfile | 0 | sv, ext, nolog | |||
max_queries_sec | 3 | sv, prot | |||
max_queries_sec_global | 30 | sv, prot | |||
max_queries_window | 60 | sv, prot | |||
model | 0 | a, user | |||
motdfile | 0 | ||||
MP3FadeTime | 2 | a | |||
MP3Volume | 0.800 | a | |||
mp_allowmonsterinfo | 1 | ext, prot, nolog | |||
mp_allowmonsters | 1 | ext, prot | |||
mp_ammo_droprules | 1 | ext, prot | |||
mp_ammo_respawndelay | -2 | ext, prot | |||
mp_autocrosshair | 0 | ext, prot | |||
mp_banana | 1 | sv, ext | |||
mp_bantime | 1440 | ext, prot | |||
mp_barnacle_paralyze | 1 | ext, prot | |||
mp_chattime | 6 | ext, prot | |||
mp_classic_mode | -1 | ext, prot | |||
mp_consistency | 0 | sv | |||
mp_decals | 300 | a | |||
mp_defaultteam | 0 | ext | |||
mp_disable_autoclimb | 0 | ext, prot, nolog | |||
mp_disable_medkit_points | 0 | ext, prot, nolog | |||
mp_disable_pcbalancing | 0 | ext, prot, nolog | |||
mp_disable_player_rappel | 0 | ext, prot, nolog | |||
mp_disablegaussjump | 0 | ext, prot, nolog | |||
mp_dropweapons | 1 | ext, prot, nolog | |||
mp_falldamage | 1 | ext, prot | |||
mp_flashlight | 1 | ext, prot | |||
mp_footsteps | 1 | sv | |||
mp_forcerespawn | 0 | ext, prot | |||
mp_fraglimit | 0 | ext, prot | |||
mp_fragsleft | 0 | ext, prot, nolog | |||
mp_friendlyfire | 0 | ext, prot | |||
mp_grapple_mode | 0 | ext, prot, nolog | |||
mp_hevsuit_voice | 0 | ext, prot, nolog | |||
mp_item_respawndelay | -2 | ext, prot | |||
mp_kickbantime | 25 | ext, prot | |||
mp_logecho | 1 | ||||
mp_logfile | 1 | sv | |||
mp_modelselection | 1 | ext, prot | |||
mp_monsterpoints | 1 | ext, prot, nolog | |||
mp_multiplespawn | 1 | ext, prot, nolog | |||
mp_nextmap | 0 | ext, prot, nolog | |||
mp_nextmap_cycle | 0 | sv, ext, nolog | |||
mp_nextmap_cycle_cmds | 0 | ext, prot, nolog | |||
mp_nextmap_cycle_maxp | 0 | ext, prot, nolog | |||
mp_nextmap_cycle_minp | 0 | ext, prot, nolog | |||
mp_nextmap_cycle_rules | 0 | ext, prot, nolog | |||
mp_no_akimbo_uzis | 0 | ext, prot, nolog | |||
mp_noblastgibs | 0 | ext, prot, nolog | |||
mp_nomedkit | 0 | ext, prot | |||
mp_notimelimit | 0 | sv, ext | |||
mp_npckill | 1 | ext, prot, nolog | |||
mp_observer_cyclic | 0 | ext, prot | |||
mp_observer_mode | 0 | ext, prot | |||
mp_pcbalancing_factorlist | 0 | ext, prot, nolog | |||
mp_playerinactive | 30 | ext, prot | |||
mp_playervotedelay | 120 | ext, prot | |||
mp_respawndelay | 5 | ext, prot, nolog | |||
mp_startoffset | 0 | ext, prot | |||
mp_suitpower | 1 | ext, prot | |||
mp_survival_minplayers | 1 | ext, prot | |||
mp_survival_mode | 1 | ext, prot | |||
mp_survival_nextmap | 0 | ext, prot | |||
mp_survival_retries | 3 | ext, prot | |||
mp_survival_startdelay | 30 | ext, prot | |||
mp_survival_starton | 1 | ext, prot | |||
mp_survival_supported | 0 | ext, prot | |||
mp_survival_voteallow | 1 | ext, prot | |||
mp_teamlist | 0 | ext, prot | |||
mp_teamoverride | 1 | ext | |||
mp_teamplay | 0 | ext, prot | |||
mp_telefrag | 1 | ext, prot | |||
mp_timeleft | 5386 | ext, prot, nolog | |||
mp_timeleft_empty | 600 | ext, prot, nolog | |||
mp_timelimit | 90 | ext, prot | |||
mp_timelimit_empty | 10 | ext, prot | |||
mp_voteallow | 1 | ext, prot | |||
mp_votebanrequired | 76 | ext, prot | |||
mp_voteclassicmoderequired | 51 | ext, prot | |||
mp_votekickrequired | 67 | ext, prot | |||
mp_votekill_respawndelay | 30 | ext, prot | |||
mp_votekillrequired | 51 | ext, prot | |||
mp_votemaprequired | 66 | ext, prot | |||
mp_votesurvivalmoderequired | 51 | ext, prot | |||
mp_votetimebetween | 20 | ext, prot | |||
mp_votetimecheck | 10 | ext, prot | |||
mp_weapon_droprules | 1 | ext, prot | |||
mp_weapon_respawndelay | -2 | ext, prot | |||
mp_weaponfadedelay | 60 | ext, prot | |||
mp_weaponstay | 1 | ext, prot | |||
name | 0 | a, user, print, strip | |||
net_address | 192168208 | Engine | Networking | ||
net_chokeloop | 0 | Engine | Networking | ||
net_drawslider | 0 | Engine | Networking | ||
net_graph | 0 | a | Engine | Netgraph | Shows network graph (various network-related statistics). Usage: net_graph <value> where <value> is: 0 - hide network graph |
net_graphheight | 64 | a | Engine | Netgraph | Set height of the area under the textual portion of the net_graph. |
net_graphpos | 1 | a | Engine | Netgraph | Set horizontal position of the net_graph. Usage: net_graphpos <value> where <value> is: 0 - bottom left corner |
net_graphwidth | 200 | a | Engine | Netgraph | Set width of the net_graph. |
net_log | 0 | Engine | Networking | ||
net_scale | 5 | a | Engine | Netgraph | Set scale of the payload part of the net_graph (modes 2 and 4 only). |
net_showdrop | 0 | Engine | Networking | ||
net_showpackets | 0 | Engine | Networking | ||
nosound | 0 | ||||
npc_dropweapons | 0 | ext, prot, nolog | |||
password | 0 | user | |||
pausable | 0 | sv | Determines whether the game on your server can be paused by anyone. This is never recommended on public servers. | ||
plugin_list_file | 0 | ext, prot | |||
port | 27015 | ||||
psys_rendermode | 0 | cl | |||
psys_spritename | 0 | cl | |||
r_bmodelinterp | 1 | ||||
r_cachestudio | 1 | ||||
r_cullsequencebox | 1 | ||||
r_decals | 300 | ||||
r_detailtextures | 1 | a | |||
r_detailtexturessupported | 1 | sp | |||
r_drawentities | 1 | ||||
r_drawviewmodel | 1 | ||||
r_dynamic | 1 | ||||
r_fullbright | 0 | ||||
r_glowshellfreq | 2.200 | ||||
r_lightmap | 0 | ||||
r_norefresh | 0 | ||||
r_novis | 0 | ||||
r_shadows | 0 | ||||
r_speeds | 0 | ||||
r_traceglow | 0 | ||||
r_wadtextures | 0 | ||||
r_wateralpha | 1 | ||||
rate | 50000 | user | |||
rcon_address | 0 | ||||
rcon_password | 0 | Password used for accessing the server console remotely. Use a password strength meter to help you build a good password. Only your trusted server administrators should know this as it allows unlimited access to your game server. If you leave this blank, remote console access will not be available (don't worry -- it won't allow everyone to use RCON without a password).
| |||
rcon_port | 0 | ||||
room_delay | 0 | ||||
room_dlylp | 2 | ||||
room_feedback | 0 | ||||
room_left | 0 | ||||
room_lp | 0 | ||||
room_mod | 0 | ||||
room_off | 0 | ||||
room_refl | 0 | ||||
room_rvblp | 1 | ||||
room_size | 0 | ||||
room_type | 0 | ||||
s_force_dsound | 1 | a, cl | |||
s_mute_unfocused | 1 | a, cl | |||
s_show | 0 | ||||
scr_centertime | 2 | ||||
scr_connectmsg | 0 | ||||
scr_connectmsg1 | 0 | ||||
scr_connectmsg2 | 0 | ||||
scr_ofsx | 0 | cl | |||
scr_ofsy | 0 | cl | |||
scr_ofsz | 0 | cl | |||
scr_printspeed | 8 | ||||
sdl_double_click_size | 2 | ||||
sdl_double_click_time | 400 | ||||
sensitivity | 3 | a, cl | |||
servercfgfile | 0 | ||||
showpause | 1 | ||||
showtriggers | 0 | ext, prot, nolog | |||
sk_12mm_bullet | 12 | ext, prot | Server | Skill | |
sk_556_bullet | 15 | ext, prot | Server | Skill | |
sk_9mm_bullet | 9 | ext, prot | Server | Skill | |
sk_9mmAR_bullet | 6 | ext, prot | Server | Skill | |
sk_agrunt_berserker_dmg_punch | 30 | ext, prot | Server | Skill | |
sk_agrunt_dmg_punch | 20 | ext, prot | Server | Skill | |
sk_agrunt_health | 150 | ext, prot | Server | Skill | |
sk_agrunt_melee_engage_distance | 256 | ext, prot | Server | Skill | |
sk_apache_health | 500 | ext, prot | Server | Skill | |
sk_babygargantua_dmg_fire | 2 | ext, prot | Server | Skill | |
sk_babygargantua_dmg_slash | 25 | ext, prot | Server | Skill | |
sk_babygargantua_dmg_stomp | 50 | ext, prot | Server | Skill | |
sk_babygargantua_health | 600 | ext, prot | Server | Skill | |
sk_barnacle_bite | 8 | ext, prot | Server | Skill | |
sk_barnacle_health | 50 | ext, prot | Server | Skill | |
sk_barney_health | 65 | ext, prot | Server | Skill | |
sk_battery | 25 | ext, prot | Server | Skill | |
sk_bigmomma_dmg_blast | 140 | ext, prot | Server | Skill | |
sk_bigmomma_dmg_slash | 60 | ext, prot | Server | Skill | |
sk_bigmomma_health_factor | 1 | ext, prot | Server | Skill | |
sk_bigmomma_radius_blast | 260 | ext, prot | Server | Skill | |
sk_blkopsosprey | 600 | ext, prot | Server | Skill | |
sk_bullsquid_dmg_bite | 25 | ext, prot | Server | Skill | |
sk_bullsquid_dmg_spit | 15 | ext, prot | Server | Skill | |
sk_bullsquid_dmg_whip | 45 | ext, prot | Server | Skill | |
sk_bullsquid_health | 110 | ext, prot | Server | Skill | |
sk_controller_dmgball | 4 | ext, prot | Server | Skill | |
sk_controller_dmgzap | 20 | ext, prot | Server | Skill | |
sk_controller_health | 90 | ext, prot | Server | Skill | |
sk_controller_speedball | 900 | ext, prot | Server | Skill | |
sk_gargantua_dmg_fire | 4 | ext, prot | Server | Skill | |
sk_gargantua_dmg_slash | 50 | ext, prot | Server | Skill | |
sk_gargantua_dmg_stomp | 100 | ext, prot | Server | Skill | |
sk_gargantua_health | 1000 | ext, prot | Server | Skill | |
sk_gonome_dmg_guts | 15 | ext, prot | Server | Skill | |
sk_gonome_dmg_one_bite | 15 | ext, prot | Server | Skill | |
sk_gonome_dmg_one_slash | 30 | ext, prot | Server | Skill | |
sk_gonome_health | 200 | ext, prot | Server | Skill | |
sk_grunt_buckshot | 6 | ext, prot | Server | Skill | |
sk_hassassin_health | 50 | ext, prot | Server | Skill | |
sk_headcrab_dmg_bite | 10 | ext, prot | Server | Skill | |
sk_headcrab_health | 20 | ext, prot | Server | Skill | |
sk_healthcharger | 80 | ext, prot | Server | Skill | |
sk_healthkit | 25 | ext, prot | Server | Skill | |
sk_hgrunt_gspeed | 500 | ext, prot | Server | Skill | |
sk_hgrunt_health | 100 | ext, prot | Server | Skill | |
sk_hgrunt_kick | 12 | ext, prot | Server | Skill | |
sk_hgrunt_pellets | 7 | ext, prot | Server | Skill | |
sk_hornet_dmg | 10 | ext, prot | Server | Skill | |
sk_hornet_pdmg | 12 | ext, prot | Server | Skill | |
sk_houndeye_dmg_blast | 15 | ext, prot | Server | Skill | |
sk_houndeye_health | 60 | ext, prot | Server | Skill | |
sk_hwgrunt_health | 200 | ext, prot | Server | Skill | |
sk_hwgrunt_minipellets | 1 | ext, prot | Server | Skill | |
sk_ichthyosaur_health | 350 | ext, prot | Server | Skill | |
sk_ichthyosaur_shake | 30 | ext, prot | Server | Skill | |
sk_islave_dmg_claw | 8 | ext, prot | Server | Skill | |
sk_islave_dmg_clawrake | 24 | ext, prot | Server | Skill | |
sk_islave_dmg_zap | 11 | ext, prot | Server | Skill | |
sk_islave_health | 80 | ext, prot | Server | Skill | |
sk_kingpin_health | 450 | ext, prot | Server | Skill | |
sk_kingpin_lightning | 25 | ext, prot | Server | Skill | |
sk_kingpin_melee | 40 | ext, prot | Server | Skill | |
sk_kingpin_plasma_blast | 80 | ext, prot | Server | Skill | |
sk_kingpin_tele_blast | 15 | ext, prot | Server | Skill | |
sk_kingpin_telefrag | 500 | ext, prot | Server | Skill | |
sk_leech_dmg_bite | 5 | ext, prot | Server | Skill | |
sk_leech_health | 3 | ext, prot | Server | Skill | |
sk_massassin_sniper | 40 | ext, prot | Server | Skill | |
sk_miniturret_health | 80 | ext, prot | Server | Skill | |
sk_monster_arm | 1 | ext, prot | Server | Skill | |
sk_monster_chest | 1 | ext, prot | Server | Skill | |
sk_monster_head | 3 | ext, prot | Server | Skill | |
sk_monster_leg | 1 | ext, prot | Server | Skill | |
sk_monster_stomach | 1 | ext, prot | Server | Skill | |
sk_nihilanth_health | 900 | ext, prot | Server | Skill | |
sk_nihilanth_zap | 30 | ext, prot | Server | Skill | |
sk_osprey | 600 | ext, prot | Server | Skill | |
sk_otis_bullet | 34 | ext, prot | Server | Skill | |
sk_otis_health | 65 | ext, prot | Server | Skill | |
sk_pitdrone_dmg_bite | 25 | ext, prot | Server | Skill | |
sk_pitdrone_dmg_spit | 15 | ext, prot | Server | Skill | |
sk_pitdrone_dmg_whip | 25 | ext, prot | Server | Skill | |
sk_pitdrone_health | 60 | ext, prot | Server | Skill | |
sk_player_arm | 1 | ext, prot | Server | Skill | |
sk_player_chest | 1 | ext, prot | Server | Skill | |
sk_player_head | 1 | ext, prot | Server | Skill | |
sk_player_leg | 1 | ext, prot | Server | Skill | |
sk_player_stomach | 1 | ext, prot | Server | Skill | |
sk_plr_357_bullet | 66 | ext, prot | Server | Skill | |
sk_plr_762_bullet | 110 | ext, prot | Server | Skill | |
sk_plr_9mm_bullet | 12 | ext, prot | Server | Skill | |
sk_plr_9mmAR_bullet | 8 | ext, prot | Server | Skill | |
sk_plr_9mmAR_grenade | 100 | ext, prot | Server | Skill | |
sk_plr_buckshot | 9 | ext, prot | Server | Skill | |
sk_plr_crowbar | 15 | ext, prot | Server | Skill | |
sk_plr_displacer_other | 250 | ext, prot | Server | Skill | |
sk_plr_displacer_radius | 300 | ext, prot | Server | Skill | |
sk_plr_egon_narrow | 0 | ext, prot | Server | Skill | |
sk_plr_egon_wide | 12 | ext, prot | Server | Skill | |
sk_plr_gauss | 19 | ext, prot | Server | Skill | |
sk_plr_grapple | 40 | ext, prot | Server | Skill | |
sk_plr_hand_grenade | 100 | ext, prot | Server | Skill | |
sk_plr_HpMedic | 10 | ext, prot | Server | Skill | |
sk_plr_rpg | 150 | ext, prot | Server | Skill | |
sk_plr_satchel | 160 | ext, prot | Server | Skill | |
sk_plr_secondarygauss | 190 | ext, prot | Server | Skill | |
sk_plr_shockrifle | 15 | ext, prot | Server | Skill | |
sk_plr_shockrifle_beam | 2 | ext, prot | Server | Skill | |
sk_plr_spore | 100 | ext, prot | Server | Skill | |
sk_plr_tripmine | 150 | ext, prot | Server | Skill | |
sk_plr_uzi | 10 | ext, prot | Server | Skill | |
sk_plr_wrench | 22 | ext, prot | Server | Skill | |
sk_plr_xbow_bolt_client | 0 | ext, prot | Server | Skill | |
sk_plr_xbow_bolt_monster | 60 | ext, prot | Server | Skill | |
sk_rgrunt_explode | 100 | ext, prot | Server | Skill | |
sk_scientist_heal | 100 | ext, prot | Server | Skill | |
sk_scientist_health | 50 | ext, prot | Server | Skill | |
sk_sentry_health | 80 | ext, prot | Server | Skill | |
sk_shockroach_dmg_xpl_splash | 150 | ext, prot | Server | Skill | |
sk_shockroach_dmg_xpl_touch | 350 | ext, prot | Server | Skill | |
sk_shocktrooper_health | 200 | ext, prot | Server | Skill | |
sk_shocktrooper_kick | 12 | ext, prot | Server | Skill | |
sk_shocktrooper_maxcharge | 10 | ext, prot | Server | Skill | |
sk_snark_dmg_bite | 10 | ext, prot | Server | Skill | |
sk_snark_dmg_pop | 5 | ext, prot | Server | Skill | |
sk_snark_health | 2 | ext, prot | Server | Skill | |
sk_sqknest_health | 50 | ext, prot | Server | Skill | |
sk_stukabat | 123 | ext, prot | Server | Skill | |
sk_stukabat_dmg_bite | 12 | ext, prot | Server | Skill | |
sk_suitcharger | 100 | ext, prot | Server | Skill | |
sk_tentacle | 750 | ext, prot | Server | Skill | |
sk_tor_energybeam | 3 | ext, prot | Server | Skill | |
sk_tor_health | 800 | ext, prot | Server | Skill | |
sk_tor_punch | 55 | ext, prot | Server | Skill | |
sk_tor_sonicblast | 15 | ext, prot | Server | Skill | |
sk_turret_health | 200 | ext, prot | Server | Skill | |
sk_voltigore_dmg_beam | 40 | ext, prot | Server | Skill | |
sk_voltigore_dmg_explode | 200 | ext, prot | Server | Skill | |
sk_voltigore_dmg_punch | 30 | ext, prot | Server | Skill | |
sk_voltigore_health | 350 | ext, prot | Server | Skill | |
sk_zombie_barney_dmg_both_slash | 40 | ext, prot | Server | Skill | |
sk_zombie_barney_dmg_one_slash | 25 | ext, prot | Server | Skill | |
sk_zombie_barney_health | 110 | ext, prot | Server | Skill | |
sk_zombie_dmg_both_slash | 40 | ext, prot | Server | Skill | |
sk_zombie_dmg_one_slash | 25 | ext, prot | Server | Skill | |
sk_zombie_health | 100 | ext, prot | Server | Skill | |
sk_zombie_soldier_dmg_both_slash | 55 | ext, prot | Server | Skill | |
sk_zombie_soldier_dmg_one_slash | 40 | ext, prot | Server | Skill | |
sk_zombie_soldier_health | 150 | ext, prot | Server | Skill | |
skill | 1 | Server | Skill | The default skill level your server will use. Maps can override this in their configuration.
Mappers are recommended not to use this setting, but still do. | |
skillcfgfile | 0 | sv, ext, nolog | |||
skin | 0 | a, user | |||
snd_noextraupdate | 1 | ||||
snd_show | 0 | sp | |||
speak_enabled | 1 | ||||
suitvolume | 0.250 | a | |||
sv_accelerate | 10 | sv | |||
sv_admin_icon | 0 | sv, ext, nolog | |||
sv_ai_enemy_detection_mode | 0 | ext, prot, nolog | |||
sv_aim | 0 | a, sv | |||
sv_airaccelerate | 10 | sv | |||
sv_allow_dlfile | 1 | ||||
sv_allowdownload | 1 | Allow players to download custom content from your server. | |||
sv_allowupload | 1 | sv | Allow players to send custom sprays to your server. | ||
sv_alltalk | 0 | sv, ext | Voice communication is sent to all teams. Currently obsolete in Sven Co-op. | ||
sv_bounce | 1 | sv | |||
sv_cheats | 1 | sv | Allow players to use cheat commands. If the server is for Internet use the player slots must be 3 or less for players (non-administrators) to use cheats.
This is primarily intended for a map author to run a controlled test session. LAN servers are not subject to the player slots limit. More info | ||
sv_clienttrace | 1 | sv | |||
sv_contact | 0 | sv | The email address of the server manager, so players have someone to contact when there is a problem. | ||
sv_disable_online_api | 0 | ext, prot, nolog | |||
sv_downloadurl | 0 | prot | The HTTP address where your server's custom content can be found, so players can download it very fast. This is essential to get players onto your server while it's running non-standard maps. HTTPS is currently unsupported, but will be available in a future release. | ||
sv_enableoldqueries | 0 | ||||
sv_failuretime | 0.500 | ||||
sv_filetransfercompression | 1 | Allow custom content to be compressed on the fly for faster delivery. | |||
sv_filetransfermaxsize | 10485760 | ||||
sv_filterban | 1 | ||||
sv_friction | 4 | sv | |||
sv_gravity | 800 | sv | |||
sv_instancedbaseline | 1 | ||||
sv_lagcompensation | 5 | ext, prot | |||
sv_lan | 0 | Server is only for a local area network. When enabled players authenticate with their IP address, and can only join if they are within the same subnet as the server. | |||
sv_lan_rate | 20000 | Rate (bytes/second) that the clients are forced to talk to the server at when in LAN mode. 100000 (100 kBtyes/sec) is more than enough for 32 players and sustainable on any modern LAN. | |||
sv_log_client_commands | 0 | ext, prot | |||
sv_log_daily | 1 | ||||
sv_log_monster_damage | 1 | ext, prot | |||
sv_log_monster_deaths | 0 | ext, prot | |||
sv_log_monster_monster_kills | 0 | ext, prot | |||
sv_log_onefile | 0 | ||||
sv_log_player_deaths | 1 | ext, prot | |||
sv_log_player_frequency | 30 | ext, prot | |||
sv_log_singleplayer | 0 | ||||
sv_logbans | 0 | ||||
sv_logblocks | 0 | sv | |||
sv_logrelay | 0 | ||||
sv_logsecret | 0 | ||||
sv_maxrate | 0 | sv | The maximum rate (bytes/second) that clients can talk to the server at when in Internet mode. 20,000 (20 kBytes/sec) is enough for 16 players, though intense maps with lots of server-to-client traffic will likely need to be raised up to the maximum of 100,000 (100 kBytes/sec). | ||
sv_maxspeed | 270 | sv | |||
sv_maxunlag | 0.500 | ||||
sv_maxupdaterate | 30 | The maximum number of events/second the server can send to a client. 50 is enough for 16 players. If you're running a server on a home broadband connection, consider lowering this to 15 or 20. | |||
sv_maxvelocity | 4096 | ||||
sv_minrate | 0 | sv | The minimum rate (bytes/second) that clients can talk to the server at when in Internet mode. Please do not change this so dial-up users can still enjoy your server. | ||
sv_minupdaterate | 10 | The maximum number of events/second the server can send to a client. Please do not change this so dial-up users can still enjoy your server. | |||
sv_newunit | 0 | ||||
sv_notransition | 0 | ext, prot | |||
sv_outofdatetime | 1800 | ||||
sv_password | 0 | sv, prot | Password used for players to join your server. Leave blank if your server is public. | ||
sv_proxies | 1 | sv | Allow spectator proxies (HLTV) to connect to your server. | ||
sv_rcon_banpenalty | 0 | ||||
sv_rcon_maxfailures | 10 | ||||
sv_rcon_minfailures | 5 | ||||
sv_rcon_minfailuretime | 30 | ||||
sv_report_unknown_entities | 0 | ext, prot, nolog | |||
sv_rollangle | 2 | ||||
sv_rollspeed | 200 | ||||
sv_send_logos | 1 | ||||
sv_send_resources | 1 | ||||
sv_skycolor_b | 132 | ||||
sv_skycolor_g | 132 | ||||
sv_skycolor_r | 369 | ||||
sv_skyname | 0 | ||||
sv_skyvec_x | 1 | ||||
sv_skyvec_y | 0 | ||||
sv_skyvec_z | 0 | ||||
sv_stats | 1 | ||||
sv_stepsize | 18 | sv | |||
sv_stopspeed | 100 | sv | |||
sv_timeout | 60 | The time (second) a client stops responding before the server considers the client to have completely lost connectivity. | |||
sv_unlag | 1 | ||||
sv_unlagpush | 0 | ||||
sv_unlagsamples | 1 | ||||
sv_uploadmax | 0.500 | sv | |||
sv_version | 501048.781 | ||||
sv_visiblemaxplayers | -1 | ||||
sv_voiceenable | 1 | a, sv | Allow players to use voice communication. | ||
sv_wateraccelerate | 10 | sv | |||
sv_wateramp | 0 | ||||
sv_waterfriction | 1 | sv | |||
sv_zmax | 4096 | sp | The radius based distance from players of which the sky map will be rendered at, causing anything further than this to not be drawn. (Only mappers should ever worry about this.) | ||
sys_ticrate | 100 | The maximum number of frames/second your server will process.
Frame rates too high will (over 200) also have a negative effect on physics and NPC movement, and will cause many brush entities to cause crush damage when nothing is blocking them. | |||
team | 0 | a, user | |||
texgamma | 2 | ||||
topcolor | 0 | a, user | |||
traceralpha | 0.500 | ||||
tracerblue | 0.400 | ||||
tracergreen | 0.800 | ||||
tracerlength | 0.800 | ||||
traceroffset | 30 | ||||
tracerred | 0.800 | ||||
tracerspeed | 6000 | ||||
v_centermove | 0.150 | cl | |||
v_centerspeed | 500 | cl | |||
v_dark | 0 | ||||
violence_ablood | 1 | ||||
violence_agibs | 1 | ||||
violence_hblood | 1 | ||||
violence_hgibs | 1 | ||||
voice_avggain | 0.500 | ||||
voice_clientdebug | 0 | cl | |||
voice_enable | 1 | a | |||
voice_fadeouttime | 0.100 | ||||
voice_forcemicrecord | 1 | a | |||
voice_inputfromfile | 0 | ||||
voice_loopback | 0 | ||||
voice_maxgain | 5 | ||||
voice_modenable | 1 | a, cl | |||
voice_overdrive | 2 | ||||
voice_overdrivefadetime | 0.400 | ||||
voice_profile | 0 | ||||
voice_recordtofile | 0 | ||||
voice_scale | 1 | a | |||
voice_serverdebug | 0 | ext | |||
voice_showchannels | 0 | ||||
voice_showincoming | 0 | ||||
volume | 0.700 | a | |||
waterroom_type | 14 | ||||
weaponmode_9mmhandgun | 0 | ext, prot | |||
weaponmode_crossbow | 0 | ext, prot | |||
weaponmode_displacer | 0 | ext, prot | |||
weaponmode_eagle | 0 | ext, prot | |||
weaponmode_mp5 | 0 | ext, prot | |||
weaponmode_rpg | 0 | ext, prot | |||
weaponmode_shotgun | 0 | ext, prot | |||
zoom_sensitivity_ratio | 1.200 | cl | |||
ambient_fade | 100 | Engine | Sound | Automatic ambient sounds: Rate of volume fading when moving from one environment to another.
Removed in Sven Co-op 5.18. Quake feature, broken and unused in GoldSrc. | |
ambient_level | 0.300 | Engine | Sound | Automatic ambient sounds: Volume of ambient sounds (water and wind).
Removed in Sven Co-op 5.18. Quake feature, broken and unused in GoldSrc. | |
ati_npatch | 1.0 | a | Engine | Rendering | Enables ATI TruForm/npatch tessellation for studio models. Removed in Sven Co-op 5.17. ATi drivers dropped support for TruForm long time ago. |
d_spriteskip | 0 | Engine | Rendering | ? Software renderer only. Removed in Sven Co-op 5.17. Software renderer is no longer present in Svengine. | |
gl_affinemodels | 0 | Engine | Rendering | Disables perspective-correct texturing for studio/alias models to improve performance. This is only a hint for the OpenGL driver (sets GL_PERSPECTIVE_CORRECTION_HINT to GL_FASTEST). Removed in Sven Co-op 5.17. | |
gl_dither | 1 | a | Engine | Rendering | Enables texture dithering in 16-bit color depth modes to improve visuals. Removed in Sven Co-op 5.17. 16-bit color depths are no longer supported. |
gl_flipmatrix | 0 | a | Engine | Rendering | Fixes world <-> screen transformations when using the 3DNow! 3Dfx MiniGL driver. Removed in Sven Co-op 5.17. 3Dfx hardware is no longer relevant/supported. |
gl_palette_tex | 1 | Engine | Rendering | Enables use of paletted textures to conserve video memory.
Removed in Sven Co-op 5.17. Drivers dropped support for paletted textures long time ago. | |
gl_ztrick_old | 0 | Engine | Rendering | Enables the use of a trick that allows the renderer to avoid clearing the depth buffer every frame by splitting it in half. This provided a slight speed increase on early 3D accelerators, with a trade off for less depth precision. Was gl_ztrick in pre-Steampipe builds of the GoldSrc engine. Removed in Sven Co-op 5.17. | |
graphheight | 64.0 | Engine | Netgraph | Renamed to net_graphheight in Sven Co-op 5.17 (for consistency with the other net_graph CVARs). | |
r_mirroralpha | 1 | Engine | Rendering | Sets transparency of the mirror texture. Removed in Sven Co-op 5.17. Leftover from GLQuake, this feature never worked correctly in GoldSrc/Svengine. | |
r_mmx | 0* | Engine | Rendering | Enables use of MMX extensions for surface rendering. Software renderer only. * Default value is determined on start up (1 for CPUs with MMX extensions, 0 otherwise). Removed in Sven Co-op 5.17. Software renderer is no longer present in Svengine. |
CVAR flags:
Flag | Description |
---|---|
a | Archive |
user | User Info |
sv | Server |
ext | External DLL |
cl | Client DLL |
prot | Protected |
sp | Singleplayer only |
Printable characters only | |
nolog | Unlogged |
strip | Strip extra white characters |
cheat | Cheat |