Difference between revisions of "Env sentence"
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== Notes == | == Notes == | ||
− | The announcer is audible over the whole map, in full volume, with no stereo or 3D-audio effect in relation to the env_sentence's position. This can be triggered repeatedly and cause the same sentence to be read out multiple times in one moment. | + | * The announcer is audible over the whole map, in full volume, with no stereo or 3D-audio effect in relation to the env_sentence's position. |
− | Unlike other entities, env_sentence sends the same output type as received, instead of 'Toggle'. | + | * This can be triggered repeatedly and cause the same sentence to be read out multiple times in one moment. |
+ | * Unlike other entities, env_sentence sends the same output type as received, instead of 'Toggle'. | ||
{{entity_title}} | {{entity_title}} |
Latest revision as of 04:43, 28 January 2019
env_sentence | |
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Type |
point |
Status |
supported |
The env_sentence entity allows you to make announcements; think of the announcer in Black Mesa from Half-Life's single player mode.
1 Keyvalues
Sentence : _text
Put a space-separated list of WAV-file names from the "sounds/vox"-folder here, without the ".wav"-extension. Put a period for a pause, e.g. when at the end of a sentence. E.g. "unlocked maximum power.get out of hazard zone immediately".
2 Notes
- The announcer is audible over the whole map, in full volume, with no stereo or 3D-audio effect in relation to the env_sentence's position.
- This can be triggered repeatedly and cause the same sentence to be read out multiple times in one moment.
- Unlike other entities, env_sentence sends the same output type as received, instead of 'Toggle'.