Difference between revisions of "Func trackchange"
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{{Entity_flag|1|Auto Activate train|If selected, train isn't paused at the top/bottom of the path after func_trackchange finish it's movement. Instead, it's continue moving forward.}} | {{Entity_flag|1|Auto Activate train|If selected, train isn't paused at the top/bottom of the path after func_trackchange finish it's movement. Instead, it's continue moving forward.}} | ||
− | {{Entity_flag|2|Relink track|The functionality of this flag is unknown. However, this entity seems to work fine whenever this flag is | + | {{Entity_flag|2|Relink track|The functionality of this flag is unknown. However, this entity seems to work fine whenever this flag is selected or not.}} |
− | + | {{Entity_flag|8|Start at Bottom|Platform starts at the bottom instead at the top path_track if this flag is ticked.}} | |
− | |||
− | |||
{{Entity_flag|16|Rotate Only|If selected, the platform only rotates in place of it's origin without travelling specified altitude. | {{Entity_flag|16|Rotate Only|If selected, the platform only rotates in place of it's origin without travelling specified altitude. | ||
The top and the bottom path_tracks should have their origin positioned in the same coordinates.}} | The top and the bottom path_tracks should have their origin positioned in the same coordinates.}} | ||
+ | |||
{{Entity_flag|64|X Axis|Train rotates around X axis instead of Z axis. Can be combined with "Y Axis".}} | {{Entity_flag|64|X Axis|Train rotates around X axis instead of Z axis. Can be combined with "Y Axis".}} | ||
{{Entity_flag|128|Y Axis|Train rotates around Y axis instead of Z axis. Can be combined with "X Axis".}} | {{Entity_flag|128|Y Axis|Train rotates around Y axis instead of Z axis. Can be combined with "X Axis".}} |
Latest revision as of 14:30, 6 January 2023
func_trackchange | |
---|---|
Type |
brush |
Status |
supported |
Brush entity that works as a rotating ascending/descending elevator for func_tracktrain. It connects two path_tracks- elevator takes the train from last path_track of the top path, rotating and descending, and then, after finishing, the train is assigned to path_track of the bottom path. This can be reverted for ascending platform. The func_trackchange platform need origin brush (preferably located at the center of entity), and the top and the bottom path_corners should be centered to this entity for best results.
See the picture on the left- the platform with origin brush tied to it (func_trackchange), and orange cubes that represents the top and the bottom path_track.
Similar variant to this entity is func_trackautochange, however you can't trigger func_trackautochange in other way than by path_track's "Fire on dead end" value, you would trigger connected train instead.
1 Keyvalues
Move sound : movesnd
Sound playing when func_trackchange is moving:
Move Sound Loops? : movesnd_loop
Sets if Move Sound should be looped during brush movement until it stops.
Stop sound : stopsnd
Sound to play when the func_trackchange stop moving.
Sound volume : volume
Volume of move and stop sounds.
Sound Replacement File : soundlist
Set the path to a sound replacement file for this entity. The path begins in 'svencoop/sound/mapname', whereas 'mapname' would be your map's name. You can go to the parent directory using '../'. A valid sound replacement file contains one or more lines with two sound-paths, which are separated by a space and wrapped into quotes. The first sound is the sound to be replaced. The second sound is the new sound. Sound-paths start in the sound directory. You cannot go to the parent directory using '../' in that case. These sounds do not need to be precached using a custom_precache point entity.
Fire On Open Start : fireonopening
Entity to trigger when platform starts opening.
Fire On Open Start Trigger State : fireonopening_triggerstate
Set the use-type with which the entity specified above will be fired.
Fire On Close Start : fireonclosing
Entity to trigger when platform starts closing.
Fire On Close Start Trigger State : fireonclosing_triggerstate
Set the use-type with which the entity specified above will be fired.
Fire On Open End : fireonopened
Entity to trigger when platform ends opening.
Fire On Open End Trigger State : fireonopened_triggerstate
Set the use-type with which the entity specified above will be fired.
Fire On Close End : fireonclosed
Entity to trigger when platform end closing.
Fire On Close End Trigger State : fireoncloed_triggerstate
Set the use-type with which the entity specified above will be fired.
Damage inflicted when blocked : dmg
Damage to deal when entity is blocked.
Travel Altitude : height
Travel distance, from top to bottom. If "Start at Bottom flag is selected, the travel distance won't change from bottom to top,
it only makes platform start at bottom and awaits for func_tracktracin to arrive.
Spin amount : rotation
The spin done by this platform on entire way up/down.
Train to Switch : train
Name of func_tracktrain this platform will transport to top/bottom track.
Top track : toptrack
Name of last path_track of the top path (if "Start at Bottom" is selected this is the name of the first path_track at the top path).
Bottom track : bottomtrack
Name of first path_track of the bottom track. (if "Start at Bottom" is selected this is the name of the last path_track
at the bottom path).
Move/Rotate Speed : speed
Speed in which func_trackchange travel the whole way up/down (units per seconds).
Move Sound Override : noise
Custom sound file that is playing when entity is moving. Overrides default "Move Sound" sound.
Stop Sound Override : noise1
Custom sound file to play when the entity ends movement. Overrides default "Stop Sound" sound.
Blocked Sound : noise2
Custom sound file to play when train is blocked.
2 Flags
1 : Auto Activate train
If selected, train isn't paused at the top/bottom of the path after func_trackchange finish it's movement. Instead, it's continue moving forward.
2 : Relink track
The functionality of this flag is unknown. However, this entity seems to work fine whenever this flag is selected or not.
8 : Start at Bottom
Platform starts at the bottom instead at the top path_track if this flag is ticked.
16 : Rotate Only
If selected, the platform only rotates in place of it's origin without travelling specified altitude.
The top and the bottom path_tracks should have their origin positioned in the same coordinates.
64 : X Axis
Train rotates around X axis instead of Z axis. Can be combined with "Y Axis".
128 : Y Axis
Train rotates around Y axis instead of Z axis. Can be combined with "X Axis".
3 Notes
Remember to create origin brush for this entity around which func_trackchange rotates.It is said that func_trackchange works better with controllable func_tracktrain, however it seems to both controllable and non-controllable func_tracktrains supports both func_trackchange and func_trackautochange.
4 Changes
5.0 Steam Release: Added 'Damage inflicted when blocked', 'Move Sound Override', 'Stop Sound Override' and 'Blocked Sound' keyvalues.