Difference between revisions of "Env sound"
Jump to navigation
Jump to search
(Import of converted entguide pages from Sven Manor.) |
m (Corrected conversion issues. Formatting, typos, links etc.) |
||
Line 7: | Line 7: | ||
== Keyvalues == | == Keyvalues == | ||
− | {{Entity_keyvalue|Radius|radius|Radius, in units, in which a player has to be for the ambiental effect to change for him. The ambiental effect will stay after leaving the radius, until another env_sound is entered. If set to 0, the radius won't be used, this is useful when entity is | + | {{Entity_keyvalue|Radius|radius|Radius, in units, in which a player has to be for the ambiental effect to change for him. The ambiental effect will stay after leaving the radius, until another env_sound is entered. If set to 0, the radius won't be used, this is useful when entity is "Use only".}} |
− | "Use only".}} | ||
{{Entity_keyvalue|Room type|roomtype|Pick the ambiental effect here. There are 29 options.}} | {{Entity_keyvalue|Room type|roomtype|Pick the ambiental effect here. There are 29 options.}} | ||
Line 16: | Line 15: | ||
== Issues == | == Issues == | ||
− | When a player spawns within the radius of an env_sound, he won't be affected.Being in an env_sound for too short of a time won't cause its effects to be applied on the player.An env_sound effect is not reset to normal after a map change. If you do not want to use env_sounds in your map, you should at least add a few around its start locations to properly reset the effect. | + | * When a player spawns within the radius of an env_sound, he won't be affected. |
+ | * Being in an env_sound for too short of a time won't cause its effects to be applied on the player. | ||
+ | * An env_sound effect is not reset to normal after a map change. If you do not want to use env_sounds in your map, you should at least add a few around its start locations to properly reset the effect. | ||
== Changes == | == Changes == | ||
− | 5.0 Steam Release: Added 'Use Only' Flag. | + | * 5.0 Steam Release: Added 'Use Only' Flag. |
{{entity_title}} | {{entity_title}} |
Latest revision as of 00:21, 28 January 2019
env_sound | |
---|---|
Type |
point |
Status |
supported |
Allows you to set up specific ambient effects for increasing the sound experience and making it consistent with the visuals of your map.
1 Keyvalues
Radius : radius
Radius, in units, in which a player has to be for the ambiental effect to change for him. The ambiental effect will stay after leaving the radius, until another env_sound is entered. If set to 0, the radius won't be used, this is useful when entity is "Use only".
Room type : roomtype
Pick the ambiental effect here. There are 29 options.
2 Flags
1 : USE Only
If selected, the env_sound apply sound effect directly (if radius is 0), or will check for players inside that radius single time whenever it is triggered.
3 Issues
- When a player spawns within the radius of an env_sound, he won't be affected.
- Being in an env_sound for too short of a time won't cause its effects to be applied on the player.
- An env_sound effect is not reset to normal after a map change. If you do not want to use env_sounds in your map, you should at least add a few around its start locations to properly reset the effect.
4 Changes
- 5.0 Steam Release: Added 'Use Only' Flag.