Difference between revisions of "Env shake"
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== Notes == | == Notes == | ||
− | Env_shakes can safely be triggered while a rumble is still in progress, causing the new rumble to overwrite the old one entirely. | + | * Env_shakes can safely be triggered while a rumble is still in progress, causing the new rumble to overwrite the old one entirely. |
Latest revision as of 04:43, 28 January 2019
env_shake | |
---|---|
Type |
point |
Status |
supported |
Causes nearby players' screens to shake. Used for simulating earthquakes.
1 Keyvalues
Amplitude : amplitude
Ranging from 0.0 to 16.0, this sets the amplitude in degrees.
Effect radius : radius
Radius around the entity in which the rumble affects players. Becomes less noticeable towards the outside of the radius.
Duration : duration
The duration, in seconds, which the rumble lasts. This includes a linear fade-out: The rumble starts with the set amplitude, which becomes less towards the duration time running out.
Frequency : frequency
The frequency of the rumble. A value of 10 would mean that your screen will shake up and down ten times per second.
2 Flags
1 : Global shake
The env_shake will affect the whole map equally, instead of a radius around it.
3 Notes
- Env_shakes can safely be triggered while a rumble is still in progress, causing the new rumble to overwrite the old one entirely.