Env sentence: Difference between revisions

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== Notes ==
== Notes ==


The announcer is audible over the whole map, in full volume, with no stereo or 3D-audio effect in relation to the env_sentence's position. This can be triggered repeatedly and cause the same sentence to be read out multiple times in one moment.
* The announcer is audible over the whole map, in full volume, with no stereo or 3D-audio effect in relation to the env_sentence's position.
Unlike other entities, env_sentence sends the same output type as received, instead of 'Toggle'.
* This can be triggered repeatedly and cause the same sentence to be read out multiple times in one moment.
* Unlike other entities, env_sentence sends the same output type as received, instead of 'Toggle'.


{{entity_title}}
{{entity_title}}

Latest revision as of 04:43, 28 January 2019

env_sentence
Type

point

Status

supported

 


The env_sentence entity allows you to make announcements; think of the announcer in Black Mesa from Half-Life's single player mode.

Keyvalues

Sentence : _text

Put a space-separated list of WAV-file names from the "sounds/vox"-folder here, without the ".wav"-extension. Put a period for a pause, e.g. when at the end of a sentence. E.g. "unlocked maximum power.get out of hazard zone immediately".

Notes

  • The announcer is audible over the whole map, in full volume, with no stereo or 3D-audio effect in relation to the env_sentence's position.
  • This can be triggered repeatedly and cause the same sentence to be read out multiple times in one moment.
  • Unlike other entities, env_sentence sends the same output type as received, instead of 'Toggle'.