Difference between revisions of "Env fog"
Jump to navigation
Jump to search
(Import of converted entguide pages from Sven Manor.) |
m (Formatting.) |
||
Line 17: | Line 17: | ||
== Issues == | == Issues == | ||
− | Fog works only for OpenGL graphics mode.Entities with 'Render mode' set to other than 'Normal' (including sprites) are not affected by env_fog. | + | * Fog works only for OpenGL graphics mode. |
+ | * Entities with 'Render mode' set to other than 'Normal' (including sprites) are not affected by env_fog. | ||
{{entity_title}} | {{entity_title}} |
Latest revision as of 04:38, 28 January 2019
env_fog | |
---|---|
Type |
point |
Status |
supported |
Entity which creates a fog effect within a specific area around it. Fog, unfortunately, will only show to players who have it enabled in their options.
1 Keyvalues
Fog color (RGB) : rendercolor
The color of the fog.
Start distance : iuser2
Distance, in units, at which the fog starts to be visible. This needs to be greater than zero.
End distance : iuser3
Distance, in units, at which the fog appears opaque. This needs to be greater than the start distance.
2 Flags
1 : Start off
The env_fog entity will start disabled and needs to be triggered in order for fog to show.
3 Issues
- Fog works only for OpenGL graphics mode.
- Entities with 'Render mode' set to other than 'Normal' (including sprites) are not affected by env_fog.