Difference between revisions of "Env blood"

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== Notes ==
 
== Notes ==
  
If 'Move to position' is set to 'Instantaneous' and you have an action animation set, the monster may freeze up and no longer react.
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* If 'Move to position' is set to 'Instantaneous' and you have an action animation set, the monster may freeze up and no longer react.
  
  

Latest revision as of 04:36, 28 January 2019

env_blood
Type

point

Status

supported

 


Point entity which, when triggered, creates a blood splash at its origin, which can cause blood decals on nearby walls, ceiling and floor.

1 Keyvalues

Blood color : color

Choose from one of two exciting colors.

Amount of blood : amount

Greater amount causes the decal to be more likely to appear, more blood to appear and the blood to fly faster. Above 255, blood won't fly faster anymore. Basically, greater values simulate greater damage.

2 Flags

1 : Random direction

If set, instead of the direction set by the env_blood's angles, a random direction will be used into which the blood splash will splatter.

2 : Blood stream

Instead of a mere blood splash, a blood stream from multiple particles will fly through the air. Basically, this means more blood.

4 : On player

If set, the blood splash will be created somewhere at the activating player's head.

8 : Spray decals

If set, blood will appear on a nearby wall, ceiling or floor.

3 Notes

  • If 'Move to position' is set to 'Instantaneous' and you have an action animation set, the monster may freeze up and no longer react.