Difference between revisions of "Custom precache"
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(Import of converted entguide pages from Sven Manor.) |
(Added info about sky map precaching) |
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− | Allows you to set 9 custom models and 9 custom | + | Allows you to set 9 custom models, 9 custom sounds, and 9 custom skyboxes to be precached. Note that model and sound replacements done through model and/or sound replacement file are already precached automatically. In case 9 of either sort do not suffice for your case, create another custom_precache entity. Model path starts in Sven Co-op's directory. |
+ | |||
+ | * You should put your models into the 'models'-folder. | ||
+ | * Sound path starts in the 'sound'-folder. | ||
+ | * Skyboxes are placed in the 'gfx/env/' directory. | ||
+ | Creating subfolders by your map's name for models & sound is advised. | ||
Latest revision as of 11:56, 7 January 2023
custom_precache | |
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Type |
point |
Status |
supported |
Allows you to set 9 custom models, 9 custom sounds, and 9 custom skyboxes to be precached. Note that model and sound replacements done through model and/or sound replacement file are already precached automatically. In case 9 of either sort do not suffice for your case, create another custom_precache entity. Model path starts in Sven Co-op's directory.
- You should put your models into the 'models'-folder.
- Sound path starts in the 'sound'-folder.
- Skyboxes are placed in the 'gfx/env/' directory.
Creating subfolders by your map's name for models & sound is advised.