Difference between revisions of "Env beverage"
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(Corrected conversion issues. Formatting, typos, links etc.) |
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== Notes == | == Notes == | ||
− | This entity was used to create the usable vending machines in the Half-Life single player. Triggering this while a beverage is still in the env_beverage's location causes nothing to happen. Spawn must be clear of beverages. | + | * This entity was used to create the usable vending machines in the Half-Life single player. |
+ | * Triggering this while a beverage is still in the env_beverage's location causes nothing to happen. Spawn must be clear of beverages. | ||
{{entity_title}} | {{entity_title}} |
Latest revision as of 04:34, 28 January 2019
env_beverage | |
---|---|
Type |
point |
Status |
supported |
Spawns you a delicious Coca-Cola when triggered. No, I am not shitting you there.
1 Keyvalues
Capacity : health
Set how many beverages can be spawned here. You cannot set this to be infinite, though you can set this to a large value.
Beverage type : skin
Choose from one of six delicious flavours, or get a random one! This sets which submodel to use and may only affect the appearance of the beverage.
Custom model : model
Allows you to provide your own beverage model, though, technically you may provide anything here. You can access the various submodels through beverage type.
Health for pickup : weapons
Set how many health points will be recovered when using the beverage.
2 Notes
- This entity was used to create the usable vending machines in the Half-Life single player.
- Triggering this while a beverage is still in the env_beverage's location causes nothing to happen. Spawn must be clear of beverages.