Env beverage: Difference between revisions
Jump to navigation
Jump to search
Import of converted entguide pages from Sven Manor. |
m Formatting. |
||
| (One intermediate revision by the same user not shown) | |||
| Line 7: | Line 7: | ||
== Keyvalues == | == Keyvalues == | ||
{{Entity_keyvalue|Capacity|health|Set how many beverages can be spawned here. You cannot set this to be infinite, though you can set this to a large value. | {{Entity_keyvalue|Capacity|health|Set how many beverages can be spawned here. You cannot set this to be infinite, though you can set this to a large value.}} | ||
Choose from one of six delicious flavours, or get a random one! This sets which submodel to use and may only affect the appearance of the beverage. | {{Entity_keyvalue|Beverage type|skin|Choose from one of six delicious flavours, or get a random one! This sets which submodel to use and may only affect the appearance of the beverage.}} | ||
Allows you to provide your own beverage model, though, technically you may provide anything here. You can access the various submodels through beverage type. | {{Entity_keyvalue|Custom model|model|Allows you to provide your own beverage model, though, technically you may provide anything here. You can access the various submodels through beverage type.}} | ||
Set how many health points will be recovered when using the beverage.}} | {{Entity_keyvalue|Health for pickup|weapons|Set how many health points will be recovered when using the beverage.}} | ||
== Notes == | == Notes == | ||
This entity was used to create the usable vending machines in the Half-Life single player.Triggering this while a beverage is still in the env_beverage's location causes nothing to happen. Spawn must be clear of beverages. | * This entity was used to create the usable vending machines in the Half-Life single player. | ||
* Triggering this while a beverage is still in the env_beverage's location causes nothing to happen. Spawn must be clear of beverages. | |||
{{entity_title}} | {{entity_title}} | ||
Latest revision as of 04:34, 28 January 2019
| env_beverage | |
|---|---|
| Type |
point |
| Status |
supported |
Spawns you a delicious Coca-Cola when triggered. No, I am not shitting you there.
Keyvalues
Capacity : health
Set how many beverages can be spawned here. You cannot set this to be infinite, though you can set this to a large value.
Beverage type : skin
Choose from one of six delicious flavours, or get a random one! This sets which submodel to use and may only affect the appearance of the beverage.
Custom model : model
Allows you to provide your own beverage model, though, technically you may provide anything here. You can access the various submodels through beverage type.
Health for pickup : weapons
Set how many health points will be recovered when using the beverage.
Notes
- This entity was used to create the usable vending machines in the Half-Life single player.
- Triggering this while a beverage is still in the env_beverage's location causes nothing to happen. Spawn must be clear of beverages.