Difference between revisions of "Func guntarget"
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− | Func_guntarget is | + | Func_guntarget is a [[func_train]] able to fire it's target once, on receiving specified amount of damage. It need to be turned on (to make |
it move) in order to take a damage. Once it's gets activated it won't stop it's movement unless "killed". This entity cannot be stopped by triggering it nor reactivated. It is used in the Half-Life training course as gun target, hence the name. | it move) in order to take a damage. Once it's gets activated it won't stop it's movement unless "killed". This entity cannot be stopped by triggering it nor reactivated. It is used in the Half-Life training course as gun target, hence the name. | ||
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== Notes == | == Notes == | ||
− | When moving, func_guntarget can receive the damage like regular breakable entity, but when it stops, it behaves like regular func_train- some projectiles would bounce off out of it's surface. | + | * When moving, func_guntarget can receive the damage like regular breakable entity, but when it stops, it behaves like regular func_train- some projectiles would bounce off out of it's surface. |
== Changes == | == Changes == | ||
− | 5.0 Steam Release: Added 'Equip Mode' and 'Inventory Mode' keyvalues.5.09: Added missing 'Start On' flag. | + | * 5.0 Steam Release: Added 'Equip Mode' and 'Inventory Mode' keyvalues. |
+ | * 5.09: Added missing 'Start On' flag. | ||
{{entity_title}} | {{entity_title}} |
Latest revision as of 03:30, 28 January 2019
func_guntarget | |
---|---|
Type |
brush |
Status |
supported |
Func_guntarget is a func_train able to fire it's target once, on receiving specified amount of damage. It need to be turned on (to make it move) in order to take a damage. Once it's gets activated it won't stop it's movement unless "killed". This entity cannot be stopped by triggering it nor reactivated. It is used in the Half-Life training course as gun target, hence the name.
1 Keyvalues
Speed : speed
Movement-speed in units per second.
First stop target : target
The name of the first path_corner (where the train starts). Train is teleported to this position on map start, no matter where it's placed.
Fire on damage : message
Entity to trigger when func_guntarget receive a specified in "Damage to Take" amount of damage.
Damage to Take : health
Point of damage to take before guntarget trigger an entity typed in "Fire on damage". Should be different than 0.
2 Flags
1 : Start On
If set, this func_guntarget starts enabled.
3 Notes
- When moving, func_guntarget can receive the damage like regular breakable entity, but when it stops, it behaves like regular func_train- some projectiles would bounce off out of it's surface.
4 Changes
- 5.0 Steam Release: Added 'Equip Mode' and 'Inventory Mode' keyvalues.
- 5.09: Added missing 'Start On' flag.