Difference between revisions of "Template:Entity breakable keyvalues"

From Sven Co-op
Jump to navigation Jump to search
(Breakable keyvalues.)
 
m (Formatting.)
 
Line 1: Line 1:
{{Entity_collapsible_keyvalues|Breakable Keyvalues|
+
{{Entity_collapsible_keyvalues|Breakable Keyvalues|{{Entity_keyvalue|Breakable|breakable|If set to 'Yes', the entity will be breakable, just like [[func_breakable]] entity. All breakable keyvalues are functional when this key is set to 'Yes':}}
{{Entity_keyvalue|Breakable|breakable|If set to 'Yes', the entity will be breakable, just like [[func_breakable]] entity. All breakable keyvalues are functional when this key is set to 'Yes':}}
 
 
{{Entity_keyvalue|Strength|health|Set how many hit points this entity has.}}
 
{{Entity_keyvalue|Strength|health|Set how many hit points this entity has.}}
 
{{Entity_keyvalue|Fire on break|target|The entity triggers its target when it breaks.}}
 
{{Entity_keyvalue|Fire on break|target|The entity triggers its target when it breaks.}}
Line 18: Line 17:
 
{{Entity_keyvalue|Explosives Only|explosivesonly|If set to 'Yes', this entity can be damaged by explosives only.}}
 
{{Entity_keyvalue|Explosives Only|explosivesonly|If set to 'Yes', this entity can be damaged by explosives only.}}
 
{{Entity_keyvalue|Classification|classify|Classification of this entity. If specified, enemies of this class will attack this entity.}}
 
{{Entity_keyvalue|Classification|classify|Classification of this entity. If specified, enemies of this class will attack this entity.}}
 
 
}}
 
}}

Latest revision as of 04:06, 28 January 2019

Breakable Keyvalues