Difference between revisions of "Template:Entity breakable keyvalues"
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(Breakable keyvalues.) |
m (Formatting.) |
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− | {{Entity_collapsible_keyvalues|Breakable Keyvalues| | + | {{Entity_collapsible_keyvalues|Breakable Keyvalues|{{Entity_keyvalue|Breakable|breakable|If set to 'Yes', the entity will be breakable, just like [[func_breakable]] entity. All breakable keyvalues are functional when this key is set to 'Yes':}} |
− | {{Entity_keyvalue|Breakable|breakable|If set to 'Yes', the entity will be breakable, just like [[func_breakable]] entity. All breakable keyvalues are functional when this key is set to 'Yes':}} | ||
{{Entity_keyvalue|Strength|health|Set how many hit points this entity has.}} | {{Entity_keyvalue|Strength|health|Set how many hit points this entity has.}} | ||
{{Entity_keyvalue|Fire on break|target|The entity triggers its target when it breaks.}} | {{Entity_keyvalue|Fire on break|target|The entity triggers its target when it breaks.}} | ||
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{{Entity_keyvalue|Explosives Only|explosivesonly|If set to 'Yes', this entity can be damaged by explosives only.}} | {{Entity_keyvalue|Explosives Only|explosivesonly|If set to 'Yes', this entity can be damaged by explosives only.}} | ||
{{Entity_keyvalue|Classification|classify|Classification of this entity. If specified, enemies of this class will attack this entity.}} | {{Entity_keyvalue|Classification|classify|Classification of this entity. If specified, enemies of this class will attack this entity.}} | ||
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}} | }} |
Latest revision as of 04:06, 28 January 2019
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Breakable Keyvalues