Difference between revisions of "Env beverage"
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== Keyvalues == | == Keyvalues == | ||
− | {{Entity_keyvalue|Capacity|health|Set how many beverages can be spawned here. You cannot set this to be infinite, though you can set this to a large value. | + | {{Entity_keyvalue|Capacity|health|Set how many beverages can be spawned here. You cannot set this to be infinite, though you can set this to a large value.}} |
− | Choose from one of six delicious flavours, or get a random one! This sets which submodel to use and may only affect the appearance of the beverage. | + | {{Entity_keyvalue|Beverage type|skin|Choose from one of six delicious flavours, or get a random one! This sets which submodel to use and may only affect the appearance of the beverage.}} |
− | Allows you to provide your own beverage model, though, technically you may provide anything here. You can access the various submodels through beverage type. | + | {{Entity_keyvalue|Custom model|model|Allows you to provide your own beverage model, though, technically you may provide anything here. You can access the various submodels through beverage type.}} |
− | Set how many health points will be recovered when using the beverage.}} | + | {{Entity_keyvalue|Health for pickup|weapons|Set how many health points will be recovered when using the beverage.}} |
== Notes == | == Notes == | ||
− | This entity was used to create the usable vending machines in the Half-Life single player.Triggering this while a beverage is still in the env_beverage's location causes nothing to happen. Spawn must be clear of beverages. | + | This entity was used to create the usable vending machines in the Half-Life single player. Triggering this while a beverage is still in the env_beverage's location causes nothing to happen. Spawn must be clear of beverages. |
{{entity_title}} | {{entity_title}} |
Revision as of 00:05, 28 January 2019
env_beverage | |
---|---|
Type |
point |
Status |
supported |
Spawns you a delicious Coca-Cola when triggered. No, I am not shitting you there.
1 Keyvalues
Capacity : health
Set how many beverages can be spawned here. You cannot set this to be infinite, though you can set this to a large value.
Beverage type : skin
Choose from one of six delicious flavours, or get a random one! This sets which submodel to use and may only affect the appearance of the beverage.
Custom model : model
Allows you to provide your own beverage model, though, technically you may provide anything here. You can access the various submodels through beverage type.
Health for pickup : weapons
Set how many health points will be recovered when using the beverage.
2 Notes
This entity was used to create the usable vending machines in the Half-Life single player. Triggering this while a beverage is still in the env_beverage's location causes nothing to happen. Spawn must be clear of beverages.