Difference between revisions of "Trigger change class"
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(Import of converted entguide pages from Sven Manor.) |
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Revision as of 00:29, 28 January 2019
trigger_change_class | |
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Type |
point |
Status |
supported |
Allows you to change the classification of an entity, e.g. a monster or a func_breakable. The classification of an entity is used by monsters to determine whether it shall be considered as an enemy, an ally, as neutral or as something to fear. Most classifications will consider themselves as allies.
Keyvalues
Classification : classify
The new classification for the targeted entity. See the monster class relation table for reference.