Difference between revisions of "Game player hurt"
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(Import of converted entguide pages from Sven Manor.) |
(No difference)
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Latest revision as of 23:29, 27 January 2019
| game_player_hurt | |
|---|---|
| Type |
point |
| Status |
supported |
Point entity which will apply damage to its activator. For a more feature-rich version see trigger_hurt_remote.
1 Keyvalues
Damage to apply : dmg
Set how much damage to apply. Can kill the activator. Can be negative, but won't heal above 100, except starthealth is greater than that.
2 Flags
1 : Remove on fire
The game_player_hurt is removed from the game after being used once.
3 Notes
Unlike other entities, game_player_hurt sends the same output type as received, instead of 'Toggle'.