Difference between revisions of "Env beverage"
(Import of converted entguide pages from Sven Manor.) |
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Revision as of 00:29, 28 January 2019
| env_beverage | |
|---|---|
| Type |
point |
| Status |
supported |
Spawns you a delicious Coca-Cola when triggered. No, I am not shitting you there.
1 Keyvalues
Capacity : health
Set how many beverages can be spawned here. You cannot set this to be infinite, though you can set this to a large value."Beverage type", skin : Choose from one of six delicious flavours, or get a random one! This sets which submodel to use and may only affect the appearance of the beverage."Custom model", model : Allows you to provide your own beverage model, though, technically you may provide anything here. You can access the various submodels through beverage type."Health for pickup", weapons : Set how many health points will be recovered when using the beverage.
2 Notes
This entity was used to create the usable vending machines in the Half-Life single player.Triggering this while a beverage is still in the env_beverage's location causes nothing to happen. Spawn must be clear of beverages.