Difference between revisions of "Env beverage"

From Sven Co-op
Jump to navigation Jump to search
(Import of converted entguide pages from Sven Manor.)
(No difference)

Revision as of 00:29, 28 January 2019

env_beverage
Type

point

Status

supported

 


Spawns you a delicious Coca-Cola when triggered. No, I am not shitting you there.

1 Keyvalues

Capacity : health

Set how many beverages can be spawned here. You cannot set this to be infinite, though you can set this to a large value."Beverage type", skin : Choose from one of six delicious flavours, or get a random one! This sets which submodel to use and may only affect the appearance of the beverage."Custom model", model : Allows you to provide your own beverage model, though, technically you may provide anything here. You can access the various submodels through beverage type."Health for pickup", weapons : Set how many health points will be recovered when using the beverage.

2 Notes

This entity was used to create the usable vending machines in the Half-Life single player.Triggering this while a beverage is still in the env_beverage's location causes nothing to happen. Spawn must be clear of beverages.