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	<id>https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Worldspawn</id>
	<title>Worldspawn - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Worldspawn"/>
	<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Worldspawn&amp;action=history"/>
	<updated>2026-04-04T07:32:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Worldspawn&amp;diff=966&amp;oldid=prev</id>
		<title>Tunac: No link to sky list exists. Hiding text that claims so.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Worldspawn&amp;diff=966&amp;oldid=prev"/>
		<updated>2023-11-12T16:43:46Z</updated>

		<summary type="html">&lt;p&gt;No link to sky list exists. Hiding text that claims so.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:43, 12 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Map Description / Title|message|Title of the map. The usage is unknown- it won&amp;#039;t show any kind of text.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Map Description / Title|message|Title of the map. The usage is unknown- it won&amp;#039;t show any kind of text.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Environment Map|skyname|Name of sky to use, e.g. &#039;cliff&#039;. You can check all skies names by going into &#039;gfx&#039;--&amp;amp;gt;&#039;env&#039; folder, or just choose you sky by going here: Sky List. Note that every sky is split into 6 different files, two last characters represent the direction. Remember to NOT include those characters (as well as &#039;_&#039; symbol in some of skies), if you do, the default sky will be used (&#039;desert&#039;). To determine where the sky will be seen, use &#039;sky&#039; texture on surfaces where you want your sky.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Environment Map|skyname|Name of sky to use, e.g. &#039;cliff&#039;. You can check all skies names by going into &#039;gfx&#039;--&amp;amp;gt;&#039;env&#039; folder&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;, or just choose you sky by going here: Sky List&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;. Note that every sky is split into 6 different files, two last characters represent the direction. Remember to NOT include those characters (as well as &#039;_&#039; symbol in some of skies), if you do, the default sky will be used (&#039;desert&#039;). To determine where the sky will be seen, use &#039;sky&#039; texture on surfaces where you want your sky.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|CD Track to play|sounds|Doesn&amp;#039;t work- it&amp;#039;s an old method to play music from CD.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|CD Track to play|sounds|Doesn&amp;#039;t work- it&amp;#039;s an old method to play music from CD.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Default light level|light|Seems to not working.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Default light level|light|Seems to not working.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Tunac</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Worldspawn&amp;diff=311&amp;oldid=prev</id>
		<title>GeckonCZ: Import of converted entguide pages from Sven Manor.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Worldspawn&amp;diff=311&amp;oldid=prev"/>
		<updated>2019-01-27T22:29:38Z</updated>

		<summary type="html">&lt;p&gt;Import of converted entguide pages from Sven Manor.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Worldspawn is non-interactive entity, everything that builds a map except placed or spawned entities- brushes, sky, tool textures e.t.c. Map itself is an unique entity, which options you can access by going into &amp;#039;Map&amp;#039;--&amp;amp;gt;&amp;#039;Map properties&amp;#039;. Environmental death are caused &lt;br /&gt;
by World e.g. when player dies because of fall damage, the entity which killed player is &amp;quot;worldspawn&amp;quot;. Whenever mapper is placing new brush into the map, it&amp;#039;s becomes the part of the &amp;quot;worldspawn&amp;quot;. You can change important settings of your map like sky texture to use, render distance, replacement files and even player models restrictions.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Map Description / Title|message|Title of the map. The usage is unknown- it won&amp;#039;t show any kind of text.}}&lt;br /&gt;
{{Entity_keyvalue|Environment Map|skyname|Name of sky to use, e.g. &amp;#039;cliff&amp;#039;. You can check all skies names by going into &amp;#039;gfx&amp;#039;--&amp;amp;gt;&amp;#039;env&amp;#039; folder, or just choose you sky by going here: Sky List. Note that every sky is split into 6 different files, two last characters represent the direction. Remember to NOT include those characters (as well as &amp;#039;_&amp;#039; symbol in some of skies), if you do, the default sky will be used (&amp;#039;desert&amp;#039;). To determine where the sky will be seen, use &amp;#039;sky&amp;#039; texture on surfaces where you want your sky.}}&lt;br /&gt;
{{Entity_keyvalue|CD Track to play|sounds|Doesn&amp;#039;t work- it&amp;#039;s an old method to play music from CD.}}&lt;br /&gt;
{{Entity_keyvalue|Default light level|light|Seems to not working.}}&lt;br /&gt;
{{Entity_keyvalue|Default Wave Height|WaveHeight|Wave height of func_water entities. It is not overriding func_water &amp;quot;Wave Height&amp;quot; setting.}}&lt;br /&gt;
{{Entity_keyvalue|Max viewable Distance|MaxRange|Render distance, higher values for farther distance but slower render. Decrease this value greatly improves performance but causes player to see end of the render plane what looks terrible.}}&lt;br /&gt;
{{Entity_keyvalue|Chapter Title Message|chaptertitle|Simple method to show a text message on screen- it&amp;#039;s a chapter-type string that appears on map start.}}&lt;br /&gt;
{{Entity_keyvalue|Level Fade In|startdark|If set to &amp;#039;Yes&amp;#039;, the fade in effect (from completely dark to fully tranparent) will be applied as soon as map starts.}}&lt;br /&gt;
{{Entity_keyvalue|Display game title|gametitle|If set to &amp;#039;Yes&amp;#039;, the Half Life logo title (as seen in the beginning of Half-Life campaign) will be displayed.}}&lt;br /&gt;
{{Entity_keyvalue|New Level Unit|newunit|Removes data and global triggers from previous levels. Not applicable for Sven Co-op.}}&lt;br /&gt;
{{Entity_keyvalue|Map Team List|mapteams|Not supported- Sven Co-op does not spit players between teams.}}&lt;br /&gt;
{{Entity_keyvalue|Default Team|defaultteam|Same as above.}}&lt;br /&gt;
{{Entity_keyvalue|Roaming Monsters (node graph)|freeroam|If set to &amp;#039;Yes&amp;#039;, monsters will use nodes (info_node entities) to roam (walk from one point to another freely) at map start. &lt;br /&gt;
&lt;br /&gt;
Note that each monster can override this behaviour by &amp;quot;Monster Roaming (nodes)&amp;quot; keyvalue.}}&lt;br /&gt;
{{Entity_keyvalue|Map Team List|mapteams|Not supported- Sven Co-op does not spit players between teams.}}&lt;br /&gt;
{{Entity_keyvalue|Default Team|defaultteam|Same as above}}&lt;br /&gt;
{{Entity_keyvalue|Custom Sentences File|sentence_file|You can specify your own &amp;quot;senteces.txt&amp;quot; file in a replacement of default sentences.}}&lt;br /&gt;
{{Entity_keyvalue|Custom Materials File|materials_file|You can specify your own &amp;quot;materials.txt&amp;quot; file in a replacement of default material sounds. &lt;br /&gt;
&lt;br /&gt;
Example path string: &amp;quot;sound/mapname/filename.txt&amp;quot;.}}&lt;br /&gt;
{{Entity_keyvalue|Global Sound Replacement File|globalsoundlist|Path to a sound replacement file to use.}}&lt;br /&gt;
{{Entity_keyvalue|Global Model Replacement File|globalmodellist|Path to a model replacement file to use.}}&lt;br /&gt;
{{Entity_keyvalue|Force Player Models|forcepmodels|List of models that can be used for this map, separated by comma &amp;quot;,&amp;quot; symbol. Model names are the same as subfolders&lt;br /&gt;
&lt;br /&gt;
in &amp;quot;models/player&amp;quot; folder. Note that models not listed here cannot be used in this map.}}&lt;br /&gt;
{{Entity_keyvalue|Minimum Game Version|scversion2|Game version required for this map to run. Leave that as it is.}}&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
5.0 Steam Release: Added &amp;#039;Custom Materials File&amp;#039; keyvalue, updated &amp;#039;Minimum Game Version&amp;#039; keyvalue with new entries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Point entities]]&lt;/div&gt;</summary>
		<author><name>GeckonCZ</name></author>
	</entry>
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