<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Trigger_teleport</id>
	<title>Trigger teleport - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Trigger_teleport"/>
	<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Trigger_teleport&amp;action=history"/>
	<updated>2026-05-16T05:24:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Trigger_teleport&amp;diff=964&amp;oldid=prev</id>
		<title>Tunac: Improved description for Flag 64</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Trigger_teleport&amp;diff=964&amp;oldid=prev"/>
		<updated>2023-09-08T08:33:23Z</updated>

		<summary type="html">&lt;p&gt;Improved description for Flag 64&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:33, 8 September 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|16|Fire on Enter|Not applicable on trigger_teleport- it&amp;#039;s already fires on enter!}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|16|Fire on Enter|Not applicable on trigger_teleport- it&amp;#039;s already fires on enter!}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|32|Fire on Exit|If set, trigger_once will fire as soon as something that entered it left it, instead of the instant something enters it.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|32|Fire on Exit|If set, trigger_once will fire as soon as something that entered it left it, instead of the instant something enters it.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|64|Random Destination|If multiple targets &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are set&lt;/del&gt;, one will be chosen as the destination randomly for every &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single &lt;/del&gt;player as he enters the trigger.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|64|Random Destination|If multiple targets &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have the same &amp;lt;code&amp;gt;targetname&amp;lt;/code&amp;gt;&lt;/ins&gt;, one will be chosen as the destination randomly for every player as he enters the trigger.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|128|Relative Teleport|The player&amp;#039;s destination will be the location of the destination plus his offset from the trigger_teleport&amp;#039;s origin in the moment of the player entering the trigger. If you decide to use this, you will probably want to add an origin brush to your trigger_teleport.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|128|Relative Teleport|The player&amp;#039;s destination will be the location of the destination plus his offset from the trigger_teleport&amp;#039;s origin in the moment of the player entering the trigger. If you decide to use this, you will probably want to add an origin brush to your trigger_teleport.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|256|Keep Angles|Instead of copying the destination entity&amp;#039;s angles onto the player as part of the teleportation, let the player keep his angles as they are.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|256|Keep Angles|Instead of copying the destination entity&amp;#039;s angles onto the player as part of the teleportation, let the player keep his angles as they are.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key svencoop_wiki-wiki_:diff:1.41:old-905:rev-964:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Tunac</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Trigger_teleport&amp;diff=905&amp;oldid=prev</id>
		<title>Outerbeast at 16:11, 24 March 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Trigger_teleport&amp;diff=905&amp;oldid=prev"/>
		<updated>2023-03-24T16:11:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:11, 24 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Keyvalues ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Keyvalues ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Target|target|Name of the entity which the player is teleported to. Ideally &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an info_teleport_destination entity&lt;/del&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Target|target|Name of the entity which the player is teleported to. Ideally &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an [[info_teleport_destination]] entity, but other entities can be used&lt;/ins&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Delay before trigger|delay|Delay before the trigger_teleport triggers its target after being activated by an entering player or monster. This is usable if there is other entity we want to trigger that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/del&gt;same name as info_teleport_destination. }}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Delay before trigger|delay|Delay before the trigger_teleport triggers its target after being activated by an entering player or monster. This is usable if there is other entity we want to trigger that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/ins&gt;same name as info_teleport_destination. }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Target Path|netname|This is not a trigger destination as FGD says. This value is obsolete, use &amp;quot;Target&amp;quot; instead.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Target Path|netname|This is not a trigger destination as FGD says. This value is obsolete, use &amp;quot;Target&amp;quot; instead.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Allow Tiny Monsters|tiny_monsters|If set to &amp;#039;Yes&amp;#039;, monsters like cockroaches can trigger this entity as well as other monsters.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Allow Tiny Monsters|tiny_monsters|If set to &amp;#039;Yes&amp;#039;, monsters like cockroaches can trigger this entity as well as other monsters.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Start Inactive|teleport_start_inactive|If set to &amp;#039;Yes&amp;#039;, this Trigger starts disabled, which means it need to be triggered in order to work.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Start Inactive|teleport_start_inactive|If set to &amp;#039;Yes&amp;#039;, this Trigger starts disabled, which means it need to be triggered in order to work.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Teleport If Blocked|teleport_if_blocked|If set to &amp;#039;Yes&amp;#039; (as it is by default), players will be teleported to target even if this target is blocked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Teleport If Blocked|teleport_if_blocked|If set to &amp;#039;Yes&amp;#039; (as it is by default), players will be teleported to target even if this target is blocked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Inventory Rules, InventoryRules @BaseClass:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== &lt;/ins&gt;Inventory Rules, InventoryRules @BaseClass: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;List of inventory-related keyvalues used with item_inventory entity. Whenever player is attempting to use an entity, the inventory test runs. If test result is negative, the entity won&amp;#039;t work. In other case, entity can be used as normal, but only by player who passed the test with required inventory conditions:&amp;quot;Inventory: Need item(s)&amp;quot;, item_name_required : Item(s) (names separated by spaces) required to use this entity. &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;List of inventory-related keyvalues used with item_inventory entity. Whenever player is attempting to use an entity, the inventory test runs. If test result is negative, the entity won&amp;#039;t work. In other case, entity can be used as normal, but only by player who passed the test with required inventory conditions:&amp;quot;Inventory: Need item(s)&amp;quot;, item_name_required : Item(s) (names separated by spaces) required to use this entity. &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Refers to &amp;quot;Item name&amp;quot; value of item_inventory.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Refers to &amp;quot;Item name&amp;quot; value of item_inventory.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key svencoop_wiki-wiki_:diff:1.41:old-904:rev-905:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Outerbeast</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Trigger_teleport&amp;diff=904&amp;oldid=prev</id>
		<title>Outerbeast: delay key incomplete description</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Trigger_teleport&amp;diff=904&amp;oldid=prev"/>
		<updated>2023-03-24T16:09:19Z</updated>

		<summary type="html">&lt;p&gt;delay key incomplete description&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:09, 24 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Target|target|Name of the entity which the player is teleported to. Ideally an info_teleport_destination entity.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Target|target|Name of the entity which the player is teleported to. Ideally an info_teleport_destination entity.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Delay before trigger|delay|Delay before the trigger_teleport triggers its target after being activated by an entering player or monster. This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is usable &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Delay before trigger|delay|Delay before the trigger_teleport triggers its target after being activated by an entering player or monster. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is usable if there is other entity we want to trigger that have same name as info_teleport_destination. &lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only when fired target it&#039;s not only teleport_destination, but also &lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Target Path|netname|This is not a trigger destination as FGD says. This value is obsolete, use &amp;quot;Target&amp;quot; instead.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Target Path|netname|This is not a trigger destination as FGD says. This value is obsolete, use &amp;quot;Target&amp;quot; instead.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Allow Tiny Monsters|tiny_monsters|If set to &amp;#039;Yes&amp;#039;, monsters like cockroaches can trigger this entity as well as other monsters.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Allow Tiny Monsters|tiny_monsters|If set to &amp;#039;Yes&amp;#039;, monsters like cockroaches can trigger this entity as well as other monsters.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Outerbeast</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Trigger_teleport&amp;diff=897&amp;oldid=prev</id>
		<title>Outerbeast: Contradiction</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Trigger_teleport&amp;diff=897&amp;oldid=prev"/>
		<updated>2023-03-24T15:34:13Z</updated>

		<summary type="html">&lt;p&gt;Contradiction&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:34, 24 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A brush entity which teleports a player to a destination of your choice as he enters the trigger&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Also fires it&#039;s target whenever something&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A brush entity which teleports a player to a destination of your choice as he enters the trigger.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or someone teleports through it&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Keyvalues ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Keyvalues ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key svencoop_wiki-wiki_:diff:1.41:old-307:rev-897:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Outerbeast</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Trigger_teleport&amp;diff=307&amp;oldid=prev</id>
		<title>GeckonCZ: Import of converted entguide pages from Sven Manor.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Trigger_teleport&amp;diff=307&amp;oldid=prev"/>
		<updated>2019-01-27T22:29:37Z</updated>

		<summary type="html">&lt;p&gt;Import of converted entguide pages from Sven Manor.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
| type=b&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A brush entity which teleports a player to a destination of your choice as he enters the trigger. Also fires it&amp;#039;s target whenever something&lt;br /&gt;
or someone teleports through it.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Target|target|Name of the entity which the player is teleported to. Ideally an info_teleport_destination entity.}}&lt;br /&gt;
{{Entity_keyvalue|Delay before trigger|delay|Delay before the trigger_teleport triggers its target after being activated by an entering player or monster. This is usable &lt;br /&gt;
only when fired target it&amp;#039;s not only teleport_destination, but also }}&lt;br /&gt;
{{Entity_keyvalue|Target Path|netname|This is not a trigger destination as FGD says. This value is obsolete, use &amp;quot;Target&amp;quot; instead.}}&lt;br /&gt;
{{Entity_keyvalue|Allow Tiny Monsters|tiny_monsters|If set to &amp;#039;Yes&amp;#039;, monsters like cockroaches can trigger this entity as well as other monsters.}}&lt;br /&gt;
{{Entity_keyvalue|Teleport Cooldown Delay|teleport_cooldown|Time, in seconds, the trigger_teleport can be used (can teleport another entity/player) again.}}&lt;br /&gt;
{{Entity_keyvalue|Ignore Delays|teleport_ignore_delay|If set to &amp;#039;Yes&amp;#039;, &amp;quot;Teleport Cooldown Delay&amp;quot; will be ignored.}}&lt;br /&gt;
{{Entity_keyvalue|Start Inactive|teleport_start_inactive|If set to &amp;#039;Yes&amp;#039;, this Trigger starts disabled, which means it need to be triggered in order to work.}}&lt;br /&gt;
{{Entity_keyvalue|Teleport If Blocked|teleport_if_blocked|If set to &amp;#039;Yes&amp;#039; (as it is by default), players will be teleported to target even if this target is blocked.&lt;br /&gt;
&lt;br /&gt;
Inventory Rules, InventoryRules @BaseClass:&lt;br /&gt;
List of inventory-related keyvalues used with item_inventory entity. Whenever player is attempting to use an entity, the inventory test runs. If test result is negative, the entity won&amp;#039;t work. In other case, entity can be used as normal, but only by player who passed the test with required inventory conditions:&amp;quot;Inventory: Need item(s)&amp;quot;, item_name_required : Item(s) (names separated by spaces) required to use this entity. &lt;br /&gt;
Refers to &amp;quot;Item name&amp;quot; value of item_inventory.}}&lt;br /&gt;
{{Entity_keyvalue|Inventory: Need item(s) from group(s)|item_group_required|Groups (separated by spaces), in which carried items belong to, required to use this entity. Refers to &amp;quot;Item group name&amp;quot; value of item_inventory.}}&lt;br /&gt;
{{Entity_keyvalue|Inventory: Item count in group need have|item_group_required_num|Minimal number of items, that belong &lt;br /&gt;
to specified group, required to use this entity. Use with &amp;quot;Inventory: Need item(s) from group(s)&amp;quot; keyvalue. Value of &amp;#039;0&amp;#039; means that all items from current group are required.}}&lt;br /&gt;
{{Entity_keyvalue|Inventory: CAN&amp;#039;T have item|item_name_canthave|Items in player inventory that will fail the test, and disallow usage &lt;br /&gt;
of this entity. Refers to &amp;quot;Item name&amp;quot; value of item_inventory.}}&lt;br /&gt;
{{Entity_keyvalue|Inventory: CAN&amp;#039;T have item from group|item_group_canthave|Items in player inventory, which belong to specified group, that will fail the test, and disallow usage of this entity. Refers to &amp;quot;Item group name&amp;quot; value of item_inventory.}}&lt;br /&gt;
{{Entity_keyvalue|Inventory: Item count in group CAN&amp;#039;T have|item_group_canthave_num|Minimal number of items in player inventory, which belong to specified group, that will fail the test, and disallow usage of this entity. Refers to &amp;quot;Item group name&amp;quot; &lt;br /&gt;
value of item_inventory. Value of &amp;#039;0&amp;#039; means no single item from current group should be equipped to pass the test.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Ignore item&amp;#039;s on use triggers?|pass_ignore_use_triggers|If set to &amp;#039;Yes&amp;#039; item&amp;#039;s trigger targets from &amp;#039;Target: On use (by trigger)&amp;#039; will not be fired when item is used by this entity.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Drop item(s)|pass_drop_item_name|Items to force-drop when the test result is positive, and entity is used successfully. Refers to &amp;quot;Item name&amp;quot; value of item_inventory. Multiple item names are separated by spaces.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Drop item(s) from group(s)|pass_drop_item_group|Items to force-drop, that belong to specified group, when the test result is positive, and entity is used successfully. All items from this group will be dropped. &lt;br /&gt;
Refers to &amp;quot;Item group name&amp;quot; value of item_inventory. Multiple item names are separated by spaces.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Ignore item&amp;#039;s on drop triggers?|pass_ignore_drop_triggers|If set to &amp;#039;Yes&amp;#039; item&amp;#039;s trigger targets from &amp;#039;Target: On drop&amp;#039; will not be fired when item is dropped by this entity with &amp;#039;Drop items(s)&amp;#039; events above.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Return item(s)|pass_return_item_name|Items to return to their starting positions when test result is positive. Refers to &amp;quot;Item name&amp;quot; value of item_inventory. Multiple item names are separated by spaces.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Return item(s) from group(s)|pass_return_item_group|Items, that belong to specified group, to return to their starting positions when test result is positive. All items from this group will be returned. Refers to &amp;quot;Item group name&amp;quot; value of item_inventory. Multiple group names are separated by spaces.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Ignore item&amp;#039;s on return triggers?|pass_ignore_return_triggers|If set to &amp;#039;Yes&amp;#039; item&amp;#039;s trigger targets from &amp;#039;Target: On return&amp;#039; will not be fired when item is returned by this entity with &amp;#039;Return items(s)&amp;#039; events above.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Destroy item(s)|pass_destroy_item_name|Items to remove when test result is positive. Refers to &amp;quot;Item name&amp;quot; value of item_inventory. Multiple item names are separated by spaces.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Destroy item(s) from group(s)|pass_destroy_item_group|Items, that belong to specified group, to remove when test result is positive. All items from this group will be removed. Refers to &amp;quot;Item group name&amp;quot; value &lt;br /&gt;
of item_inventory. Multiple group names are separated by spaces.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Ignore item&amp;#039;s on destroy triggers?|pass_ignore_destroy_triggers|If set to &amp;#039;Yes&amp;#039; item&amp;#039;s trigger targets from &amp;#039;Target: On Destroy&amp;#039; will not be fired when item is destroyed by this entity with &amp;#039;Destroy items(s)&amp;#039; events above.}}&lt;br /&gt;
{{Entity_keyvalue|Target: Inventory rules failed|target_on_fail|Entity to trigger whenever test result is negative.}}&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_flag|1|Monsters|If set, monsters can trigger this.}}&lt;br /&gt;
{{Entity_flag|2|No Clients|If set, players won&amp;#039;t be able to trigger this.}}&lt;br /&gt;
{{Entity_flag|4|Pushables|If set, func_pushable entities can trigger this.}}&lt;br /&gt;
{{Entity_flag|8|Everything else|If set, everything other than monsters, clients and pushables can trigger this. Does not exclude the above.}}&lt;br /&gt;
{{Entity_flag|16|Fire on Enter|Not applicable on trigger_teleport- it&amp;#039;s already fires on enter!}}&lt;br /&gt;
{{Entity_flag|32|Fire on Exit|If set, trigger_once will fire as soon as something that entered it left it, instead of the instant something enters it.}}&lt;br /&gt;
{{Entity_flag|64|Random Destination|If multiple targets are set, one will be chosen as the destination randomly for every single player as he enters the trigger.}}&lt;br /&gt;
{{Entity_flag|128|Relative Teleport|The player&amp;#039;s destination will be the location of the destination plus his offset from the trigger_teleport&amp;#039;s origin in the moment of the player entering the trigger. If you decide to use this, you will probably want to add an origin brush to your trigger_teleport.}}&lt;br /&gt;
{{Entity_flag|256|Keep Angles|Instead of copying the destination entity&amp;#039;s angles onto the player as part of the teleportation, let the player keep his angles as they are.}}&lt;br /&gt;
{{Entity_flag|512|Keep velocity|Do not set the players velocity to 0 as he enters the trigger_teleport and keep his current velocity instead.}}&lt;br /&gt;
{{Entity_flag|1024|Rotate (Dest Angles)|Add the angles of the trigger_teleport&amp;#039;s destination onto the player&amp;#039;s angles.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kill Target&amp;quot; and &amp;quot;Delay Before Trigger&amp;quot; keyvalues does not work on this entity. Also &amp;quot;Target&amp;quot; keyvalue can be used only to specify teleportation destination. That means this trigger can&amp;#039;t act like touch detectors (to fire it&amp;#039;s target when touched).&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
5.0 Steam Release: Transposed &amp;#039;Ignore Delays&amp;#039; and &amp;#039;Start Inactive&amp;#039; flags into keyvalues. Added &amp;#039;Teleport if Blocked&amp;#039; keyvalue.5.06: Now uses &amp;#039;InventoryRules&amp;#039; base class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Brush entities]]&lt;/div&gt;</summary>
		<author><name>GeckonCZ</name></author>
	</entry>
</feed>