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	<id>https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Trigger_multiple</id>
	<title>Trigger multiple - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Trigger_multiple"/>
	<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Trigger_multiple&amp;action=history"/>
	<updated>2026-04-04T07:13:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Trigger_multiple&amp;diff=910&amp;oldid=prev</id>
		<title>Outerbeast: /* Flags */</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Trigger_multiple&amp;diff=910&amp;oldid=prev"/>
		<updated>2023-04-03T01:53:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Flags&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:53, 3 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|4|Pushables|If set, func_pushable entities can trigger this.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|4|Pushables|If set, func_pushable entities can trigger this.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|8|Everything else|If set, everything other than monsters, clients and pushables can trigger this. Does not exclude the above.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|8|Everything else|If set, everything other than monsters, clients and pushables can trigger this. Does not exclude the above.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|16|Fire on enter|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not applicable &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trigger_once&lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s already get triggered on enter!&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|16|Fire on enter|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If set, trigger_multiple will fire &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initial entry and not continuously while touching the entity, requiring re&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entry to trigger again.&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|32|Fire on exit|If set, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trigger_once &lt;/del&gt;will fire as soon as something that entered it left it, instead of the instant something enters it.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|32|Fire on exit|If set, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trigger_multiple &lt;/ins&gt;will fire as soon as something that entered it left it, instead of the instant something enters it.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Changes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Changes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key svencoop_wiki-wiki_:diff:1.41:old-296:rev-910:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Outerbeast</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Trigger_multiple&amp;diff=296&amp;oldid=prev</id>
		<title>GeckonCZ: Import of converted entguide pages from Sven Manor.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Trigger_multiple&amp;diff=296&amp;oldid=prev"/>
		<updated>2019-01-27T22:29:35Z</updated>

		<summary type="html">&lt;p&gt;Import of converted entguide pages from Sven Manor.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
| type=b&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A simple brush-based trigger which triggers its target when a players enters it and whenever something enters it or is still inside &lt;br /&gt;
of it when its delay before reset runs out. In simple words, this entity works as the trigger_once does, except this can be triggered multiple times.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Allow Tiny Monsters|tiny_monsters|If set to &amp;#039;Yes&amp;#039;, monsters like cockroaches can trigger this entity as well as other monsters.}}&lt;br /&gt;
{{Entity_keyvalue|Delay before reset|wait|Time, in seconds, the trigger_multiple can fire it&amp;#039;s target again after touched.&lt;br /&gt;
&lt;br /&gt;
Inventory Rules, InventoryRules @BaseClass:&lt;br /&gt;
List of inventory-related keyvalues used with item_inventory entity. Whenever player is attempting to use an entity, the inventory test runs. If test result is negative, the entity won&amp;#039;t work. In other case, entity can be used as normal, but only by player who passed the test with required inventory conditions:&amp;quot;Inventory: Need item(s)&amp;quot;, item_name_required : Item(s) (names separated by spaces) required to use this entity. &lt;br /&gt;
Refers to &amp;quot;Item name&amp;quot; value of item_inventory.}}&lt;br /&gt;
{{Entity_keyvalue|Inventory: Need item(s) from group(s)|item_group_required|Groups (separated by spaces), in which carried items belong to, required to use this entity. Refers to &amp;quot;Item group name&amp;quot; value of item_inventory.}}&lt;br /&gt;
{{Entity_keyvalue|Inventory: Item count in group need have|item_group_required_num|Minimal number of items, that belong &lt;br /&gt;
to specified group, required to use this entity. Use with &amp;quot;Inventory: Need item(s) from group(s)&amp;quot; keyvalue. Value of &amp;#039;0&amp;#039; means that all items from current group are required.}}&lt;br /&gt;
{{Entity_keyvalue|Inventory: CAN&amp;#039;T have item|item_name_canthave|Items in player inventory that will fail the test, and disallow usage &lt;br /&gt;
of this entity. Refers to &amp;quot;Item name&amp;quot; value of item_inventory.}}&lt;br /&gt;
{{Entity_keyvalue|Inventory: CAN&amp;#039;T have item from group|item_group_canthave|Items in player inventory, which belong to specified group, that will fail the test, and disallow usage of this entity. Refers to &amp;quot;Item group name&amp;quot; value of item_inventory.}}&lt;br /&gt;
{{Entity_keyvalue|Inventory: Item count in group CAN&amp;#039;T have|item_group_canthave_num|Minimal number of items in player inventory, which belong to specified group, that will fail the test, and disallow usage of this entity. Refers to &amp;quot;Item group name&amp;quot; &lt;br /&gt;
value of item_inventory. Value of &amp;#039;0&amp;#039; means no single item from current group should be equipped to pass the test.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Ignore item&amp;#039;s on use triggers?|pass_ignore_use_triggers|If set to &amp;#039;Yes&amp;#039; item&amp;#039;s trigger targets from &amp;#039;Target: On use (by trigger)&amp;#039; will not be fired when item is used by this entity.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Drop item(s)|pass_drop_item_name|Items to force-drop when the test result is positive, and entity is used successfully. Refers to &amp;quot;Item name&amp;quot; value of item_inventory. Multiple item names are separated by spaces.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Drop item(s) from group(s)|pass_drop_item_group|Items to force-drop, that belong to specified group, when the test result is positive, and entity is used successfully. All items from this group will be dropped. &lt;br /&gt;
Refers to &amp;quot;Item group name&amp;quot; value of item_inventory. Multiple item names are separated by spaces.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Ignore item&amp;#039;s on drop triggers?|pass_ignore_drop_triggers|If set to &amp;#039;Yes&amp;#039; item&amp;#039;s trigger targets from &amp;#039;Target: On drop&amp;#039; will not be fired when item is dropped by this entity with &amp;#039;Drop items(s)&amp;#039; events above.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Return item(s)|pass_return_item_name|Items to return to their starting positions when test result is positive. Refers to &amp;quot;Item name&amp;quot; value of item_inventory. Multiple item names are separated by spaces.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Return item(s) from group(s)|pass_return_item_group|Items, that belong to specified group, to return to their starting positions when test result is positive. All items from this group will be returned. Refers to &amp;quot;Item group name&amp;quot; value of item_inventory. Multiple group names are separated by spaces.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Ignore item&amp;#039;s on return triggers?|pass_ignore_return_triggers|If set to &amp;#039;Yes&amp;#039; item&amp;#039;s trigger targets from &amp;#039;Target: On return&amp;#039; will not be fired when item is returned by this entity with &amp;#039;Return items(s)&amp;#039; events above.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Destroy item(s)|pass_destroy_item_name|Items to remove when test result is positive. Refers to &amp;quot;Item name&amp;quot; value of item_inventory. Multiple item names are separated by spaces.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Destroy item(s) from group(s)|pass_destroy_item_group|Items, that belong to specified group, to remove when test result is positive. All items from this group will be removed. Refers to &amp;quot;Item group name&amp;quot; value &lt;br /&gt;
of item_inventory. Multiple group names are separated by spaces.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Ignore item&amp;#039;s on destroy triggers?|pass_ignore_destroy_triggers|If set to &amp;#039;Yes&amp;#039; item&amp;#039;s trigger targets from &amp;#039;Target: On Destroy&amp;#039; will not be fired when item is destroyed by this entity with &amp;#039;Destroy items(s)&amp;#039; events above.}}&lt;br /&gt;
{{Entity_keyvalue|Target: Inventory rules failed|target_on_fail|Entity to trigger whenever test result is negative.}}&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_flag|1|Monsters|If set, monsters can trigger this.}}&lt;br /&gt;
{{Entity_flag|2|No clients|If set, players won&amp;#039;t be able to trigger this.}}&lt;br /&gt;
{{Entity_flag|4|Pushables|If set, func_pushable entities can trigger this.}}&lt;br /&gt;
{{Entity_flag|8|Everything else|If set, everything other than monsters, clients and pushables can trigger this. Does not exclude the above.}}&lt;br /&gt;
{{Entity_flag|16|Fire on enter|Not applicable on trigger_once- it&amp;#039;s already get triggered on enter!}}&lt;br /&gt;
{{Entity_flag|32|Fire on exit|If set, trigger_once will fire as soon as something that entered it left it, instead of the instant something enters it.}}&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
5.0 Steam Release: Added &amp;#039;Inventory Rules&amp;#039; keyvalues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Brush entities]]&lt;/div&gt;</summary>
		<author><name>GeckonCZ</name></author>
	</entry>
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