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	<id>https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Trigger_hurt_remote</id>
	<title>Trigger hurt remote - Revision history</title>
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	<updated>2026-04-04T07:15:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Trigger_hurt_remote&amp;diff=293&amp;oldid=prev</id>
		<title>GeckonCZ: Import of converted entguide pages from Sven Manor.</title>
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		<updated>2019-01-27T22:29:34Z</updated>

		<summary type="html">&lt;p&gt;Import of converted entguide pages from Sven Manor.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is a more feature-rich variant of game_player_hurt.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Target|target|Target entity to deal a damage. Write &amp;#039;!activator&amp;#039; to make it hurt activator of the script.}}&lt;br /&gt;
{{Entity_keyvalue|Target Class|targetclass|If specified, all entities with the given class will be affected. Write &amp;#039;player&amp;#039; in this field to make it hurt players.}}&lt;br /&gt;
{{Entity_keyvalue|Damage|dmg|Damage to deal. If &amp;quot;Constant&amp;quot; flag is selected, this is a damage to deal every &amp;quot;Delay&amp;quot; seconds. Can be negative to provide healing instead of dealing damage.}}&lt;br /&gt;
{{Entity_keyvalue|Armor Damage|armordmg|Armor damage to deal, works only if &amp;quot;Do Armor&amp;quot; flag is selected. When target is out of armor, the damage is not dealt. &lt;br /&gt;
Can be negative to give an armor instead of draining it.}}&lt;br /&gt;
{{Entity_keyvalue|Delay (Only when Constant)|delay|Delay between hurts when &amp;quot;Constant&amp;quot; flag is selected.}}&lt;br /&gt;
{{Entity_keyvalue|Damage Type|damagetype|Used for HUD info icon, determines which damage icon appears when player is taking damage from trigger.}}&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_flag|1|Instant Kill|Kill the target instantly. That will heal the target instantly when &amp;quot;Damage&amp;quot; value is negative.}}&lt;br /&gt;
{{Entity_flag|2|Constant|Make use of &amp;quot;Delay&amp;quot; keyvalue and affect target entities repeatedly.}}&lt;br /&gt;
{{Entity_flag|4|Start On|Trigger_hurt_remote is enabled at start, this only makes sense when &amp;quot;Constant&amp;quot; flag is selected.}}&lt;br /&gt;
{{Entity_flag|8|Do armor|Allows to use &amp;quot;Armor Damage&amp;quot; keyvalue.}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
Constant feature is unstable for server, it&amp;#039;s recommended to trigger this entity with looped mutli_manager to achieve similar effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Point entities]]&lt;/div&gt;</summary>
		<author><name>GeckonCZ</name></author>
	</entry>
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