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	<id>https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Template%3AEntity_breakable_keyvalues</id>
	<title>Template:Entity breakable keyvalues - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Template%3AEntity_breakable_keyvalues"/>
	<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Template:Entity_breakable_keyvalues&amp;action=history"/>
	<updated>2026-04-29T12:21:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Template:Entity_breakable_keyvalues&amp;diff=344&amp;oldid=prev</id>
		<title>GeckonCZ: Formatting.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Template:Entity_breakable_keyvalues&amp;diff=344&amp;oldid=prev"/>
		<updated>2019-01-28T02:06:43Z</updated>

		<summary type="html">&lt;p&gt;Formatting.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:06, 28 January 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_collapsible_keyvalues|Breakable Keyvalues|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_collapsible_keyvalues|Breakable Keyvalues|{{Entity_keyvalue|Breakable|breakable|If set to &#039;Yes&#039;, the entity will be breakable, just like [[func_breakable]] entity. All breakable keyvalues are functional when this key is set to &#039;Yes&#039;:}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Breakable|breakable|If set to &#039;Yes&#039;, the entity will be breakable, just like [[func_breakable]] entity. All breakable keyvalues are functional when this key is set to &#039;Yes&#039;:}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Strength|health|Set how many hit points this entity has.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Strength|health|Set how many hit points this entity has.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Fire on break|target|The entity triggers its target when it breaks.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Fire on break|target|The entity triggers its target when it breaks.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Explosives Only|explosivesonly|If set to &amp;#039;Yes&amp;#039;, this entity can be damaged by explosives only.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Explosives Only|explosivesonly|If set to &amp;#039;Yes&amp;#039;, this entity can be damaged by explosives only.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Classification|classify|Classification of this entity. If specified, enemies of this class will attack this entity.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Classification|classify|Classification of this entity. If specified, enemies of this class will attack this entity.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>GeckonCZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Template:Entity_breakable_keyvalues&amp;diff=342&amp;oldid=prev</id>
		<title>GeckonCZ: Breakable keyvalues.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Template:Entity_breakable_keyvalues&amp;diff=342&amp;oldid=prev"/>
		<updated>2019-01-28T02:01:07Z</updated>

		<summary type="html">&lt;p&gt;Breakable keyvalues.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Entity_collapsible_keyvalues|Breakable Keyvalues|&lt;br /&gt;
{{Entity_keyvalue|Breakable|breakable|If set to &amp;#039;Yes&amp;#039;, the entity will be breakable, just like [[func_breakable]] entity. All breakable keyvalues are functional when this key is set to &amp;#039;Yes&amp;#039;:}}&lt;br /&gt;
{{Entity_keyvalue|Strength|health|Set how many hit points this entity has.}}&lt;br /&gt;
{{Entity_keyvalue|Fire on break|target|The entity triggers its target when it breaks.}}&lt;br /&gt;
{{Entity_keyvalue|Material type|material|Choose the material which matches what your entity is supposed to be the most. The material type affects the entity&amp;#039;s sounds emitted when it takes damage, as well as which gibs are created when it is destroyed. &lt;br /&gt;
If the material is set to &amp;#039;Unbreakable glass&amp;#039;, the entity is, regardless of how funny that is, in fact, unbreakable.}}&lt;br /&gt;
{{Entity_keyvalue|Instant break|instantbreak|If set to &amp;#039;Yes&amp;#039;, this entity will break instantly if hit with a crowbar.}}&lt;br /&gt;
{{Entity_keyvalue|Instant break weapon|weapon|Allows you to specify an instant-break weapon other than the crowbar.}}&lt;br /&gt;
{{Entity_keyvalue|Gibs direction and velocity|explosion|Set whether the gibs fly relative to where the attack came from, damage received and material (e.g. concrete gibs fly with less velocity) or randomly. This has no effect on entities destroyed via a trigger. Note: Blowing up stuff is much more fun when shit goes flying instead of just falling to the ground as if nothing happened.}}&lt;br /&gt;
{{Entity_keyvalue|Gib model|gibmodel|Custom model of broken entity parts. Models with multiple &amp;#039;Submodels&amp;#039; uses all of sub-models for gibs.}}&lt;br /&gt;
{{Entity_keyvalue|Explode Magnitude &amp;lt;nowiki&amp;gt;(0=none)&amp;lt;/nowiki&amp;gt;|explodemagnitude|If greater than zero, the entity will cause an explosion at its position when it breaks. The greater the magnitude, the more damage the explosion will cause. Note that explosion damage values above 200 are know to cause explosion damage to even go through walls.}}&lt;br /&gt;
{{Entity_keyvalue|HUD info name|displayname|If &amp;quot;Show HUD Info&amp;quot; is set to &amp;#039;Yes&amp;#039;, this is a name of entity to display on-screen when player is looking at this entity.}}&lt;br /&gt;
{{Entity_keyvalue|Only Trigger|onlytrigger|Set it to &amp;#039;Yes&amp;#039; to make entity breakable only via triggering it.}}&lt;br /&gt;
{{Entity_keyvalue|Break on Trigger|breakontrigger|Set it to &amp;#039;Yes&amp;#039; to make entity breakable via trigger. It is not a duplicate of keyvalue above.}}&lt;br /&gt;
{{Entity_keyvalue|Repairable|repairable|If set to &amp;#039;Yes&amp;#039;, this entity can be repaired by using weapon_pipewrench on it.}}&lt;br /&gt;
{{Entity_keyvalue|Show HUD info|showhudinfo|If set to &amp;#039;Yes&amp;#039;, the HUD information (name, health e.t.c.) are shown.}}&lt;br /&gt;
{{Entity_keyvalue|Immune to Clients|immunetoclients|Players can&amp;#039;t deal a damage to this entity when this option is set to &amp;#039;Yes&amp;#039;.}}&lt;br /&gt;
{{Entity_keyvalue|Explosives Only|explosivesonly|If set to &amp;#039;Yes&amp;#039;, this entity can be damaged by explosives only.}}&lt;br /&gt;
{{Entity_keyvalue|Classification|classify|Classification of this entity. If specified, enemies of this class will attack this entity.}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GeckonCZ</name></author>
	</entry>
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