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	<id>https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Squadmaker</id>
	<title>Squadmaker - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Squadmaker"/>
	<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Squadmaker&amp;action=history"/>
	<updated>2026-04-29T13:23:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Squadmaker&amp;diff=1401&amp;oldid=prev</id>
		<title>Outerbeast: /* Keyvalues */</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Squadmaker&amp;diff=1401&amp;oldid=prev"/>
		<updated>2025-10-21T14:27:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Keyvalues&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:27, 21 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|W_model (Weapons Only)|wpn_w_model|If spawning a weapon, this will replace its world model. (The weapon as seen when lying somewhere).}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|W_model (Weapons Only)|wpn_w_model|If spawning a weapon, this will replace its world model. (The weapon as seen when lying somewhere).}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|P_model (Weapons Only)|wpn_p_model|If spawning a weapon, this will replace its player model. (The model as seen held by other players).}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|P_model (Weapons Only)|wpn_p_model|If spawning a weapon, this will replace its player model. (The model as seen held by other players).}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Angelscript function name|function_name|Name of the function to use from already parsed .as script files. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https&lt;/del&gt;:/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/github.com/baso88/SC_AngelScript/wiki/squadmaker Sven Co-op AngelScript wiki] for details.&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Angelscript function name|function_name|Name of the function to use from already parsed .as script files. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When specified, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;function will be called every time the squadmaker spawns a new monster.&amp;lt;br&amp;gt;The function signature is as follows&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;void Function(CBaseMonster@ pSquadmaker, CBaseEntity@ pMonster)&amp;lt;&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;code&amp;gt;&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Flags ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Flags ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key svencoop_wiki-wiki_:diff:1.41:old-929:rev-1401:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Outerbeast</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Squadmaker&amp;diff=929&amp;oldid=prev</id>
		<title>Outerbeast: /* Keyvalues */</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Squadmaker&amp;diff=929&amp;oldid=prev"/>
		<updated>2023-05-07T07:30:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Keyvalues&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:30, 7 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Trigger Condition|trigger_condition|Choose trigger condition for this monster. When condition is met, the &amp;quot;Trigger Target&amp;quot; is fired (e.g. &amp;#039;Death&amp;#039; condition fires target when monster dies, &amp;#039;hear player&amp;#039; fires target when monster hears player e.t.c.).}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Trigger Condition|trigger_condition|Choose trigger condition for this monster. When condition is met, the &amp;quot;Trigger Target&amp;quot; is fired (e.g. &amp;#039;Death&amp;#039; condition fires target when monster dies, &amp;#039;hear player&amp;#039; fires target when monster hears player e.t.c.).}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Trigger Target|trigger_target|Entity to fire when the above condition becomes true.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Trigger Target|trigger_target|Entity to fire when the above condition becomes true.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Body|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;body&lt;/del&gt;|This will set which body to use. Body&#039;s are different submodels/appearances in model files. Think of the different scientists. Not all models do have multiple body&#039;s. &#039;-1&#039; means random.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Body|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new_body&lt;/ins&gt;|This will set which body to use. Body&#039;s are different submodels/appearances in model files. Think of the different scientists. Not all models do have multiple body&#039;s. &#039;-1&#039; means random.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Is Player Ally|is_player_ally|Set whether the spawned monster is an ally or a foe of the players.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Is Player Ally|is_player_ally|Set whether the spawned monster is an ally or a foe of the players.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Override render mode|change_rendermode|If set to &amp;#039;Yes&amp;#039;, the rendermode of the spawned entity will be changed to the one set in this squadmaker.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Override render mode|change_rendermode|If set to &amp;#039;Yes&amp;#039;, the rendermode of the spawned entity will be changed to the one set in this squadmaker.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key svencoop_wiki-wiki_:diff:1.41:old-928:rev-929:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Outerbeast</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Squadmaker&amp;diff=928&amp;oldid=prev</id>
		<title>Outerbeast: /* Keyvalues */</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Squadmaker&amp;diff=928&amp;oldid=prev"/>
		<updated>2023-05-07T07:18:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Keyvalues&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:18, 7 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Blocked Spawn Handling|spawn_mode|By default, the next monster will spawn as soon as the delay between spawns is over and the spawn area is free. &amp;#039;Block, spawn as soon as clear&amp;#039; does what it says, which is to ignore the delay between spawns and spawn as soon as the spawn area is clear. Not recommendable for spawning multiple monsters. &amp;#039;Force spawn, never block&amp;#039; causes a monster to spawn every instant the delay between spawns is over, ignoring whether the spawn area is free or not. If the squadmaker is cyclic, this will be used as well.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Blocked Spawn Handling|spawn_mode|By default, the next monster will spawn as soon as the delay between spawns is over and the spawn area is free. &amp;#039;Block, spawn as soon as clear&amp;#039; does what it says, which is to ignore the delay between spawns and spawn as soon as the spawn area is clear. Not recommendable for spawning multiple monsters. &amp;#039;Force spawn, never block&amp;#039; causes a monster to spawn every instant the delay between spawns is over, ignoring whether the spawn area is free or not. If the squadmaker is cyclic, this will be used as well.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Amount of Telefrag Damage|dmg|Amount of damage to apply to entities that are blocking this spawner. If the entity dies by this a new monster is spawned.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Amount of Telefrag Damage|dmg|Amount of damage to apply to entities that are blocking this spawner. If the entity dies by this a new monster is spawned.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Trigger Condition|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TriggerCondition&lt;/del&gt;|Choose trigger condition for this monster. When condition is met, the &quot;Trigger Target&quot; is fired (e.g. &#039;Death&#039; condition fires target when monster dies, &#039;hear player&#039; fires target when monster hears player e.t.c.).}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Trigger Condition|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trigger_condition&lt;/ins&gt;|Choose trigger condition for this monster. When condition is met, the &quot;Trigger Target&quot; is fired (e.g. &#039;Death&#039; condition fires target when monster dies, &#039;hear player&#039; fires target when monster hears player e.t.c.).}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Trigger Target|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TriggerTarget&lt;/del&gt;|Entity to fire when the above condition becomes true.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Trigger Target|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trigger_target&lt;/ins&gt;|Entity to fire when the above condition becomes true.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Body|body|This will set which body to use. Body&amp;#039;s are different submodels/appearances in model files. Think of the different scientists. Not all models do have multiple body&amp;#039;s. &amp;#039;-1&amp;#039; means random.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Body|body|This will set which body to use. Body&amp;#039;s are different submodels/appearances in model files. Think of the different scientists. Not all models do have multiple body&amp;#039;s. &amp;#039;-1&amp;#039; means random.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Is Player Ally|is_player_ally|Set whether the spawned monster is an ally or a foe of the players.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Is Player Ally|is_player_ally|Set whether the spawned monster is an ally or a foe of the players.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key svencoop_wiki-wiki_:diff:1.41:old-920:rev-928:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Outerbeast</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Squadmaker&amp;diff=920&amp;oldid=prev</id>
		<title>Outerbeast: Not Solid key does not work.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Squadmaker&amp;diff=920&amp;oldid=prev"/>
		<updated>2023-04-15T07:34:34Z</updated>

		<summary type="html">&lt;p&gt;Not Solid key does not work.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:34, 15 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|128|Wait for script|If set, a spawned monster won&amp;#039;t react to anything after being spawned until it enters a scripted sequence.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|128|Wait for script|If set, a spawned monster won&amp;#039;t react to anything after being spawned until it enters a scripted sequence.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|1024|No respawn (Collectibles)|If the spawned entity is a weapon, an item or ammunition, it won&amp;#039;t respawn after being collected when this flag is set.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_flag|1024|No respawn (Collectibles)|If the spawned entity is a weapon, an item or ammunition, it won&amp;#039;t respawn after being collected when this flag is set.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Issues ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not Solid key does not work.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Changes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Changes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key svencoop_wiki-wiki_:diff:1.41:old-851:rev-920:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Outerbeast</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Squadmaker&amp;diff=851&amp;oldid=prev</id>
		<title>Outerbeast: Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Squadmaker&amp;diff=851&amp;oldid=prev"/>
		<updated>2023-03-13T22:36:44Z</updated>

		<summary type="html">&lt;p&gt;Links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:36, 14 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Keyvalues ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Keyvalues ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Classification|classify|Set the class of the spawned monster. Think of how even though zombies and human grunts, by default, both are the players&#039; enemies, yet have a dislike for and attack each other as well. This relation is created through the respective classes of the two monster types. For a complete table of how different classes react to each other, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see monster &lt;/del&gt;class relation table.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Classification|classify|Set the class of the spawned monster. Think of how even though zombies and human grunts, by default, both are the players&#039; enemies, yet have a dislike for and attack each other as well. This relation is created through the respective classes of the two monster types. For a complete table of how different classes react to each other, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see [[Class Relationship Table|monster &lt;/ins&gt;class relation table&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Is not revivable|is_not_revivable|If set to &amp;#039;Yes&amp;#039;, monster cannot be revived (by allied players and monsters).}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Is not revivable|is_not_revivable|If set to &amp;#039;Yes&amp;#039;, monster cannot be revived (by allied players and monsters).}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Target On Release|target|Targets which are fired whenever a monster is spawned.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Target On Release|target|Targets which are fired whenever a monster is spawned.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Is Player Ally|is_player_ally|Set whether the spawned monster is an ally or a foe of the players.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Is Player Ally|is_player_ally|Set whether the spawned monster is an ally or a foe of the players.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Override render mode|change_rendermode|If set to &amp;#039;Yes&amp;#039;, the rendermode of the spawned entity will be changed to the one set in this squadmaker.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Override render mode|change_rendermode|If set to &amp;#039;Yes&amp;#039;, the rendermode of the spawned entity will be changed to the one set in this squadmaker.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Xenmaker template name|xenmaker|If you set the name of an env_xenmaker here, its effects will appear every time the squadmaker spawns something.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Xenmaker template name|xenmaker|If you set the name of an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;env_xenmaker&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;here, its effects will appear every time the squadmaker spawns something.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Not solid|notsolid|Set whether the spawned monsters will appear solid to each other and the players or not.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Not solid|notsolid|Set whether the spawned monsters will appear solid to each other and the players or not.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Gag|gag|Allows you to mute the spawned monsters.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Gag|gag|Allows you to mute the spawned monsters.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|W_model (Weapons Only)|wpn_w_model|If spawning a weapon, this will replace its world model. (The weapon as seen when lying somewhere).}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|W_model (Weapons Only)|wpn_w_model|If spawning a weapon, this will replace its world model. (The weapon as seen when lying somewhere).}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|P_model (Weapons Only)|wpn_p_model|If spawning a weapon, this will replace its player model. (The model as seen held by other players).}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|P_model (Weapons Only)|wpn_p_model|If spawning a weapon, this will replace its player model. (The model as seen held by other players).}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Angelscript function name|function_name|Name of the function to use from already parsed .as script files.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Angelscript function name|function_name|Name of the function to use from already parsed .as script files&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. See the [https://github.com/baso88/SC_AngelScript/wiki/squadmaker Sven Co-op AngelScript wiki] for details&lt;/ins&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Flags ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Flags ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Outerbeast</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Squadmaker&amp;diff=847&amp;oldid=prev</id>
		<title>Outerbeast: Correction</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Squadmaker&amp;diff=847&amp;oldid=prev"/>
		<updated>2023-03-13T20:48:15Z</updated>

		<summary type="html">&lt;p&gt;Correction&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:48, 13 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Gag|gag|Allows you to mute the spawned monsters.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Gag|gag|Allows you to mute the spawned monsters.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Weapons (Grunt/Massn/etc)|weapons|Set which weapons the spawned monster will receive, depending on whether it is a grunt or an assassin.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Weapons (Grunt/Massn/etc)|weapons|Set which weapons the spawned monster will receive, depending on whether it is a grunt or an assassin.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Squad Name|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;netname&lt;/del&gt;|Name of a squad for this monster to be part of. Monsters which share the same squadname/are in the same squad, will attempt to stay together and follow their squad&#039;s leader (monster with &quot;SquadLeader&quot; flag).}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Squad Name|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;squadname&lt;/ins&gt;|Name of a squad for this monster to be part of. Monsters which share the same squadname/are in the same squad, will attempt to stay together and follow their squad&#039;s leader (monster with &quot;SquadLeader&quot; flag).}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Squad leader|is_squad_leader|Set whether the spawned monsters will be leaders of their squad or not.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|Squad leader|is_squad_leader|Set whether the spawned monsters will be leaders of their squad or not.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|In-game Name|displayname|If set, this will overwrite the monster&amp;#039;s default in-game name, which appears in the HUD monsterinfo, which can be enabled/disabled using the CVar &amp;#039;mp_allowmonsterinfo&amp;#039;. You can use &amp;#039;\n&amp;#039; here to perform a line-break.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Entity_keyvalue|In-game Name|displayname|If set, this will overwrite the monster&amp;#039;s default in-game name, which appears in the HUD monsterinfo, which can be enabled/disabled using the CVar &amp;#039;mp_allowmonsterinfo&amp;#039;. You can use &amp;#039;\n&amp;#039; here to perform a line-break.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key svencoop_wiki-wiki_:diff:1.41:old-274:rev-847:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Outerbeast</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Squadmaker&amp;diff=274&amp;oldid=prev</id>
		<title>GeckonCZ: Import of converted entguide pages from Sven Manor.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Squadmaker&amp;diff=274&amp;oldid=prev"/>
		<updated>2019-01-27T22:29:30Z</updated>

		<summary type="html">&lt;p&gt;Import of converted entguide pages from Sven Manor.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A point entity, which, in the creator&amp;#039;s sense, allows you to spawn any amount of a specific monster type. This can also be used to spawn other entities as well, though only partially supported. It can be toggled on and off or spawn one monster every time it is triggered and allows many options to be set for the spawned monster(s).&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Classification|classify|Set the class of the spawned monster. Think of how even though zombies and human grunts, by default, both are the players&amp;#039; enemies, yet have a dislike for and attack each other as well. This relation is created through the respective classes of the two monster types. For a complete table of how different classes react to each other, see monster class relation table.}}&lt;br /&gt;
{{Entity_keyvalue|Is not revivable|is_not_revivable|If set to &amp;#039;Yes&amp;#039;, monster cannot be revived (by allied players and monsters).}}&lt;br /&gt;
{{Entity_keyvalue|Target On Release|target|Targets which are fired whenever a monster is spawned.}}&lt;br /&gt;
{{Entity_keyvalue|Monster Type|monstertype|Set the classname of the monster, weapon, item, ammunition or whatever else may be spawned by squadmaker&amp;#039;s without working incorrectly here. Click HERE for the list of monsters.}}&lt;br /&gt;
{{Entity_keyvalue|Childrens&amp;#039; Name|netname|If set, everything that is spawned by this squadmaker will receive this as its targetname.}}&lt;br /&gt;
{{Entity_keyvalue|Monster count|monstercount|Total amount of monsters which can be spawned by this squadmaker. If this value runs, the squadmaker won&amp;#039;t spawn anything anymore. Setting this to &amp;#039;-1&amp;#039; means an endless supply.}}&lt;br /&gt;
{{Entity_keyvalue|Delay between spawns|delay|Delay, in seconds, between spawns.}}&lt;br /&gt;
{{Entity_keyvalue|Max live children|m_imaxlivechildren|Maximum amount of spawns by this squadmaker which may exist at a time. Note that for monsters, they will be counted as a live child till their corpse has faded out.}}&lt;br /&gt;
{{Entity_keyvalue|Blocked Spawn Handling|spawn_mode|By default, the next monster will spawn as soon as the delay between spawns is over and the spawn area is free. &amp;#039;Block, spawn as soon as clear&amp;#039; does what it says, which is to ignore the delay between spawns and spawn as soon as the spawn area is clear. Not recommendable for spawning multiple monsters. &amp;#039;Force spawn, never block&amp;#039; causes a monster to spawn every instant the delay between spawns is over, ignoring whether the spawn area is free or not. If the squadmaker is cyclic, this will be used as well.}}&lt;br /&gt;
{{Entity_keyvalue|Amount of Telefrag Damage|dmg|Amount of damage to apply to entities that are blocking this spawner. If the entity dies by this a new monster is spawned.}}&lt;br /&gt;
{{Entity_keyvalue|Trigger Condition|TriggerCondition|Choose trigger condition for this monster. When condition is met, the &amp;quot;Trigger Target&amp;quot; is fired (e.g. &amp;#039;Death&amp;#039; condition fires target when monster dies, &amp;#039;hear player&amp;#039; fires target when monster hears player e.t.c.).}}&lt;br /&gt;
{{Entity_keyvalue|Trigger Target|TriggerTarget|Entity to fire when the above condition becomes true.}}&lt;br /&gt;
{{Entity_keyvalue|Body|body|This will set which body to use. Body&amp;#039;s are different submodels/appearances in model files. Think of the different scientists. Not all models do have multiple body&amp;#039;s. &amp;#039;-1&amp;#039; means random.}}&lt;br /&gt;
{{Entity_keyvalue|Is Player Ally|is_player_ally|Set whether the spawned monster is an ally or a foe of the players.}}&lt;br /&gt;
{{Entity_keyvalue|Override render mode|change_rendermode|If set to &amp;#039;Yes&amp;#039;, the rendermode of the spawned entity will be changed to the one set in this squadmaker.}}&lt;br /&gt;
{{Entity_keyvalue|Xenmaker template name|xenmaker|If you set the name of an env_xenmaker here, its effects will appear every time the squadmaker spawns something.}}&lt;br /&gt;
{{Entity_keyvalue|Not solid|notsolid|Set whether the spawned monsters will appear solid to each other and the players or not.}}&lt;br /&gt;
{{Entity_keyvalue|Gag|gag|Allows you to mute the spawned monsters.}}&lt;br /&gt;
{{Entity_keyvalue|Weapons (Grunt/Massn/etc)|weapons|Set which weapons the spawned monster will receive, depending on whether it is a grunt or an assassin.}}&lt;br /&gt;
{{Entity_keyvalue|Squad Name|netname|Name of a squad for this monster to be part of. Monsters which share the same squadname/are in the same squad, will attempt to stay together and follow their squad&amp;#039;s leader (monster with &amp;quot;SquadLeader&amp;quot; flag).}}&lt;br /&gt;
{{Entity_keyvalue|Squad leader|is_squad_leader|Set whether the spawned monsters will be leaders of their squad or not.}}&lt;br /&gt;
{{Entity_keyvalue|In-game Name|displayname|If set, this will overwrite the monster&amp;#039;s default in-game name, which appears in the HUD monsterinfo, which can be enabled/disabled using the CVar &amp;#039;mp_allowmonsterinfo&amp;#039;. You can use &amp;#039;\n&amp;#039; here to perform a line-break.}}&lt;br /&gt;
{{Entity_keyvalue|Blood Color|bloodcolor|Allows you to customize the monster&amp;#039;s blood color (or disable it).}}&lt;br /&gt;
{{Entity_keyvalue|Custom Health|health|If set, this will overwrite the monster&amp;#039;s default health value managed by the skill configuration.}}&lt;br /&gt;
{{Entity_keyvalue|Custom Model|new_model|If set, this will overwrite the monster&amp;#039;s default model. This needs to be precached using a custom_precache point entity.}}&lt;br /&gt;
{{Entity_keyvalue|Custom Min Hullsize (X Y Z)|minhullsize|If set, this will overwrite the monster&amp;#039;s default minimum hullsize. Minimum and maximum hullsize form a solid cuboid which define the monster&amp;#039;s collision hull. Think of them as two span-vectors originating from the monster&amp;#039;s origin.}}&lt;br /&gt;
{{Entity_keyvalue|Custom Max Hullsize (X Y Z)|maxhullsize|If set, this will overwrite the monster&amp;#039;s default maximum hullsize. Minimum and maximum hullsize form a solid cuboid which define the monster&amp;#039;s collision hull. Think of them as two span-vectors originating from the monster&amp;#039;s origin.}}&lt;br /&gt;
{{Entity_keyvalue|Sound Replacement File|soundlist|Set the path to a sound replacement file for the spawned monsters. The path begins in &amp;#039;svencoop/sound/mapname&amp;#039;, whereas &amp;#039;mapname&amp;#039; would be your map&amp;#039;s name. You can go to the parent directory using &amp;#039;../&amp;#039;. A valid sound replacement file contains one or more lines with two sound-paths, which are seperated by a space and wrapped into quotes. The first sound is the sound to be replaced. The second sound is the new sound. Sound-paths start in the sound directory. You cannot go to the parent directory using &amp;#039;../&amp;#039; in that case. These sounds do not need to be precached using a custom_precache point entity.}}&lt;br /&gt;
{{Entity_keyvalue|Monster Roaming (nodes)|freeroam|Set whether monsters spawned by this squadmaker use nodes to freeroam and find their way or don&amp;#039;t use nodes at all.}}&lt;br /&gt;
{{Entity_keyvalue|Path Name|path_name|Name of first path_waypoint to go to.}}&lt;br /&gt;
{{Entity_keyvalue|Entity To Guard|guard_ent|If set, the monster will try to follow and protect (attack its attackers) the given entity.}}&lt;br /&gt;
{{Entity_keyvalue|V_model (Weapons Only)|wpn_v_model|If spawning a weapon, this will replace its view model. (The weapon as seen in first person view).}}&lt;br /&gt;
{{Entity_keyvalue|W_model (Weapons Only)|wpn_w_model|If spawning a weapon, this will replace its world model. (The weapon as seen when lying somewhere).}}&lt;br /&gt;
{{Entity_keyvalue|P_model (Weapons Only)|wpn_p_model|If spawning a weapon, this will replace its player model. (The model as seen held by other players).}}&lt;br /&gt;
{{Entity_keyvalue|Angelscript function name|function_name|Name of the function to use from already parsed .as script files.}}&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_flag|1|Start on|The squadmaker will start on and start spawning as soon as the map loads.}}&lt;br /&gt;
{{Entity_flag|4|Cyclic|Changes the squadmaker&amp;#039;s toggle-behaviour to a single-fire-behaviour. With this flag set, the entity will spawn one time every time it is fired.}}&lt;br /&gt;
{{Entity_flag|8|Monster clip|Monsters spawned by a squadmaker with this flag set will be blocked by the func_monsterclip brush entity.}}&lt;br /&gt;
{{Entity_flag|16|Prisoner|Causes the spawned monster to be an enemy regardless of the ally setting, but it won&amp;#039;t attack or harm you in any way.}}&lt;br /&gt;
{{Entity_flag|32|Auto size BBox|When trying to spawn something, the squadmaker checks whether the spawn area is free or not. If it is not free, it won&amp;#039;t spawn. By default, the checked area is way larger than the average monster. Checking this flag will resize the checked area depending on what you set the squadmaker to spawn. Setting this flag is highly recommended.}}&lt;br /&gt;
{{Entity_flag|64|Cyclic backlog|In case a monster was not spawned although the squadmaker is cyclic and was triggered, e.g. because the spawn was blocked, this will keep track of that and spawn the monster as soon as the spawn is free. This works for multiple monsters and makes a sort of spawn queue. This is useful when a game_counter of yours is triggered by monster death events and thus expects a minimum amount of monsters to be spawned, so the trigger can ever fire.}}&lt;br /&gt;
{{Entity_flag|128|Wait for script|If set, a spawned monster won&amp;#039;t react to anything after being spawned until it enters a scripted sequence.}}&lt;br /&gt;
{{Entity_flag|1024|No respawn (Collectibles)|If the spawned entity is a weapon, an item or ammunition, it won&amp;#039;t respawn after being collected when this flag is set.}}&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
5.0 Steam Release: Added &amp;#039;Is not revivable&amp;#039;, &amp;#039;Path Name&amp;#039; and &amp;#039;Angelscript function name&amp;#039; keyvalues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Point entities]]&lt;/div&gt;</summary>
		<author><name>GeckonCZ</name></author>
	</entry>
</feed>