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	<id>https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Path_corner</id>
	<title>Path corner - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Path_corner"/>
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	<updated>2026-04-24T18:24:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Path_corner&amp;diff=266&amp;oldid=prev</id>
		<title>GeckonCZ: Import of converted entguide pages from Sven Manor.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Path_corner&amp;diff=266&amp;oldid=prev"/>
		<updated>2019-01-27T22:29:29Z</updated>

		<summary type="html">&lt;p&gt;Import of converted entguide pages from Sven Manor.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Entity used to define a path for func_train. Can be also used to make NPC&amp;#039;s go into specified direction (type path_corner name into &amp;quot;Target&amp;quot; of monster entity). To make it works, create a set of a path_corners entity, and in each path_corner&amp;#039;s &amp;quot;Next Stop Target&amp;quot; specify &lt;br /&gt;
a name of next path_corner to go to from this path_corner. If last path_corner targeting first path_corner, the path movement is looped. Note that monsters movement breaks upon combat initiation. Angles values does not affect train, however it&amp;#039;s working with monsters like Osprey.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Next stop target|target|Name of the next path_corner to go after entity reach this path_corner.}}&lt;br /&gt;
{{Entity_keyvalue|Fire on Arrive|message|Entity to trigger when train or NPC reach this path_corner.}}&lt;br /&gt;
{{Entity_keyvalue|Wait here (secs)|wait|Delay before travel continuation to next path_corner. The entity will stop here and wait specified amount of time (in seconds), after that it will proceed  to next path_corner (described in &amp;quot;Next stop target&amp;quot;) if there is any.}}&lt;br /&gt;
{{Entity_keyvalue|New Train Speed|speed|Overrides train speed after reaching this point.}}&lt;br /&gt;
{{Entity_keyvalue|New Train rot. Speed|yaw_speed|Overrides train rotation speed after reaching this point (degrees per seconds).}}&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_flag|1|Wait for retrigger|The entity stops at this point and won&amp;#039;t move until triggered (to continue normal travelling).}}&lt;br /&gt;
{{Entity_flag|2|Teleport to this|Entity is teleported to this path_corner instead of moving to it. Useful when creating infinite trains that travels the whole path and gets back into first point to repeat.Note that setting this to first path_corner (when no loop provided) is useless because train is already teleported to first path_corner at map start.}}&lt;br /&gt;
{{Entity_flag|4|Fire once|Entity fire it&amp;#039;s &amp;quot;Fire on Arrive&amp;quot; target once.}}&lt;br /&gt;
{{Entity_flag|8|Random targets|It requires multiple &amp;quot;Next stop target&amp;quot; path_corners with the same name. Picks random path_corner from within same named path_corners and go into it as a next destination target.}}&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Point entities]]&lt;/div&gt;</summary>
		<author><name>GeckonCZ</name></author>
	</entry>
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