<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Momentary_rot_button</id>
	<title>Momentary rot button - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Momentary_rot_button"/>
	<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Momentary_rot_button&amp;action=history"/>
	<updated>2026-04-24T18:25:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Momentary_rot_button&amp;diff=259&amp;oldid=prev</id>
		<title>GeckonCZ: Import of converted entguide pages from Sven Manor.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Momentary_rot_button&amp;diff=259&amp;oldid=prev"/>
		<updated>2019-01-27T22:29:27Z</updated>

		<summary type="html">&lt;p&gt;Import of converted entguide pages from Sven Manor.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
| type=b&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Similar to func_rot_button except that this is a special button-type entity which will only turn while you use it. It is applicable on entities which change states gradually, as a momentary_door does. The origin brush is required for this entity, around which this entity rotates.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Target|target|Name of momentary_door entity to move along this momentary_rot_button.}}&lt;br /&gt;
{{Entity_keyvalue|Speed|speed|Speed at which the button rotates (around z axis by default) when pressed, unless &amp;#039;Don&amp;#039;t move&amp;#039; is set. The button rotates counter-clockwise.}}&lt;br /&gt;
{{Entity_keyvalue|Master|master|Allows you to specify the name of a multisource entity to lock/unlock this button.}}&lt;br /&gt;
{{Entity_keyvalue|Sounds|sounds|The set of sounds for this button to use whenever it&amp;#039;s pressed/locked e.t.c.}}&lt;br /&gt;
{{Entity_keyvalue|Distance (deg)|distance|How many degrees the button rotates around it&amp;#039;s origin axis (z axis by default). Can be negative.}}&lt;br /&gt;
{{Entity_keyvalue|Auto-return speed|returnspeed|If &amp;quot;Auto Return&amp;quot; flag is enabled, this is the speed in which button turns back into it&amp;#039;s starting position. &lt;br /&gt;
Can be set to 0, so the button won&amp;#039;t close itself (it&amp;#039;s equally to disabling &amp;quot;Auto Return&amp;quot; flag though).}}&lt;br /&gt;
{{Entity_keyvalue|Sound Override|noise|Custom sound, that overrides default sound from &amp;quot;Sounds&amp;quot; list to play when the button is pressed. It will play when the button is locked, too.}}&lt;br /&gt;
{{Entity_keyvalue|Use Type|use_type|Set the use-type with which the button will fire its targets. Default is &amp;#039;Toggle&amp;#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_flag|1|Door Hack|If selected along other momentary_rot_buttons, this will move all buttons with the same target value &lt;br /&gt;
synchronously- when one of the buttons with the same target as another button moves (is being used/auto returning), &lt;br /&gt;
the another button moves as well.}}&lt;br /&gt;
{{Entity_flag|2|Not Useable|Button need to be triggered to move- it&amp;#039;s unusable.}}&lt;br /&gt;
{{Entity_flag|16|Auto Return|Button turns back to it&amp;#039;s starting position automatically after player stop using it. Enables &amp;quot;Auto-return speed&amp;quot;.}}&lt;br /&gt;
{{Entity_flag|64|X-axis|If set, this will rotate around the x-axis.}}&lt;br /&gt;
{{Entity_flag|128|Y-axis|If set, this will rotate around the y-axis.}}&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
5.0 Steam Release: Added &amp;#039;Sound Override&amp;#039;, &amp;#039;Start Sound Override&amp;#039;, &amp;#039;Move Sound Override&amp;#039; and &amp;#039;Break Sound Override&amp;#039; keyvalues.5.11: Added &amp;#039;Use Type&amp;#039; keyvalue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Brush entities]]&lt;/div&gt;</summary>
		<author><name>GeckonCZ</name></author>
	</entry>
</feed>