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	<title>Mapping/Doors - Revision history</title>
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	<updated>2026-04-24T17:09:55Z</updated>
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	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Mapping/Doors&amp;diff=916&amp;oldid=prev</id>
		<title>Outerbeast: Doors tutorial (WIP)</title>
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		<updated>2023-04-07T21:49:16Z</updated>

		<summary type="html">&lt;p&gt;Doors tutorial (WIP)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Doors are moving brushes that can move into chosen direction. Rotating door rotate around built axis. &lt;br /&gt;
Even if the name is [[func_door]] and [[func_door_rotating]] our creativity may let us use those entities in any situation, anything can move in certain direction, or rotate (e.g. simple lift moving, or rotating chest lid e.t.c.).&lt;br /&gt;
&lt;br /&gt;
# Make sure you have created room with light and info_player_start.&lt;br /&gt;
# Create a wall with brush tool. Make a hole for door.&amp;lt;br&amp;gt;Dimensions of the door can be: 96x64, or 128x64 depending on how tall your wall is.&amp;lt;br&amp;gt;Create a door from brushes. It makes them looks better in-game, specially in sliding door types.&lt;br /&gt;
# If the door is as thick as wall, reduce their width from both sides.&lt;br /&gt;
# Swinging Door ONLY- creating door_rotating with no origin makes them rotating around world center- it&amp;#039;s unwanted effect.&lt;br /&gt;
[[File:Doors01.png|frameless|right]]&lt;br /&gt;
[[File:Doors03.png|frameless|right]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now let&amp;#039;s see some most important keyvalues:&amp;lt;br&amp;gt;&lt;br /&gt;
* speed --&amp;gt; determines how fast our door moves (units per seconds).&lt;br /&gt;
* move sound --&amp;gt; sound playing when door starts moving.&lt;br /&gt;
* stop sound --&amp;gt; sound playing when door ends movement.&lt;br /&gt;
* delay before close --&amp;gt; time (in seconds) to auto close the door after opening.&amp;lt;br&amp;gt;Set it to &amp;quot;-1&amp;quot; to make door stay opened forever.&lt;br /&gt;
* lip --&amp;gt; how many units door sticks out of the wall after opened. You can enter negative values to sew the door into wall.&lt;br /&gt;
* locked sound --&amp;gt; the sound playing when player attempt to open the locked door. The door can be locked by setting up a master entity.&lt;br /&gt;
* who can open this --&amp;gt; only touching opening mode (by default enabled). Who or what can open the door. &amp;quot;Pushables&amp;quot; mean only func_pushable entities. &amp;quot;No clients&amp;quot; means players can&amp;#039;t open the door.&lt;br /&gt;
* ignore targetname --&amp;gt; normally when you give the door a name, it became unuseable by touching them. Setting this to &amp;quot;yes&amp;quot; will prevent that.&lt;br /&gt;
* breakable --&amp;gt; adds a func_breakable functionality.&lt;br /&gt;
* obey trigger mode --&amp;gt; allows to send &amp;quot;on&amp;quot; and &amp;quot;off&amp;quot; trigger signal to this door where &amp;quot;on&amp;quot; input is for opening and &amp;quot;off&amp;quot; input for closing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Obey trigger mode is disabled by default, so input will always toggle door no matter if it&amp;#039;s &amp;quot;on&amp;quot; or &amp;quot;off&amp;quot; input trigger mode.&lt;br /&gt;
&lt;br /&gt;
Now let&amp;#039;s go into &amp;quot;Flags&amp;quot; tab:&lt;br /&gt;
* starts open --&amp;gt; doors starts opened.&lt;br /&gt;
* don&amp;#039;t link --&amp;gt; prevent the doors with the same name to open together.&lt;br /&gt;
* passable --&amp;gt; can be passed through.&lt;br /&gt;
* toggle --&amp;gt; door can be freely opened and closed. Disables &amp;quot;delay before close&amp;quot; function, anyway delay before close must&lt;br /&gt;
* be different than 0.&lt;br /&gt;
* use only --&amp;gt; door only opens when receiving USE input from player. Disables touching opening.&lt;br /&gt;
* monster can&amp;#039;t --&amp;gt; makes all monsters can&amp;#039;t open this door.&lt;br /&gt;
*no link-checking--&amp;gt; door won&amp;#039;t link to another door with the same name (won&amp;#039;t opens other doors with the same name). Still other doors can link to this door.&lt;/div&gt;</summary>
		<author><name>Outerbeast</name></author>
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