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	<id>https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Light_bounce</id>
	<title>Light bounce - Revision history</title>
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	<updated>2026-05-16T07:12:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Light_bounce&amp;diff=253&amp;oldid=prev</id>
		<title>GeckonCZ: Import of converted entguide pages from Sven Manor.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Light_bounce&amp;diff=253&amp;oldid=prev"/>
		<updated>2019-01-27T22:29:26Z</updated>

		<summary type="html">&lt;p&gt;Import of converted entguide pages from Sven Manor.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used as compliment for light_shadow. Light_bounce can dynamically toggle light bouncing from targeted entity. Works in the same way as light_shadow- triggering this entity will toggle lights that are bouncing from targeted entity. Note that entity need to have &amp;#039;Opaque&amp;#039; selected in &amp;quot;ZHLT Lightflags&amp;quot; to cast a shadow. Does not support multiple or switchable light_environments.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Classname in Game|convertto|Used by compilers. You don&amp;#039;t need to set this.&lt;br /&gt;
&lt;br /&gt;
Lot&amp;#039;s of self-explanatory keyvalues for effect-manipulation.}}&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_flag|1|Initially dark|Bounced lights starts turned ON at start (should be reverted to light_shadow at start). Make sure this is selected when the brush is visible at start.}}&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Point entities]]&lt;/div&gt;</summary>
		<author><name>GeckonCZ</name></author>
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