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	<id>https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Info_bigmomma</id>
	<title>Info bigmomma - Revision history</title>
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	<updated>2026-04-04T07:15:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Info_bigmomma&amp;diff=237&amp;oldid=prev</id>
		<title>GeckonCZ: Import of converted entguide pages from Sven Manor.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Info_bigmomma&amp;diff=237&amp;oldid=prev"/>
		<updated>2019-01-27T22:29:23Z</updated>

		<summary type="html">&lt;p&gt;Import of converted entguide pages from Sven Manor.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Navigation points specially designed for monster_bigmomma. It will travel through navigation points playing animations and regaining health if specified. Monster_bigmomma won&amp;#039;t continue travel to new point until it lose regained health. In original Half Life campaign monster_bigmomma travel further after running out of health, then regenerating at another info_bigmomma, repeating the process after reaching final navigation point where Gonarch breaks the web and player can process. Gonarch can&amp;#039;t die while in info_bigmomma path.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Nextnode|target|The name of next node to go after loosing all additional health from &amp;quot;health on approach&amp;quot;.}}&lt;br /&gt;
{{Entity_keyvalue|Radius|radius|Radius of where Gonarch can seek this node to go to it. Higher value increased chances of Gonarch to find this node. Player must goad the Gonarch to info_bigmomma if radius isn&amp;#039;t high enough.}}&lt;br /&gt;
{{Entity_keyvalue|Wait after approach|reachdelay|Number of seconds Gonarch will wait at this point before proceeding further.}}&lt;br /&gt;
{{Entity_keyvalue|Fire on approach|reachtarget|Target to fire on reaching this point.}}&lt;br /&gt;
{{Entity_keyvalue|Sequence on approach|reachsequence|Name of monster_bigmomma sequence to play when it reaching this point.}}&lt;br /&gt;
{{Entity_keyvalue|Health on approach|health|Health to set for Gonarch when it reaching this point. Gonarch won&amp;#039;t advance until loosing specified health. Set it to 0 to make Gonarch proceed to next node. Leave it empty for default.}}&lt;br /&gt;
{{Entity_keyvalue|Sequence before approach|presequence|Name of monster_bigmomma sequence to play before it reaching this point.}}&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_flag|1|Run To Node|Run to this node instead of walking.}}&lt;br /&gt;
{{Entity_flag|2|Wait Indefinitely|Disable monster AI at this point. Useful when waiting for player to change level.}}&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Point entities]]&lt;/div&gt;</summary>
		<author><name>GeckonCZ</name></author>
	</entry>
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