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	<id>https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Global_light_control</id>
	<title>Global light control - Revision history</title>
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	<updated>2026-05-16T08:21:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Global_light_control&amp;diff=235&amp;oldid=prev</id>
		<title>GeckonCZ: Import of converted entguide pages from Sven Manor.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Global_light_control&amp;diff=235&amp;oldid=prev"/>
		<updated>2019-01-27T22:29:22Z</updated>

		<summary type="html">&lt;p&gt;Import of converted entguide pages from Sven Manor.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
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Allows mapper to change appearance of all unnamed lights without modified appearance keyvalue. Additionaly toggles on and off all light specified in a target field, but only those without modified appearance. Usefulness of this entity is questionable.&lt;br /&gt;
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== Keyvalues ==&lt;br /&gt;
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{{Entity_keyvalue|Custom Appearance|pattern|Allows you to set up a custom appearance of all unnamed lights on the map with Normal appearance. To do this, you will have to enter 1 to 64 chars from the alphabet (&amp;#039;a&amp;#039; to &amp;#039;z&amp;#039;), whereas &amp;#039;a&amp;#039; stands for being dark and &amp;#039;z&amp;#039; for very bright. Normal lights&amp;#039; appearances uses &amp;#039;m&amp;#039;. The program &amp;quot;Custom Lightstyle Generator&amp;quot; by Craig &amp;quot;CRAZG&amp;quot; McLaren might help you here. Whatever sequence you enter is stepped through at about 8 Hertz. This will only work when a targetname is set and you manually delete the &amp;#039;style&amp;#039;-keyvalue from your light under disabled &amp;#039;Smart edit&amp;#039;-mode right before closing the &amp;#039;Properties&amp;#039;-window. Note that there can be at most 4 different light styles affecting a face in your map. Otherwise, light styles will be discarded from it, causing unrealistic lighting in extreme cases.}}&lt;br /&gt;
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== Notes ==&lt;br /&gt;
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Every light with &amp;quot;Custom Appearance&amp;quot; set to other than &amp;#039;Normal&amp;#039; will be ignored (unless they are named, which makes custom appearance doesn&amp;#039;t work&amp;quot;).&lt;br /&gt;
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[[Category:Entities]]&lt;br /&gt;
[[Category:Point entities]]&lt;/div&gt;</summary>
		<author><name>GeckonCZ</name></author>
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