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	<id>https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Gibshooter</id>
	<title>Gibshooter - Revision history</title>
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	<updated>2026-04-24T18:26:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Gibshooter&amp;diff=234&amp;oldid=prev</id>
		<title>GeckonCZ: Import of converted entguide pages from Sven Manor.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Gibshooter&amp;diff=234&amp;oldid=prev"/>
		<updated>2019-01-27T22:29:22Z</updated>

		<summary type="html">&lt;p&gt;Import of converted entguide pages from Sven Manor.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Similar to env_shooter, except that this can only fire human gibs.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Number of Gibs|m_iGibs|Set the amount of gibs to be shot when triggered.}}&lt;br /&gt;
{{Entity_keyvalue|Delay between shots|delay|Set a delay between the individual gibs to be fired, in seconds.}}&lt;br /&gt;
{{Entity_keyvalue|Gib velocity|delay|Firing-velocity of the gibs shot, in units per second.}}&lt;br /&gt;
{{Entity_keyvalue|Course variance|m_flVariance|This is multiplied with 3 random numbers from -1 to 1 to form a vector to be added to the normalized direction-vector of the gib-direction, per gib. A great value like 100 would make the gib-direction almost entirely random. You can think of this as a value between 0 and 1 resulting in a course-cone from 0 to 180 degrees size, though that&amp;#039;s not exactly what it is, just an approximation.}}&lt;br /&gt;
{{Entity_keyvalue|Gib Life|m_flGibLife|Time, in seconds, the gib will be visible till fading out of world and getting removed. This is actually randomly altered for every individual by minus to plus 5 per-cent.}}&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_flag|1|Repeatable|If set, the env_shooter can be used more than once.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
If your delay between shots is 0, the game may increase it notably; 0.01 works, though.The gibs also bounce off players.Gibs do not get stuck in each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Point entities]]&lt;/div&gt;</summary>
		<author><name>GeckonCZ</name></author>
	</entry>
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