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	<id>https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Func_trackautochange</id>
	<title>Func trackautochange - Revision history</title>
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	<updated>2026-04-04T07:15:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Func_trackautochange&amp;diff=216&amp;oldid=prev</id>
		<title>GeckonCZ: Import of converted entguide pages from Sven Manor.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Func_trackautochange&amp;diff=216&amp;oldid=prev"/>
		<updated>2019-01-27T22:29:18Z</updated>

		<summary type="html">&lt;p&gt;Import of converted entguide pages from Sven Manor.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
| type=b&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Brush entity that works as a rotating ascending/descending elevator for uncontrollable func_tracktrain. &lt;br /&gt;
It connects two path_tracks- elevator takes the train from last path_track of the top path, rotating and descending, and then, after finishing, the train is assigned to path_track of the bottom path. &lt;br /&gt;
This can be reverted for ascending platform. The func_trackautochange platform need origin brush (preferably located at the center of entity), and the top and the bottom path_corners should be centered to this entity &lt;br /&gt;
for best results.&lt;br /&gt;
See the picture on the left- the platform with origin brush tied to it (func_trackautochange), and orange cubes that represents the top and the bottom path_track.&lt;br /&gt;
Similar variant to this entity is func_trackchange which reacts on all triggering inputs so you can move this platform by triggering it, instead of  triggering connected train.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Move sound|movesnd|Sound playing when func_trackautochange is moving:}}&lt;br /&gt;
{{Entity_keyvalue|Move Sound Loops?|movesnd_loop|Sets if Move Sound should be looped during brush movement until it stops.}}&lt;br /&gt;
{{Entity_keyvalue|Stop sound|stopsnd|Sound to play when the func_trackautochange stop moving:}}&lt;br /&gt;
{{Entity_keyvalue|Sound volume|volume|Volume of move and stop sounds.}}&lt;br /&gt;
{{Entity_keyvalue|Sound Replacement File|soundlist|Set the path to a sound replacement file for this entity. The path begins in &amp;#039;svencoop/sound/mapname&amp;#039;, whereas &amp;#039;mapname&amp;#039; would be your map&amp;#039;s name. You can go to the parent directory using &amp;#039;../&amp;#039;. A valid sound replacement file contains one or more lines with two sound-paths, which are separated by a space and wrapped into quotes. The first sound is the sound to be replaced. The second sound is the new sound. Sound-paths start in the sound directory. You cannot go to the parent directory using &amp;#039;../&amp;#039; in that case. These sounds do not need to be precached using a custom_precache point entity.}}&lt;br /&gt;
{{Entity_keyvalue|Fire On Open Start|fireonopening|Entity to trigger when platform starts opening.}}&lt;br /&gt;
{{Entity_keyvalue|Fire On Open Start Trigger State|fireonopening_triggerstate|Set the use-type with which the entity specified above will be fired.}}&lt;br /&gt;
{{Entity_keyvalue|Fire On Close Start|fireonclosing|Entity to trigger when platform starts closing.}}&lt;br /&gt;
{{Entity_keyvalue|Fire On Close Start Trigger State|fireonclosing_triggerstate|Set the use-type with which the entity specified above will be fired.}}&lt;br /&gt;
{{Entity_keyvalue|Fire On Open End|fireonopened|Entity to trigger when platform ends opening.}}&lt;br /&gt;
{{Entity_keyvalue|Fire On Open End Trigger State|fireonopened_triggerstate|Set the use-type with which the entity specified above will be fired.}}&lt;br /&gt;
{{Entity_keyvalue|Fire On Close End|fireonclosed|Entity to trigger when platform end closing.}}&lt;br /&gt;
{{Entity_keyvalue|Fire On Close End Trigger State|fireoncloed_triggerstate|Set the use-type with which the entity specified above will be fired.}}&lt;br /&gt;
{{Entity_keyvalue|Damage inflicted when blocked|dmg|Damage to deal when entity is blocked.}}&lt;br /&gt;
{{Entity_keyvalue|Travel Altitude|height|Travel distance, from top to bottom. If &amp;quot;Start at Bottom flag is selected, the travel distance won&amp;#039;t change from bottom to top,&lt;br /&gt;
 it only makes platform start at bottom and awaits for func_tracktrain to arrive.}}&lt;br /&gt;
{{Entity_keyvalue|Spin amount|rotation|The spin done by this platform on entire way up/down.}}&lt;br /&gt;
{{Entity_keyvalue|Train to Switch|train|Name of func_tracktrain this platform will transport to top/bottom track.}}&lt;br /&gt;
{{Entity_keyvalue|Top track|toptrack|Name of last path_track of the top path (if &amp;quot;Start at Bottom&amp;quot; is selected this is the name of the first path_track at the top path).}}&lt;br /&gt;
{{Entity_keyvalue|Bottom track|bottomtrack|Name of first path_track of the bottom track. (if &amp;quot;Start at Bottom&amp;quot; is selected this is the name of the last path_track &lt;br /&gt;
at the bottom path).}}&lt;br /&gt;
{{Entity_keyvalue|Move/Rotate Speed|speed|Speed in which func_trackautochange travel the whole way up/down (units per seconds).}}&lt;br /&gt;
{{Entity_keyvalue|Move Sound Override|noise|Custom sound file that is playing when entity is moving. Overrides default &amp;quot;Move Sound&amp;quot; sound.}}&lt;br /&gt;
{{Entity_keyvalue|Stop Sound Override|noise1|Custom sound file to play when the entity ends movement. Overrides default &amp;quot;Stop Sound&amp;quot; sound.}}&lt;br /&gt;
{{Entity_keyvalue|Blocked Sound|noise2|Custom sound file to play when train is blocked.}}&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_flag|1|Auto Activate train|If selected, train isn&amp;#039;t paused at the top/bottom of the path after func_trackautochange finish it&amp;#039;s movement. Instead, it&amp;#039;s continue moving forward and don&amp;#039;t need to be reactivated by trigger.}}&lt;br /&gt;
{{Entity_flag|2|Relink track|The functionality of this flag is unknown. However, this entity seems to work fine whenever this flag is selected &lt;br /&gt;
or not.&lt;br /&gt;
&lt;br /&gt;
8 &amp;quot;Start at Bottom&amp;quot;: Platform starts at the bottom instead at the top path_track if this flag is ticked.}}&lt;br /&gt;
{{Entity_flag|16|Rotate Only|If selected, the platform only rotates in place of it&amp;#039;s origin without travelling specified altitude. &lt;br /&gt;
The top and the bottom path_tracks should have their origin positioned in the same coordinates.}}&lt;br /&gt;
{{Entity_flag|64|X Axis|Train rotates around X axis instead of Z axis. Can be combined with &amp;quot;Y Axis&amp;quot;.}}&lt;br /&gt;
{{Entity_flag|128|Y Axis|Train rotates around Y axis instead of Z axis. Can be combined with &amp;quot;X Axis&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Remember to create origin brush for this entity around which func_trackautochange rotates.It is said that func_trackautochange works better with non-controllable func_tracktrain however it seems to both controllable &lt;br /&gt;
and non-controllable func_tracktrains supports both func_trackchange and func_trackautochange.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
5.0 Steam Release: Added &amp;#039;Damage inflicted when blocked&amp;#039;, &amp;#039;Move Sound Override&amp;#039;, &amp;#039;Stop Sound Override&amp;#039; and &amp;#039;Blocked Sound&amp;#039; keyvalues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Brush entities]]&lt;/div&gt;</summary>
		<author><name>GeckonCZ</name></author>
	</entry>
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